1 | /* |
2 | * Copyright (C) 2014 Igalia S.L. |
3 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
4 | * |
5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions |
7 | * are met: |
8 | * |
9 | * 1. Redistributions of source code must retain the above |
10 | * copyright notice, this list of conditions and the following |
11 | * disclaimer. |
12 | * 2. Redistributions in binary form must reproduce the above |
13 | * copyright notice, this list of conditions and the following |
14 | * disclaimer in the documentation and/or other materials |
15 | * provided with the distribution. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
20 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
22 | * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
23 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
24 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
25 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
26 | * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
27 | * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
28 | * SUCH DAMAGE. |
29 | */ |
30 | |
31 | #include "config.h" |
32 | #include "SelectionRangeData.h" |
33 | |
34 | #include "Document.h" |
35 | #include "FrameSelection.h" |
36 | #include "Position.h" |
37 | #include "Range.h" |
38 | #include "RenderLayer.h" |
39 | #include "RenderMultiColumnSpannerPlaceholder.h" |
40 | #include "RenderObject.h" |
41 | #include "RenderView.h" |
42 | #include "VisibleSelection.h" |
43 | |
44 | namespace WebCore { |
45 | |
46 | namespace { // See bug #177808. |
47 | |
48 | struct SelectionData { |
49 | using RendererMap = HashMap<RenderObject*, std::unique_ptr<RenderSelectionInfo>>; |
50 | using RenderBlockMap = HashMap<const RenderBlock*, std::unique_ptr<RenderBlockSelectionInfo>>; |
51 | |
52 | Optional<unsigned> startPosition; |
53 | Optional<unsigned> endPosition; |
54 | RendererMap renderers; |
55 | RenderBlockMap blocks; |
56 | }; |
57 | |
58 | class SelectionIterator { |
59 | public: |
60 | SelectionIterator(RenderObject* start) |
61 | : m_current(start) |
62 | { |
63 | checkForSpanner(); |
64 | } |
65 | |
66 | RenderObject* current() const |
67 | { |
68 | return m_current; |
69 | } |
70 | |
71 | RenderObject* next() |
72 | { |
73 | RenderObject* currentSpan = m_spannerStack.isEmpty() ? nullptr : m_spannerStack.last()->spanner(); |
74 | m_current = m_current->nextInPreOrder(currentSpan); |
75 | checkForSpanner(); |
76 | if (!m_current && currentSpan) { |
77 | RenderObject* placeholder = m_spannerStack.last(); |
78 | m_spannerStack.removeLast(); |
79 | m_current = placeholder->nextInPreOrder(); |
80 | checkForSpanner(); |
81 | } |
82 | return m_current; |
83 | } |
84 | |
85 | private: |
86 | void checkForSpanner() |
87 | { |
88 | if (!is<RenderMultiColumnSpannerPlaceholder>(m_current)) |
89 | return; |
90 | auto& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*m_current); |
91 | m_spannerStack.append(&placeholder); |
92 | m_current = placeholder.spanner(); |
93 | } |
94 | |
95 | RenderObject* m_current { nullptr }; |
96 | Vector<RenderMultiColumnSpannerPlaceholder*> m_spannerStack; |
97 | }; |
98 | |
99 | } // anonymous namespace |
100 | |
101 | static RenderObject* rendererAfterPosition(const RenderObject& renderer, unsigned offset) |
102 | { |
103 | auto* child = renderer.childAt(offset); |
104 | return child ? child : renderer.nextInPreOrderAfterChildren(); |
105 | } |
106 | |
107 | static bool isValidRendererForSelection(const RenderObject& renderer, const SelectionRangeData::Context& selection) |
108 | { |
109 | return (renderer.canBeSelectionLeaf() || &renderer == selection.start() || &renderer == selection.end()) |
110 | && renderer.selectionState() != RenderObject::SelectionNone |
111 | && renderer.containingBlock(); |
112 | } |
113 | |
114 | static RenderBlock* containingBlockBelowView(const RenderObject& renderer) |
115 | { |
116 | auto* containingBlock = renderer.containingBlock(); |
117 | return is<RenderView>(containingBlock) ? nullptr : containingBlock; |
118 | } |
119 | |
120 | static SelectionData collect(const SelectionRangeData::Context& selection, bool repaintDifference) |
121 | { |
122 | SelectionData oldSelectionData { selection.startPosition(), selection.endPosition(), { }, { } }; |
123 | // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. |
124 | // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise |
125 | // the union of those rects might remain the same even when changes have occurred. |
126 | auto* start = selection.start(); |
127 | RenderObject* stop = nullptr; |
128 | if (selection.end()) |
129 | stop = rendererAfterPosition(*selection.end(), selection.endPosition().value()); |
130 | SelectionIterator selectionIterator(start); |
131 | while (start && start != stop) { |
132 | if (isValidRendererForSelection(*start, selection)) { |
133 | // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
134 | oldSelectionData.renderers.set(start, std::make_unique<RenderSelectionInfo>(*start, true)); |
135 | if (repaintDifference) { |
136 | for (auto* block = containingBlockBelowView(*start); block; block = containingBlockBelowView(*block)) { |
137 | auto& blockInfo = oldSelectionData.blocks.add(block, nullptr).iterator->value; |
138 | if (blockInfo) |
139 | break; |
140 | blockInfo = std::make_unique<RenderBlockSelectionInfo>(*block); |
141 | } |
142 | } |
143 | } |
144 | start = selectionIterator.next(); |
145 | } |
146 | return oldSelectionData; |
147 | } |
148 | |
149 | SelectionRangeData::SelectionRangeData(RenderView& view) |
150 | : m_renderView(view) |
151 | #if ENABLE(SERVICE_CONTROLS) |
152 | , m_selectionRectGatherer(view) |
153 | #endif |
154 | { |
155 | } |
156 | |
157 | void SelectionRangeData::set(const Context& selection, RepaintMode blockRepaintMode) |
158 | { |
159 | // Make sure both our start and end objects are defined. |
160 | // Check www.msnbc.com and try clicking around to find the case where this happened. |
161 | if ((selection.start() && !selection.end()) || (selection.end() && !selection.start())) |
162 | return; |
163 | // Just return if the selection hasn't changed. |
164 | auto isCaret = m_renderView.frame().selection().isCaret(); |
165 | if (selection == m_selectionContext && m_selectionWasCaret == isCaret) |
166 | return; |
167 | #if ENABLE(SERVICE_CONTROLS) |
168 | // Clear the current rects and create a notifier for the new rects we are about to gather. |
169 | // The Notifier updates the Editor when it goes out of scope and is destroyed. |
170 | auto rectNotifier = m_selectionRectGatherer.clearAndCreateNotifier(); |
171 | #endif |
172 | m_selectionWasCaret = isCaret; |
173 | apply(selection, blockRepaintMode); |
174 | } |
175 | |
176 | void SelectionRangeData::clear() |
177 | { |
178 | m_renderView.layer()->repaintBlockSelectionGaps(); |
179 | set({ }, SelectionRangeData::RepaintMode::NewMinusOld); |
180 | } |
181 | |
182 | void SelectionRangeData::repaint() const |
183 | { |
184 | HashSet<RenderBlock*> processedBlocks; |
185 | RenderObject* end = nullptr; |
186 | if (m_selectionContext.end()) |
187 | end = rendererAfterPosition(*m_selectionContext.end(), m_selectionContext.endPosition().value()); |
188 | SelectionIterator selectionIterator(m_selectionContext.start()); |
189 | for (auto* renderer = selectionIterator.current(); renderer && renderer != end; renderer = selectionIterator.next()) { |
190 | if (!renderer->canBeSelectionLeaf() && renderer != m_selectionContext.start() && renderer != m_selectionContext.end()) |
191 | continue; |
192 | if (renderer->selectionState() == RenderObject::SelectionNone) |
193 | continue; |
194 | RenderSelectionInfo(*renderer, true).repaint(); |
195 | // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
196 | for (auto* block = containingBlockBelowView(*renderer); block; block = containingBlockBelowView(*block)) { |
197 | if (!processedBlocks.add(block).isNewEntry) |
198 | break; |
199 | RenderSelectionInfo(*block, true).repaint(); |
200 | } |
201 | } |
202 | } |
203 | |
204 | IntRect SelectionRangeData::collectBounds(ClipToVisibleContent clipToVisibleContent) const |
205 | { |
206 | SelectionData::RendererMap renderers; |
207 | auto* start = m_selectionContext.start(); |
208 | RenderObject* stop = nullptr; |
209 | if (m_selectionContext.end()) |
210 | stop = rendererAfterPosition(*m_selectionContext.end(), m_selectionContext.endPosition().value()); |
211 | SelectionIterator selectionIterator(start); |
212 | while (start && start != stop) { |
213 | if ((start->canBeSelectionLeaf() || start == m_selectionContext.start() || start == m_selectionContext.end()) |
214 | && start->selectionState() != RenderObject::SelectionNone) { |
215 | // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
216 | renderers.set(start, std::make_unique<RenderSelectionInfo>(*start, clipToVisibleContent == ClipToVisibleContent::Yes)); |
217 | auto* block = start->containingBlock(); |
218 | while (block && !is<RenderView>(*block)) { |
219 | std::unique_ptr<RenderSelectionInfo>& blockInfo = renderers.add(block, nullptr).iterator->value; |
220 | if (blockInfo) |
221 | break; |
222 | blockInfo = std::make_unique<RenderSelectionInfo>(*block, clipToVisibleContent == ClipToVisibleContent::Yes); |
223 | block = block->containingBlock(); |
224 | } |
225 | } |
226 | start = selectionIterator.next(); |
227 | } |
228 | |
229 | // Now create a single bounding box rect that encloses the whole selection. |
230 | LayoutRect selectionRect; |
231 | for (auto& info : renderers.values()) { |
232 | // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates. |
233 | LayoutRect currentRect = info->rect(); |
234 | if (auto* repaintContainer = info->repaintContainer()) { |
235 | FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currentRect)); |
236 | currentRect = absQuad.enclosingBoundingBox(); |
237 | } |
238 | selectionRect.unite(currentRect); |
239 | } |
240 | return snappedIntRect(selectionRect); |
241 | } |
242 | |
243 | void SelectionRangeData::apply(const Context& newSelection, RepaintMode blockRepaintMode) |
244 | { |
245 | auto oldSelectionData = collect(m_selectionContext, blockRepaintMode == RepaintMode::NewXOROld); |
246 | // Remove current selection. |
247 | for (auto* renderer : oldSelectionData.renderers.keys()) |
248 | renderer->setSelectionStateIfNeeded(RenderObject::SelectionNone); |
249 | m_selectionContext = newSelection; |
250 | auto* selectionStart = m_selectionContext.start(); |
251 | // Update the selection status of all objects between selectionStart and selectionEnd |
252 | if (selectionStart && selectionStart == m_selectionContext.end()) |
253 | selectionStart->setSelectionStateIfNeeded(RenderObject::SelectionBoth); |
254 | else { |
255 | if (selectionStart) |
256 | selectionStart->setSelectionStateIfNeeded(RenderObject::SelectionStart); |
257 | if (auto* end = m_selectionContext.end()) |
258 | end->setSelectionStateIfNeeded(RenderObject::SelectionEnd); |
259 | } |
260 | |
261 | RenderObject* selectionEnd = nullptr; |
262 | auto* selectionDataEnd = m_selectionContext.end(); |
263 | if (selectionDataEnd) |
264 | selectionEnd = rendererAfterPosition(*selectionDataEnd, m_selectionContext.endPosition().value()); |
265 | SelectionIterator selectionIterator(selectionStart); |
266 | for (auto* currentRenderer = selectionStart; currentRenderer && currentRenderer != selectionEnd; currentRenderer = selectionIterator.next()) { |
267 | if (currentRenderer == selectionStart || currentRenderer == m_selectionContext.end()) |
268 | continue; |
269 | if (!currentRenderer->canBeSelectionLeaf()) |
270 | continue; |
271 | currentRenderer->setSelectionStateIfNeeded(RenderObject::SelectionInside); |
272 | } |
273 | |
274 | if (blockRepaintMode != RepaintMode::Nothing) |
275 | m_renderView.layer()->clearBlockSelectionGapsBounds(); |
276 | |
277 | // Now that the selection state has been updated for the new objects, walk them again and |
278 | // put them in the new objects list. |
279 | SelectionData::RendererMap newSelectedRenderers; |
280 | SelectionData::RenderBlockMap newSelectedBlocks; |
281 | selectionIterator = SelectionIterator(selectionStart); |
282 | for (auto* currentRenderer = selectionStart; currentRenderer && currentRenderer != selectionEnd; currentRenderer = selectionIterator.next()) { |
283 | if (isValidRendererForSelection(*currentRenderer, m_selectionContext)) { |
284 | std::unique_ptr<RenderSelectionInfo> selectionInfo = std::make_unique<RenderSelectionInfo>(*currentRenderer, true); |
285 | #if ENABLE(SERVICE_CONTROLS) |
286 | for (auto& rect : selectionInfo->collectedSelectionRects()) |
287 | m_selectionRectGatherer.addRect(selectionInfo->repaintContainer(), rect); |
288 | if (!currentRenderer->isTextOrLineBreak()) |
289 | m_selectionRectGatherer.setTextOnly(false); |
290 | #endif |
291 | newSelectedRenderers.set(currentRenderer, WTFMove(selectionInfo)); |
292 | auto* containingBlock = currentRenderer->containingBlock(); |
293 | while (containingBlock && !is<RenderView>(*containingBlock)) { |
294 | std::unique_ptr<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(containingBlock, nullptr).iterator->value; |
295 | if (blockInfo) |
296 | break; |
297 | blockInfo = std::make_unique<RenderBlockSelectionInfo>(*containingBlock); |
298 | containingBlock = containingBlock->containingBlock(); |
299 | #if ENABLE(SERVICE_CONTROLS) |
300 | m_selectionRectGatherer.addGapRects(blockInfo->repaintContainer(), blockInfo->rects()); |
301 | #endif |
302 | } |
303 | } |
304 | } |
305 | |
306 | if (blockRepaintMode == RepaintMode::Nothing) |
307 | return; |
308 | |
309 | // Have any of the old selected objects changed compared to the new selection? |
310 | for (auto& selectedRendererInfo : oldSelectionData.renderers) { |
311 | auto* renderer = selectedRendererInfo.key; |
312 | auto* newInfo = newSelectedRenderers.get(renderer); |
313 | auto* oldInfo = selectedRendererInfo.value.get(); |
314 | if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() |
315 | || (m_selectionContext.start() == renderer && oldSelectionData.startPosition != m_selectionContext.startPosition()) |
316 | || (m_selectionContext.end() == renderer && oldSelectionData.endPosition != m_selectionContext.endPosition())) { |
317 | oldInfo->repaint(); |
318 | if (newInfo) { |
319 | newInfo->repaint(); |
320 | newSelectedRenderers.remove(renderer); |
321 | } |
322 | } |
323 | } |
324 | |
325 | // Any new objects that remain were not found in the old objects dict, and so they need to be updated. |
326 | for (auto& selectedRendererInfo : newSelectedRenderers) |
327 | selectedRendererInfo.value->repaint(); |
328 | |
329 | // Have any of the old blocks changed? |
330 | for (auto& selectedBlockInfo : oldSelectionData.blocks) { |
331 | auto* block = selectedBlockInfo.key; |
332 | auto* newInfo = newSelectedBlocks.get(block); |
333 | auto* oldInfo = selectedBlockInfo.value.get(); |
334 | if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { |
335 | oldInfo->repaint(); |
336 | if (newInfo) { |
337 | newInfo->repaint(); |
338 | newSelectedBlocks.remove(block); |
339 | } |
340 | } |
341 | } |
342 | |
343 | // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. |
344 | for (auto& selectedBlockInfo : newSelectedBlocks) |
345 | selectedBlockInfo.value->repaint(); |
346 | } |
347 | |
348 | } // namespace WebCore |
349 | |