| 1 | /* |
| 2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "UIGamepadProvider.h" |
| 28 | |
| 29 | #if ENABLE(GAMEPAD) |
| 30 | |
| 31 | #include "GamepadData.h" |
| 32 | #include "UIGamepad.h" |
| 33 | #include "WebPageProxy.h" |
| 34 | #include "WebProcessPool.h" |
| 35 | #include <WebCore/MockGamepadProvider.h> |
| 36 | #include <WebCore/PlatformGamepad.h> |
| 37 | #include <wtf/NeverDestroyed.h> |
| 38 | |
| 39 | namespace WebKit { |
| 40 | using namespace WebCore; |
| 41 | |
| 42 | static const Seconds maximumGamepadUpdateInterval { 1_s / 120. }; |
| 43 | |
| 44 | UIGamepadProvider& UIGamepadProvider::singleton() |
| 45 | { |
| 46 | static NeverDestroyed<UIGamepadProvider> sharedProvider; |
| 47 | return sharedProvider; |
| 48 | } |
| 49 | |
| 50 | UIGamepadProvider::UIGamepadProvider() |
| 51 | : m_gamepadSyncTimer(RunLoop::main(), this, &UIGamepadProvider::gamepadSyncTimerFired) |
| 52 | { |
| 53 | platformSetDefaultGamepadProvider(); |
| 54 | } |
| 55 | |
| 56 | UIGamepadProvider::~UIGamepadProvider() |
| 57 | { |
| 58 | if (!m_processPoolsUsingGamepads.isEmpty()) |
| 59 | GamepadProvider::singleton().stopMonitoringGamepads(*this); |
| 60 | } |
| 61 | |
| 62 | void UIGamepadProvider::gamepadSyncTimerFired() |
| 63 | { |
| 64 | auto webPageProxy = platformWebPageProxyForGamepadInput(); |
| 65 | if (!webPageProxy || !m_processPoolsUsingGamepads.contains(&webPageProxy->process().processPool())) |
| 66 | return; |
| 67 | |
| 68 | webPageProxy->gamepadActivity(snapshotGamepads(), m_shouldMakeGamepadsVisibleOnSync); |
| 69 | m_shouldMakeGamepadsVisibleOnSync = false; |
| 70 | } |
| 71 | |
| 72 | void UIGamepadProvider::scheduleGamepadStateSync() |
| 73 | { |
| 74 | if (!m_isMonitoringGamepads || m_gamepadSyncTimer.isActive()) |
| 75 | return; |
| 76 | |
| 77 | if (m_gamepads.isEmpty() || m_processPoolsUsingGamepads.isEmpty()) { |
| 78 | m_gamepadSyncTimer.stop(); |
| 79 | return; |
| 80 | } |
| 81 | |
| 82 | m_gamepadSyncTimer.startOneShot(maximumGamepadUpdateInterval); |
| 83 | } |
| 84 | |
| 85 | void UIGamepadProvider::setInitialConnectedGamepads(const Vector<PlatformGamepad*>& initialGamepads) |
| 86 | { |
| 87 | ASSERT(!m_hasInitialGamepads); |
| 88 | |
| 89 | m_gamepads.resize(initialGamepads.size()); |
| 90 | |
| 91 | for (auto* gamepad : initialGamepads) { |
| 92 | if (!gamepad) |
| 93 | continue; |
| 94 | m_gamepads[gamepad->index()] = std::make_unique<UIGamepad>(*gamepad); |
| 95 | } |
| 96 | |
| 97 | for (auto& pool : m_processPoolsUsingGamepads) |
| 98 | pool->setInitialConnectedGamepads(m_gamepads); |
| 99 | |
| 100 | m_hasInitialGamepads = true; |
| 101 | } |
| 102 | |
| 103 | void UIGamepadProvider::platformGamepadConnected(PlatformGamepad& gamepad) |
| 104 | { |
| 105 | if (m_gamepads.size() <= gamepad.index()) |
| 106 | m_gamepads.grow(gamepad.index() + 1); |
| 107 | |
| 108 | ASSERT(!m_gamepads[gamepad.index()]); |
| 109 | m_gamepads[gamepad.index()] = std::make_unique<UIGamepad>(gamepad); |
| 110 | |
| 111 | scheduleGamepadStateSync(); |
| 112 | |
| 113 | for (auto& pool : m_processPoolsUsingGamepads) |
| 114 | pool->gamepadConnected(*m_gamepads[gamepad.index()]); |
| 115 | } |
| 116 | |
| 117 | void UIGamepadProvider::platformGamepadDisconnected(PlatformGamepad& gamepad) |
| 118 | { |
| 119 | ASSERT(gamepad.index() < m_gamepads.size()); |
| 120 | ASSERT(m_gamepads[gamepad.index()]); |
| 121 | |
| 122 | std::unique_ptr<UIGamepad> disconnectedGamepad = WTFMove(m_gamepads[gamepad.index()]); |
| 123 | |
| 124 | scheduleGamepadStateSync(); |
| 125 | |
| 126 | for (auto& pool : m_processPoolsUsingGamepads) |
| 127 | pool->gamepadDisconnected(*disconnectedGamepad); |
| 128 | } |
| 129 | |
| 130 | void UIGamepadProvider::platformGamepadInputActivity(bool shouldMakeGamepadsVisible) |
| 131 | { |
| 132 | auto platformGamepads = GamepadProvider::singleton().platformGamepads(); |
| 133 | ASSERT(platformGamepads.size() == m_gamepads.size()); |
| 134 | |
| 135 | for (size_t i = 0; i < platformGamepads.size(); ++i) { |
| 136 | if (!platformGamepads[i]) { |
| 137 | ASSERT(!m_gamepads[i]); |
| 138 | continue; |
| 139 | } |
| 140 | |
| 141 | ASSERT(m_gamepads[i]); |
| 142 | m_gamepads[i]->updateFromPlatformGamepad(*platformGamepads[i]); |
| 143 | } |
| 144 | |
| 145 | if (shouldMakeGamepadsVisible) |
| 146 | m_shouldMakeGamepadsVisibleOnSync = true; |
| 147 | |
| 148 | scheduleGamepadStateSync(); |
| 149 | } |
| 150 | |
| 151 | void UIGamepadProvider::processPoolStartedUsingGamepads(WebProcessPool& pool) |
| 152 | { |
| 153 | ASSERT(!m_processPoolsUsingGamepads.contains(&pool)); |
| 154 | m_processPoolsUsingGamepads.add(&pool); |
| 155 | |
| 156 | if (!m_isMonitoringGamepads && platformWebPageProxyForGamepadInput()) |
| 157 | startMonitoringGamepads(); |
| 158 | } |
| 159 | |
| 160 | void UIGamepadProvider::processPoolStoppedUsingGamepads(WebProcessPool& pool) |
| 161 | { |
| 162 | ASSERT(m_processPoolsUsingGamepads.contains(&pool)); |
| 163 | m_processPoolsUsingGamepads.remove(&pool); |
| 164 | |
| 165 | if (m_isMonitoringGamepads && !platformWebPageProxyForGamepadInput()) |
| 166 | platformStopMonitoringInput(); |
| 167 | } |
| 168 | |
| 169 | void UIGamepadProvider::viewBecameActive(WebPageProxy& page) |
| 170 | { |
| 171 | if (!m_processPoolsUsingGamepads.contains(&page.process().processPool())) |
| 172 | return; |
| 173 | |
| 174 | if (!m_isMonitoringGamepads) |
| 175 | startMonitoringGamepads(); |
| 176 | |
| 177 | if (platformWebPageProxyForGamepadInput()) |
| 178 | platformStartMonitoringInput(); |
| 179 | } |
| 180 | |
| 181 | void UIGamepadProvider::viewBecameInactive(WebPageProxy& page) |
| 182 | { |
| 183 | auto pageForGamepadInput = platformWebPageProxyForGamepadInput(); |
| 184 | if (pageForGamepadInput == &page) |
| 185 | platformStopMonitoringInput(); |
| 186 | } |
| 187 | |
| 188 | void UIGamepadProvider::startMonitoringGamepads() |
| 189 | { |
| 190 | if (m_isMonitoringGamepads) |
| 191 | return; |
| 192 | |
| 193 | m_isMonitoringGamepads = true; |
| 194 | ASSERT(!m_processPoolsUsingGamepads.isEmpty()); |
| 195 | GamepadProvider::singleton().startMonitoringGamepads(*this); |
| 196 | } |
| 197 | |
| 198 | void UIGamepadProvider::stopMonitoringGamepads() |
| 199 | { |
| 200 | if (!m_isMonitoringGamepads) |
| 201 | return; |
| 202 | |
| 203 | m_isMonitoringGamepads = false; |
| 204 | |
| 205 | ASSERT(m_processPoolsUsingGamepads.isEmpty()); |
| 206 | GamepadProvider::singleton().stopMonitoringGamepads(*this); |
| 207 | |
| 208 | m_gamepads.clear(); |
| 209 | } |
| 210 | |
| 211 | Vector<GamepadData> UIGamepadProvider::snapshotGamepads() |
| 212 | { |
| 213 | Vector<GamepadData> gamepadDatas; |
| 214 | gamepadDatas.reserveInitialCapacity(m_gamepads.size()); |
| 215 | |
| 216 | for (auto& gamepad : m_gamepads) { |
| 217 | if (gamepad) |
| 218 | gamepadDatas.uncheckedAppend(gamepad->condensedGamepadData()); |
| 219 | else |
| 220 | gamepadDatas.uncheckedAppend({ }); |
| 221 | } |
| 222 | |
| 223 | return gamepadDatas; |
| 224 | } |
| 225 | |
| 226 | #if !PLATFORM(COCOA) |
| 227 | |
| 228 | void UIGamepadProvider::platformSetDefaultGamepadProvider() |
| 229 | { |
| 230 | // FIXME: Implement for other platforms |
| 231 | } |
| 232 | |
| 233 | WebPageProxy* UIGamepadProvider::platformWebPageProxyForGamepadInput() |
| 234 | { |
| 235 | // FIXME: Implement for other platforms |
| 236 | return nullptr; |
| 237 | } |
| 238 | |
| 239 | void UIGamepadProvider::platformStopMonitoringInput() |
| 240 | { |
| 241 | } |
| 242 | |
| 243 | void UIGamepadProvider::platformStartMonitoringInput() |
| 244 | { |
| 245 | } |
| 246 | |
| 247 | #endif // !PLATFORM(MAC) |
| 248 | |
| 249 | } |
| 250 | |
| 251 | #endif // ENABLE(GAMEPAD) |
| 252 | |