| 1 | /* |
| 2 | * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #ifndef UnitBezier_h |
| 27 | #define UnitBezier_h |
| 28 | |
| 29 | #include <math.h> |
| 30 | |
| 31 | namespace WebCore { |
| 32 | |
| 33 | struct UnitBezier { |
| 34 | UnitBezier(double p1x, double p1y, double p2x, double p2y) |
| 35 | { |
| 36 | // Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). |
| 37 | cx = 3.0 * p1x; |
| 38 | bx = 3.0 * (p2x - p1x) - cx; |
| 39 | ax = 1.0 - cx -bx; |
| 40 | |
| 41 | cy = 3.0 * p1y; |
| 42 | by = 3.0 * (p2y - p1y) - cy; |
| 43 | ay = 1.0 - cy - by; |
| 44 | } |
| 45 | |
| 46 | double sampleCurveX(double t) |
| 47 | { |
| 48 | // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. |
| 49 | return ((ax * t + bx) * t + cx) * t; |
| 50 | } |
| 51 | |
| 52 | double sampleCurveY(double t) |
| 53 | { |
| 54 | return ((ay * t + by) * t + cy) * t; |
| 55 | } |
| 56 | |
| 57 | double sampleCurveDerivativeX(double t) |
| 58 | { |
| 59 | return (3.0 * ax * t + 2.0 * bx) * t + cx; |
| 60 | } |
| 61 | |
| 62 | // Given an x value, find a parametric value it came from. |
| 63 | double solveCurveX(double x, double epsilon) |
| 64 | { |
| 65 | double t0; |
| 66 | double t1; |
| 67 | double t2; |
| 68 | double x2; |
| 69 | double d2; |
| 70 | int i; |
| 71 | |
| 72 | // First try a few iterations of Newton's method -- normally very fast. |
| 73 | for (t2 = x, i = 0; i < 8; i++) { |
| 74 | x2 = sampleCurveX(t2) - x; |
| 75 | if (fabs (x2) < epsilon) |
| 76 | return t2; |
| 77 | d2 = sampleCurveDerivativeX(t2); |
| 78 | if (fabs(d2) < 1e-6) |
| 79 | break; |
| 80 | t2 = t2 - x2 / d2; |
| 81 | } |
| 82 | |
| 83 | // Fall back to the bisection method for reliability. |
| 84 | t0 = 0.0; |
| 85 | t1 = 1.0; |
| 86 | t2 = x; |
| 87 | |
| 88 | if (t2 < t0) |
| 89 | return t0; |
| 90 | if (t2 > t1) |
| 91 | return t1; |
| 92 | |
| 93 | while (t0 < t1) { |
| 94 | x2 = sampleCurveX(t2); |
| 95 | if (fabs(x2 - x) < epsilon) |
| 96 | return t2; |
| 97 | if (x > x2) |
| 98 | t0 = t2; |
| 99 | else |
| 100 | t1 = t2; |
| 101 | t2 = (t1 - t0) * .5 + t0; |
| 102 | } |
| 103 | |
| 104 | // Failure. |
| 105 | return t2; |
| 106 | } |
| 107 | |
| 108 | double solve(double x, double epsilon) |
| 109 | { |
| 110 | return sampleCurveY(solveCurveX(x, epsilon)); |
| 111 | } |
| 112 | |
| 113 | private: |
| 114 | double ax; |
| 115 | double bx; |
| 116 | double cx; |
| 117 | |
| 118 | double ay; |
| 119 | double by; |
| 120 | double cy; |
| 121 | }; |
| 122 | } |
| 123 | #endif |
| 124 | |