| 1 | /* |
| 2 | * Copyright (C) 2016 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "MockGamepadProvider.h" |
| 28 | |
| 29 | #if ENABLE(GAMEPAD) |
| 30 | |
| 31 | #include "GamepadProviderClient.h" |
| 32 | #include "MockGamepad.h" |
| 33 | #include <wtf/MainThread.h> |
| 34 | #include <wtf/NeverDestroyed.h> |
| 35 | |
| 36 | namespace WebCore { |
| 37 | |
| 38 | MockGamepadProvider& MockGamepadProvider::singleton() |
| 39 | { |
| 40 | static NeverDestroyed<MockGamepadProvider> sharedProvider; |
| 41 | return sharedProvider; |
| 42 | } |
| 43 | |
| 44 | MockGamepadProvider::MockGamepadProvider() = default; |
| 45 | |
| 46 | void MockGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) |
| 47 | { |
| 48 | ASSERT(!m_clients.contains(&client)); |
| 49 | m_clients.add(&client); |
| 50 | } |
| 51 | |
| 52 | void MockGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) |
| 53 | { |
| 54 | ASSERT(m_clients.contains(&client)); |
| 55 | m_clients.remove(&client); |
| 56 | } |
| 57 | |
| 58 | void MockGamepadProvider::setMockGamepadDetails(unsigned index, const String& gamepadID, unsigned axisCount, unsigned buttonCount) |
| 59 | { |
| 60 | if (index >= m_mockGamepadVector.size()) |
| 61 | m_mockGamepadVector.resize(index + 1); |
| 62 | |
| 63 | if (m_mockGamepadVector[index]) |
| 64 | m_mockGamepadVector[index]->updateDetails(gamepadID, axisCount, buttonCount); |
| 65 | else |
| 66 | m_mockGamepadVector[index] = std::make_unique<MockGamepad>(index, gamepadID, axisCount, buttonCount); |
| 67 | } |
| 68 | |
| 69 | bool MockGamepadProvider::connectMockGamepad(unsigned index) |
| 70 | { |
| 71 | if (index < m_connectedGamepadVector.size() && m_connectedGamepadVector[index]) { |
| 72 | LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that is already connected (%u)" , index); |
| 73 | return false; |
| 74 | } |
| 75 | |
| 76 | if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { |
| 77 | LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that doesn't have details set(%u)" , index); |
| 78 | return false; |
| 79 | } |
| 80 | |
| 81 | if (m_connectedGamepadVector.size() <= index) |
| 82 | m_connectedGamepadVector.reserveCapacity(index + 1); |
| 83 | |
| 84 | while (m_connectedGamepadVector.size() <= index) |
| 85 | m_connectedGamepadVector.uncheckedAppend(nullptr); |
| 86 | |
| 87 | m_connectedGamepadVector[index] = m_mockGamepadVector[index].get(); |
| 88 | |
| 89 | for (auto& client : m_clients) |
| 90 | client->platformGamepadConnected(*m_connectedGamepadVector[index]); |
| 91 | |
| 92 | return true; |
| 93 | } |
| 94 | |
| 95 | bool MockGamepadProvider::disconnectMockGamepad(unsigned index) |
| 96 | { |
| 97 | if (index >= m_connectedGamepadVector.size() || !m_connectedGamepadVector[index]) { |
| 98 | LOG_ERROR("MockGamepadProvider: Attempt to disconnect a fake gamepad that is not connected (%u)" , index); |
| 99 | return false; |
| 100 | } |
| 101 | if (m_connectedGamepadVector[index] != m_mockGamepadVector[index].get()) { |
| 102 | LOG_ERROR("MockGamepadProvider: Vectors of fake gamepads and connected gamepads have gotten out of sync" ); |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | m_connectedGamepadVector[index] = nullptr; |
| 107 | |
| 108 | for (auto& client : m_clients) |
| 109 | client->platformGamepadDisconnected(*m_mockGamepadVector[index]); |
| 110 | |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | bool MockGamepadProvider::setMockGamepadAxisValue(unsigned index, unsigned axisIndex, double value) |
| 115 | { |
| 116 | if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { |
| 117 | LOG_ERROR("MockGamepadProvider: Attempt to set axis value on a fake gamepad that doesn't exist (%u)" , index); |
| 118 | return false; |
| 119 | } |
| 120 | |
| 121 | m_mockGamepadVector[index]->setAxisValue(axisIndex, value); |
| 122 | gamepadInputActivity(); |
| 123 | return true; |
| 124 | } |
| 125 | |
| 126 | bool MockGamepadProvider::setMockGamepadButtonValue(unsigned index, unsigned buttonIndex, double value) |
| 127 | { |
| 128 | if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { |
| 129 | LOG_ERROR("MockGamepadProvider: Attempt to set button value on a fake gamepad that doesn't exist (%u)" , index); |
| 130 | return false; |
| 131 | } |
| 132 | |
| 133 | m_mockGamepadVector[index]->setButtonValue(buttonIndex, value); |
| 134 | setShouldMakeGamepadsVisibile(); |
| 135 | gamepadInputActivity(); |
| 136 | return true; |
| 137 | } |
| 138 | |
| 139 | void MockGamepadProvider::gamepadInputActivity() |
| 140 | { |
| 141 | if (!m_shouldScheduleActivityCallback) |
| 142 | return; |
| 143 | |
| 144 | m_shouldScheduleActivityCallback = false; |
| 145 | callOnMainThread([this]() { |
| 146 | dispatchPlatformGamepadInputActivity(); |
| 147 | |
| 148 | m_shouldScheduleActivityCallback = true; |
| 149 | }); |
| 150 | } |
| 151 | |
| 152 | } // namespace WebCore |
| 153 | |
| 154 | #endif // ENABLE(GAMEPAD) |
| 155 | |