| 1 | /* |
| 2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGamepad.h" |
| 28 | |
| 29 | #if ENABLE(GAMEPAD) |
| 30 | |
| 31 | #include "GamepadData.h" |
| 32 | #include "Logging.h" |
| 33 | |
| 34 | |
| 35 | namespace WebKit { |
| 36 | |
| 37 | WebGamepad::WebGamepad(const GamepadData& gamepadData) |
| 38 | : PlatformGamepad(gamepadData.index()) |
| 39 | { |
| 40 | LOG(Gamepad, "Connecting WebGamepad %u" , gamepadData.index()); |
| 41 | |
| 42 | m_id = gamepadData.id(); |
| 43 | m_axisValues.resize(gamepadData.axisValues().size()); |
| 44 | m_buttonValues.resize(gamepadData.buttonValues().size()); |
| 45 | |
| 46 | updateValues(gamepadData); |
| 47 | } |
| 48 | |
| 49 | const Vector<double>& WebGamepad::axisValues() const |
| 50 | { |
| 51 | return m_axisValues; |
| 52 | } |
| 53 | |
| 54 | const Vector<double>& WebGamepad::buttonValues() const |
| 55 | { |
| 56 | return m_buttonValues; |
| 57 | } |
| 58 | |
| 59 | void WebGamepad::updateValues(const GamepadData& gamepadData) |
| 60 | { |
| 61 | ASSERT(!gamepadData.isNull()); |
| 62 | ASSERT(gamepadData.index() == index()); |
| 63 | ASSERT(m_axisValues.size() == gamepadData.axisValues().size()); |
| 64 | ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size()); |
| 65 | |
| 66 | m_axisValues = gamepadData.axisValues(); |
| 67 | m_buttonValues = gamepadData.buttonValues(); |
| 68 | |
| 69 | m_lastUpdateTime = gamepadData.lastUpdateTime(); |
| 70 | } |
| 71 | |
| 72 | } |
| 73 | |
| 74 | #endif // ENABLE(GAMEPAD) |
| 75 | |