| 1 | /* |
| 2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGamepadProvider.h" |
| 28 | |
| 29 | #if ENABLE(GAMEPAD) |
| 30 | |
| 31 | #include "GamepadData.h" |
| 32 | #include "WebGamepad.h" |
| 33 | #include "WebProcess.h" |
| 34 | #include "WebProcessPoolMessages.h" |
| 35 | #include <WebCore/GamepadProviderClient.h> |
| 36 | #include <wtf/NeverDestroyed.h> |
| 37 | |
| 38 | namespace WebKit { |
| 39 | using namespace WebCore; |
| 40 | |
| 41 | WebGamepadProvider& WebGamepadProvider::singleton() |
| 42 | { |
| 43 | static NeverDestroyed<WebGamepadProvider> provider; |
| 44 | return provider; |
| 45 | } |
| 46 | |
| 47 | WebGamepadProvider::WebGamepadProvider() |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | WebGamepadProvider::~WebGamepadProvider() |
| 52 | { |
| 53 | } |
| 54 | |
| 55 | void WebGamepadProvider::setInitialGamepads(const Vector<GamepadData>& gamepadDatas) |
| 56 | { |
| 57 | ASSERT(m_gamepads.isEmpty()); |
| 58 | |
| 59 | m_gamepads.resize(gamepadDatas.size()); |
| 60 | m_rawGamepads.resize(gamepadDatas.size()); |
| 61 | for (size_t i = 0; i < gamepadDatas.size(); ++i) { |
| 62 | if (gamepadDatas[i].isNull()) |
| 63 | continue; |
| 64 | |
| 65 | m_gamepads[i] = std::make_unique<WebGamepad>(gamepadDatas[i]); |
| 66 | m_rawGamepads[i] = m_gamepads[i].get(); |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | void WebGamepadProvider::gamepadConnected(const GamepadData& gamepadData) |
| 71 | { |
| 72 | if (m_gamepads.size() <= gamepadData.index()) { |
| 73 | m_gamepads.resize(gamepadData.index() + 1); |
| 74 | m_rawGamepads.resize(gamepadData.index() + 1); |
| 75 | } |
| 76 | |
| 77 | ASSERT(!m_gamepads[gamepadData.index()]); |
| 78 | |
| 79 | m_gamepads[gamepadData.index()] = std::make_unique<WebGamepad>(gamepadData); |
| 80 | m_rawGamepads[gamepadData.index()] = m_gamepads[gamepadData.index()].get(); |
| 81 | |
| 82 | for (auto* client : m_clients) |
| 83 | client->platformGamepadConnected(*m_gamepads[gamepadData.index()]); |
| 84 | } |
| 85 | |
| 86 | void WebGamepadProvider::gamepadDisconnected(unsigned index) |
| 87 | { |
| 88 | ASSERT(m_gamepads.size() > index); |
| 89 | |
| 90 | std::unique_ptr<WebGamepad> disconnectedGamepad = WTFMove(m_gamepads[index]); |
| 91 | m_rawGamepads[index] = nullptr; |
| 92 | |
| 93 | for (auto* client : m_clients) |
| 94 | client->platformGamepadDisconnected(*disconnectedGamepad); |
| 95 | } |
| 96 | |
| 97 | void WebGamepadProvider::gamepadActivity(const Vector<GamepadData>& gamepadDatas, bool shouldMakeGamepadsVisible) |
| 98 | { |
| 99 | ASSERT(m_gamepads.size() == gamepadDatas.size()); |
| 100 | |
| 101 | for (size_t i = 0; i < m_gamepads.size(); ++i) { |
| 102 | if (m_gamepads[i]) |
| 103 | m_gamepads[i]->updateValues(gamepadDatas[i]); |
| 104 | } |
| 105 | |
| 106 | for (auto* client : m_clients) |
| 107 | client->platformGamepadInputActivity(shouldMakeGamepadsVisible); |
| 108 | } |
| 109 | |
| 110 | void WebGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) |
| 111 | { |
| 112 | bool processHadGamepadClients = !m_clients.isEmpty(); |
| 113 | |
| 114 | ASSERT(!m_clients.contains(&client)); |
| 115 | m_clients.add(&client); |
| 116 | |
| 117 | if (!processHadGamepadClients) |
| 118 | WebProcess::singleton().send(Messages::WebProcessPool::StartedUsingGamepads(), 0); |
| 119 | } |
| 120 | |
| 121 | void WebGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) |
| 122 | { |
| 123 | bool processHadGamepadClients = !m_clients.isEmpty(); |
| 124 | |
| 125 | ASSERT(m_clients.contains(&client)); |
| 126 | m_clients.remove(&client); |
| 127 | |
| 128 | if (processHadGamepadClients && m_clients.isEmpty()) |
| 129 | WebProcess::singleton().send(Messages::WebProcessPool::StoppedUsingGamepads(), 0); |
| 130 | } |
| 131 | |
| 132 | const Vector<PlatformGamepad*>& WebGamepadProvider::platformGamepads() |
| 133 | { |
| 134 | return m_rawGamepads; |
| 135 | } |
| 136 | |
| 137 | } |
| 138 | |
| 139 | #endif // ENABLE(GAMEPAD) |
| 140 | |