1/*
2 * Copyright (C) 2011, 2012, 2017 Igalia S.L.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free
16 * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301 USA
18 */
19
20#pragma once
21
22#if ENABLE(GRAPHICS_CONTEXT_3D) && USE(TEXTURE_MAPPER) && !USE(NICOSIA)
23
24#include "GraphicsContext3D.h"
25#include "PlatformLayer.h"
26#include "TextureMapperPlatformLayer.h"
27#include "TextureMapperPlatformLayerProxyProvider.h"
28
29namespace WebCore {
30
31class GLContext;
32class TextureMapperPlatformLayerProxy;
33
34class TextureMapperGC3DPlatformLayer : public PlatformLayer {
35public:
36 TextureMapperGC3DPlatformLayer(GraphicsContext3D&, GraphicsContext3D::RenderStyle);
37 virtual ~TextureMapperGC3DPlatformLayer();
38
39 bool makeContextCurrent();
40 PlatformGraphicsContext3D platformContext();
41
42#if USE(COORDINATED_GRAPHICS)
43 RefPtr<TextureMapperPlatformLayerProxy> proxy() const override;
44 void swapBuffersIfNeeded() override;
45#else
46 virtual void paintToTextureMapper(TextureMapper&, const FloatRect& target, const TransformationMatrix&, float opacity);
47#endif
48
49private:
50 GraphicsContext3D& m_context;
51 std::unique_ptr<GLContext> m_glContext;
52
53#if USE(COORDINATED_GRAPHICS)
54 RefPtr<TextureMapperPlatformLayerProxy> m_platformLayerProxy;
55#endif
56};
57
58} // namespace WebCore
59
60#endif // ENABLE(GRAPHICS_CONTEXT_3D) && USE(TEXTURE_MAPPER)
61