| 1 | /* |
| 2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "GamepadData.h" |
| 28 | |
| 29 | #if ENABLE(GAMEPAD) |
| 30 | |
| 31 | #include "ArgumentCoders.h" |
| 32 | #include <wtf/text/StringBuilder.h> |
| 33 | |
| 34 | namespace WebKit { |
| 35 | |
| 36 | GamepadData::GamepadData(unsigned index, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime) |
| 37 | : m_index(index) |
| 38 | , m_axisValues(axisValues) |
| 39 | , m_buttonValues(buttonValues) |
| 40 | , m_lastUpdateTime(lastUpdateTime) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | GamepadData::GamepadData(unsigned index, const String& id, const Vector<double>& axisValues, const Vector<double>& buttonValues, MonotonicTime lastUpdateTime) |
| 45 | : m_index(index) |
| 46 | , m_id(id) |
| 47 | , m_axisValues(axisValues) |
| 48 | , m_buttonValues(buttonValues) |
| 49 | , m_lastUpdateTime(lastUpdateTime) |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | void GamepadData::encode(IPC::Encoder& encoder) const |
| 54 | { |
| 55 | encoder << m_isNull; |
| 56 | if (m_isNull) |
| 57 | return; |
| 58 | |
| 59 | encoder << m_index << m_id << m_axisValues << m_buttonValues << m_lastUpdateTime; |
| 60 | } |
| 61 | |
| 62 | Optional<GamepadData> GamepadData::decode(IPC::Decoder& decoder) |
| 63 | { |
| 64 | GamepadData data; |
| 65 | if (!decoder.decode(data.m_isNull)) |
| 66 | return WTF::nullopt; |
| 67 | |
| 68 | if (data.m_isNull) |
| 69 | return data; |
| 70 | |
| 71 | if (!decoder.decode(data.m_index)) |
| 72 | return WTF::nullopt; |
| 73 | |
| 74 | if (!decoder.decode(data.m_id)) |
| 75 | return WTF::nullopt; |
| 76 | |
| 77 | if (!decoder.decode(data.m_axisValues)) |
| 78 | return WTF::nullopt; |
| 79 | |
| 80 | if (!decoder.decode(data.m_buttonValues)) |
| 81 | return WTF::nullopt; |
| 82 | |
| 83 | if (!decoder.decode(data.m_lastUpdateTime)) |
| 84 | return WTF::nullopt; |
| 85 | |
| 86 | return WTFMove(data); |
| 87 | } |
| 88 | |
| 89 | #if !LOG_DISABLED |
| 90 | String GamepadData::loggingString() const |
| 91 | { |
| 92 | StringBuilder builder; |
| 93 | |
| 94 | builder.appendNumber(m_axisValues.size()); |
| 95 | builder.appendLiteral(" axes, " ); |
| 96 | builder.appendNumber(m_buttonValues.size()); |
| 97 | builder.appendLiteral(" buttons\n" ); |
| 98 | |
| 99 | for (size_t i = 0; i < m_axisValues.size(); ++i) { |
| 100 | builder.appendLiteral(" Axis " ); |
| 101 | builder.appendNumber(i); |
| 102 | builder.appendLiteral(": " ); |
| 103 | builder.appendFixedPrecisionNumber(m_axisValues[i]); |
| 104 | } |
| 105 | |
| 106 | builder.append('\n'); |
| 107 | for (size_t i = 0; i < m_buttonValues.size(); ++i) { |
| 108 | builder.appendLiteral(" Button " ); |
| 109 | builder.appendNumber(i); |
| 110 | builder.appendLiteral(": " ); |
| 111 | builder.appendFixedPrecisionNumber(m_buttonValues[i]); |
| 112 | } |
| 113 | |
| 114 | return builder.toString(); |
| 115 | } |
| 116 | #endif |
| 117 | |
| 118 | } // namespace WebKit |
| 119 | |
| 120 | #endif // ENABLE(GAMEPAD) |
| 121 | |