1/*
2 * Copyright (C) 2018 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "GPUDevice.h"
28
29#if ENABLE(WEBGPU)
30
31#include "GPUBindGroupLayout.h"
32#include "GPUBindGroupLayoutDescriptor.h"
33#include "GPUBuffer.h"
34#include "GPUBufferDescriptor.h"
35#include "GPUCommandBuffer.h"
36#include "GPUComputePipeline.h"
37#include "GPUComputePipelineDescriptor.h"
38#include "GPUPipelineLayout.h"
39#include "GPUPipelineLayoutDescriptor.h"
40#include "GPURenderPipeline.h"
41#include "GPURenderPipelineDescriptor.h"
42#include "GPUSampler.h"
43#include "GPUSamplerDescriptor.h"
44#include "GPUShaderModule.h"
45#include "GPUShaderModuleDescriptor.h"
46#include "GPUSwapChainDescriptor.h"
47#include "GPUTexture.h"
48#include "GPUTextureDescriptor.h"
49#include <wtf/Optional.h>
50
51namespace WebCore {
52
53RefPtr<GPUBuffer> GPUDevice::tryCreateBuffer(const GPUBufferDescriptor& descriptor)
54{
55 return GPUBuffer::tryCreate(makeRef(*this), descriptor);
56}
57
58RefPtr<GPUTexture> GPUDevice::tryCreateTexture(const GPUTextureDescriptor& descriptor) const
59{
60 return GPUTexture::tryCreate(*this, descriptor);
61}
62
63RefPtr<GPUSampler> GPUDevice::tryCreateSampler(const GPUSamplerDescriptor& descriptor) const
64{
65 return GPUSampler::tryCreate(*this, descriptor);
66}
67
68RefPtr<GPUBindGroupLayout> GPUDevice::tryCreateBindGroupLayout(const GPUBindGroupLayoutDescriptor& descriptor) const
69{
70 return GPUBindGroupLayout::tryCreate(*this, descriptor);
71}
72
73Ref<GPUPipelineLayout> GPUDevice::createPipelineLayout(GPUPipelineLayoutDescriptor&& descriptor) const
74{
75 return GPUPipelineLayout::create(WTFMove(descriptor));
76}
77
78RefPtr<GPUShaderModule> GPUDevice::tryCreateShaderModule(const GPUShaderModuleDescriptor& descriptor) const
79{
80 return GPUShaderModule::tryCreate(*this, descriptor);
81}
82
83RefPtr<GPURenderPipeline> GPUDevice::tryCreateRenderPipeline(const GPURenderPipelineDescriptor& descriptor) const
84{
85 return GPURenderPipeline::tryCreate(*this, descriptor);
86}
87
88RefPtr<GPUComputePipeline> GPUDevice::tryCreateComputePipeline(const GPUComputePipelineDescriptor& descriptor) const
89{
90 return GPUComputePipeline::tryCreate(*this, descriptor);
91}
92
93RefPtr<GPUCommandBuffer> GPUDevice::tryCreateCommandBuffer() const
94{
95 return GPUCommandBuffer::tryCreate(*this);
96}
97
98RefPtr<GPUQueue> GPUDevice::tryGetQueue() const
99{
100 if (!m_queue)
101 m_queue = GPUQueue::tryCreate(*this);
102
103 return m_queue;
104}
105
106void GPUDevice::setSwapChain(RefPtr<GPUSwapChain>&& swapChain)
107{
108 m_swapChain = WTFMove(swapChain);
109}
110
111} // namespace WebCore
112
113#endif // ENABLE(WEBGPU)
114