1 | /* |
2 | * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #ifndef UnitBezier_h |
27 | #define UnitBezier_h |
28 | |
29 | #include <math.h> |
30 | |
31 | namespace WebCore { |
32 | |
33 | struct UnitBezier { |
34 | UnitBezier(double p1x, double p1y, double p2x, double p2y) |
35 | { |
36 | // Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). |
37 | cx = 3.0 * p1x; |
38 | bx = 3.0 * (p2x - p1x) - cx; |
39 | ax = 1.0 - cx -bx; |
40 | |
41 | cy = 3.0 * p1y; |
42 | by = 3.0 * (p2y - p1y) - cy; |
43 | ay = 1.0 - cy - by; |
44 | } |
45 | |
46 | double sampleCurveX(double t) |
47 | { |
48 | // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. |
49 | return ((ax * t + bx) * t + cx) * t; |
50 | } |
51 | |
52 | double sampleCurveY(double t) |
53 | { |
54 | return ((ay * t + by) * t + cy) * t; |
55 | } |
56 | |
57 | double sampleCurveDerivativeX(double t) |
58 | { |
59 | return (3.0 * ax * t + 2.0 * bx) * t + cx; |
60 | } |
61 | |
62 | // Given an x value, find a parametric value it came from. |
63 | double solveCurveX(double x, double epsilon) |
64 | { |
65 | double t0; |
66 | double t1; |
67 | double t2; |
68 | double x2; |
69 | double d2; |
70 | int i; |
71 | |
72 | // First try a few iterations of Newton's method -- normally very fast. |
73 | for (t2 = x, i = 0; i < 8; i++) { |
74 | x2 = sampleCurveX(t2) - x; |
75 | if (fabs (x2) < epsilon) |
76 | return t2; |
77 | d2 = sampleCurveDerivativeX(t2); |
78 | if (fabs(d2) < 1e-6) |
79 | break; |
80 | t2 = t2 - x2 / d2; |
81 | } |
82 | |
83 | // Fall back to the bisection method for reliability. |
84 | t0 = 0.0; |
85 | t1 = 1.0; |
86 | t2 = x; |
87 | |
88 | if (t2 < t0) |
89 | return t0; |
90 | if (t2 > t1) |
91 | return t1; |
92 | |
93 | while (t0 < t1) { |
94 | x2 = sampleCurveX(t2); |
95 | if (fabs(x2 - x) < epsilon) |
96 | return t2; |
97 | if (x > x2) |
98 | t0 = t2; |
99 | else |
100 | t1 = t2; |
101 | t2 = (t1 - t0) * .5 + t0; |
102 | } |
103 | |
104 | // Failure. |
105 | return t2; |
106 | } |
107 | |
108 | double solve(double x, double epsilon) |
109 | { |
110 | return sampleCurveY(solveCurveX(x, epsilon)); |
111 | } |
112 | |
113 | private: |
114 | double ax; |
115 | double bx; |
116 | double cx; |
117 | |
118 | double ay; |
119 | double by; |
120 | double cy; |
121 | }; |
122 | } |
123 | #endif |
124 | |