| 1 | /* |
| 2 | * Copyright (C) 2011 Apple Inc. |
| 3 | * Copyright (C) 2010 Sencha, Inc. |
| 4 | * Copyright (C) 2010 Igalia S.L. |
| 5 | * All rights reserved. |
| 6 | * |
| 7 | * Redistribution and use in source and binary forms, with or without |
| 8 | * modification, are permitted provided that the following conditions |
| 9 | * are met: |
| 10 | * 1. Redistributions of source code must retain the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer. |
| 12 | * 2. Redistributions in binary form must reproduce the above copyright |
| 13 | * notice, this list of conditions and the following disclaimer in the |
| 14 | * documentation and/or other materials provided with the distribution. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 19 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 20 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 24 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #pragma once |
| 30 | |
| 31 | #include "Color.h" |
| 32 | #include "FloatRect.h" |
| 33 | #include "FloatRoundedRect.h" |
| 34 | #include <wtf/Function.h> |
| 35 | #include <wtf/Noncopyable.h> |
| 36 | |
| 37 | namespace WebCore { |
| 38 | |
| 39 | class AffineTransform; |
| 40 | class GraphicsContext; |
| 41 | struct GraphicsContextState; |
| 42 | class ImageBuffer; |
| 43 | |
| 44 | class ShadowBlur { |
| 45 | WTF_MAKE_NONCOPYABLE(ShadowBlur); |
| 46 | public: |
| 47 | enum ShadowType { |
| 48 | NoShadow, |
| 49 | SolidShadow, |
| 50 | BlurShadow |
| 51 | }; |
| 52 | |
| 53 | ShadowBlur(); |
| 54 | ShadowBlur(const FloatSize& radius, const FloatSize& offset, const Color&, bool shadowsIgnoreTransforms = false); |
| 55 | ShadowBlur(const GraphicsContextState&); |
| 56 | |
| 57 | void setShadowValues(const FloatSize&, const FloatSize& , const Color&, bool ignoreTransforms = false); |
| 58 | |
| 59 | void setShadowsIgnoreTransforms(bool ignoreTransforms) { m_shadowsIgnoreTransforms = ignoreTransforms; } |
| 60 | bool shadowsIgnoreTransforms() const { return m_shadowsIgnoreTransforms; } |
| 61 | |
| 62 | void drawRectShadow(GraphicsContext&, const FloatRoundedRect&); |
| 63 | void drawInsetShadow(GraphicsContext&, const FloatRect&, const FloatRoundedRect& holeRect); |
| 64 | |
| 65 | using DrawBufferCallback = WTF::Function<void(ImageBuffer&, const FloatPoint&, const FloatSize&)>; |
| 66 | using DrawImageCallback = WTF::Function<void(ImageBuffer&, const FloatRect&, const FloatRect&)>; |
| 67 | using FillRectCallback = WTF::Function<void(const FloatRect&, const Color&)>; |
| 68 | using FillRectWithHoleCallback = WTF::Function<void(const FloatRect&, const FloatRect&, const Color&)>; |
| 69 | using DrawShadowCallback = WTF::Function<void(GraphicsContext&)>; |
| 70 | |
| 71 | // DrawBufferCallback is for drawing shadow without tiling. |
| 72 | // DrawImageCallback and FillRectCallback is for drawing shadow with tiling. |
| 73 | void drawRectShadow(const AffineTransform&, const IntRect& clipBounds, const FloatRoundedRect& shadowedRect, const DrawBufferCallback&, const DrawImageCallback&, const FillRectCallback&); |
| 74 | void drawInsetShadow(const AffineTransform&, const IntRect& clipBounds, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const DrawBufferCallback&, const DrawImageCallback&, const FillRectWithHoleCallback&); |
| 75 | void drawShadowLayer(const AffineTransform&, const IntRect& clipBounds, const FloatRect& layerArea, const DrawShadowCallback&, const DrawBufferCallback&); |
| 76 | |
| 77 | void blurLayerImage(unsigned char*, const IntSize&, int stride); |
| 78 | |
| 79 | void clear(); |
| 80 | |
| 81 | ShadowType type() const { return m_type; } |
| 82 | |
| 83 | private: |
| 84 | void updateShadowBlurValues(); |
| 85 | |
| 86 | void drawShadowBuffer(GraphicsContext&); |
| 87 | |
| 88 | void adjustBlurRadius(const AffineTransform&); |
| 89 | |
| 90 | enum ShadowDirection { |
| 91 | OuterShadow, |
| 92 | InnerShadow |
| 93 | }; |
| 94 | |
| 95 | IntSize calculateLayerBoundingRect(const AffineTransform&, const FloatRect& layerArea, const IntRect& clipRect); |
| 96 | IntSize templateSize(const IntSize& blurredEdgeSize, const FloatRoundedRect::Radii&) const; |
| 97 | |
| 98 | void blurShadowBuffer(const IntSize& templateSize); |
| 99 | void blurAndColorShadowBuffer(const IntSize& templateSize); |
| 100 | |
| 101 | void drawInsetShadowWithoutTiling(const AffineTransform&, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const IntSize& layerSize, const DrawBufferCallback&); |
| 102 | void drawInsetShadowWithTiling(const AffineTransform&, const FloatRect& fullRect, const FloatRoundedRect& holeRect, const IntSize& shadowTemplateSize, const IntSize& blurredEdgeSize, const DrawImageCallback&, const FillRectWithHoleCallback&); |
| 103 | |
| 104 | void drawRectShadowWithoutTiling(const AffineTransform&, const FloatRoundedRect& shadowedRect, const IntSize& layerSize, const DrawBufferCallback&); |
| 105 | void drawRectShadowWithTiling(const AffineTransform&, const FloatRoundedRect& shadowedRect, const IntSize& shadowTemplateSize, const IntSize& blurredEdgeSize, const DrawImageCallback&, const FillRectCallback&); |
| 106 | |
| 107 | void drawLayerPiecesAndFillCenter(const FloatRect& shadowBounds, const FloatRoundedRect::Radii&, const IntSize& roundedRadius, const IntSize& templateSize, const DrawImageCallback&, const FillRectCallback&); |
| 108 | void drawLayerPieces(const FloatRect& shadowBounds, const FloatRoundedRect::Radii&, const IntSize& roundedRadius, const IntSize& templateSize, const DrawImageCallback&); |
| 109 | |
| 110 | IntSize blurredEdgeSize() const; |
| 111 | |
| 112 | ShadowType m_type { NoShadow }; |
| 113 | |
| 114 | Color m_color; |
| 115 | FloatSize m_blurRadius; |
| 116 | FloatSize m_offset; |
| 117 | |
| 118 | ImageBuffer* m_layerImage { nullptr }; // Buffer to where the temporary shadow will be drawn to. |
| 119 | |
| 120 | FloatSize m_shadowedResultSize; // Size of the result of shadowing which is same as shadowedRect + blurred edges. |
| 121 | FloatPoint m_layerOrigin; // Top-left corner of the (possibly clipped) bounding rect to draw the shadow to. |
| 122 | FloatSize m_layerSize; // Size of m_layerImage pixels that need blurring. |
| 123 | FloatSize m_layerContextTranslation; // Translation to apply to m_layerContext for the shadow to be correctly clipped. |
| 124 | |
| 125 | bool m_shadowsIgnoreTransforms { false }; |
| 126 | }; |
| 127 | |
| 128 | } // namespace WebCore |
| 129 | |