| 1 | /* |
| 2 | * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above |
| 9 | * copyright notice, this list of conditions and the following |
| 10 | * disclaimer. |
| 11 | * 2. Redistributions in binary form must reproduce the above |
| 12 | * copyright notice, this list of conditions and the following |
| 13 | * disclaimer in the documentation and/or other materials |
| 14 | * provided with the distribution. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 19 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 20 | * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| 21 | * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 | * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 | * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 | * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | */ |
| 29 | |
| 30 | #pragma once |
| 31 | |
| 32 | #include "FloatPoint.h" |
| 33 | #include "FloatRect.h" |
| 34 | #include "PODIntervalTree.h" |
| 35 | #include "WindRule.h" |
| 36 | #include <memory> |
| 37 | #include <wtf/Vector.h> |
| 38 | |
| 39 | namespace WebCore { |
| 40 | |
| 41 | class FloatPolygonEdge; |
| 42 | |
| 43 | class FloatPolygon { |
| 44 | public: |
| 45 | FloatPolygon(std::unique_ptr<Vector<FloatPoint>> vertices, WindRule fillRule); |
| 46 | |
| 47 | const FloatPoint& vertexAt(unsigned index) const { return (*m_vertices)[index]; } |
| 48 | unsigned numberOfVertices() const { return m_vertices->size(); } |
| 49 | |
| 50 | WindRule fillRule() const { return m_fillRule; } |
| 51 | |
| 52 | const FloatPolygonEdge& edgeAt(unsigned index) const { return m_edges[index]; } |
| 53 | unsigned numberOfEdges() const { return m_edges.size(); } |
| 54 | |
| 55 | FloatRect boundingBox() const { return m_boundingBox; } |
| 56 | bool overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*>& result) const; |
| 57 | bool contains(const FloatPoint&) const; |
| 58 | bool isEmpty() const { return m_empty; } |
| 59 | |
| 60 | private: |
| 61 | typedef PODInterval<float, FloatPolygonEdge*> EdgeInterval; |
| 62 | typedef PODIntervalTree<float, FloatPolygonEdge*> EdgeIntervalTree; |
| 63 | |
| 64 | bool containsNonZero(const FloatPoint&) const; |
| 65 | bool containsEvenOdd(const FloatPoint&) const; |
| 66 | |
| 67 | std::unique_ptr<Vector<FloatPoint>> m_vertices; |
| 68 | WindRule m_fillRule; |
| 69 | FloatRect m_boundingBox; |
| 70 | bool m_empty; |
| 71 | Vector<FloatPolygonEdge> m_edges; |
| 72 | EdgeIntervalTree m_edgeTree; // Each EdgeIntervalTree node stores minY, maxY, and a ("UserData") pointer to a FloatPolygonEdge. |
| 73 | |
| 74 | }; |
| 75 | |
| 76 | class VertexPair { |
| 77 | public: |
| 78 | virtual ~VertexPair() = default; |
| 79 | |
| 80 | virtual const FloatPoint& vertex1() const = 0; |
| 81 | virtual const FloatPoint& vertex2() const = 0; |
| 82 | |
| 83 | float minX() const { return std::min(vertex1().x(), vertex2().x()); } |
| 84 | float minY() const { return std::min(vertex1().y(), vertex2().y()); } |
| 85 | float maxX() const { return std::max(vertex1().x(), vertex2().x()); } |
| 86 | float maxY() const { return std::max(vertex1().y(), vertex2().y()); } |
| 87 | |
| 88 | bool overlapsRect(const FloatRect&) const; |
| 89 | bool intersection(const VertexPair&, FloatPoint&) const; |
| 90 | }; |
| 91 | |
| 92 | class FloatPolygonEdge : public VertexPair { |
| 93 | friend class FloatPolygon; |
| 94 | public: |
| 95 | const FloatPoint& vertex1() const override |
| 96 | { |
| 97 | ASSERT(m_polygon); |
| 98 | return m_polygon->vertexAt(m_vertexIndex1); |
| 99 | } |
| 100 | |
| 101 | const FloatPoint& vertex2() const override |
| 102 | { |
| 103 | ASSERT(m_polygon); |
| 104 | return m_polygon->vertexAt(m_vertexIndex2); |
| 105 | } |
| 106 | |
| 107 | const FloatPolygonEdge& previousEdge() const |
| 108 | { |
| 109 | ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); |
| 110 | return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1) % m_polygon->numberOfEdges()); |
| 111 | } |
| 112 | |
| 113 | const FloatPolygonEdge& nextEdge() const |
| 114 | { |
| 115 | ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); |
| 116 | return m_polygon->edgeAt((m_edgeIndex + 1) % m_polygon->numberOfEdges()); |
| 117 | } |
| 118 | |
| 119 | const FloatPolygon* polygon() const { return m_polygon; } |
| 120 | unsigned vertexIndex1() const { return m_vertexIndex1; } |
| 121 | unsigned vertexIndex2() const { return m_vertexIndex2; } |
| 122 | unsigned edgeIndex() const { return m_edgeIndex; } |
| 123 | |
| 124 | String debugString() const; |
| 125 | |
| 126 | private: |
| 127 | // Edge vertex index1 is less than index2, except the last edge, where index2 is 0. When a polygon edge |
| 128 | // is defined by 3 or more colinear vertices, index2 can be the index of the last colinear vertex. |
| 129 | unsigned m_vertexIndex1; |
| 130 | unsigned m_vertexIndex2; |
| 131 | unsigned m_edgeIndex; |
| 132 | const FloatPolygon* m_polygon; |
| 133 | }; |
| 134 | |
| 135 | } // namespace WebCore |
| 136 | |
| 137 | #ifndef NDEBUG |
| 138 | |
| 139 | namespace WTF { |
| 140 | |
| 141 | // This structure is used by PODIntervalTree for debugging. |
| 142 | template<> struct ValueToString<WebCore::FloatPolygonEdge*> { |
| 143 | static String string(const WebCore::FloatPolygonEdge* edge) { return edge->debugString(); } |
| 144 | }; |
| 145 | |
| 146 | } |
| 147 | |
| 148 | #endif |
| 149 | |