1 | /* |
2 | * Copyright (C) 2010, Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
20 | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 | */ |
24 | |
25 | #include "config.h" |
26 | |
27 | #if ENABLE(WEB_AUDIO) |
28 | |
29 | #include "EqualPowerPanner.h" |
30 | |
31 | #include "AudioBus.h" |
32 | #include "AudioUtilities.h" |
33 | #include <algorithm> |
34 | #include <wtf/MathExtras.h> |
35 | |
36 | // Use a 50ms smoothing / de-zippering time-constant. |
37 | const float SmoothingTimeConstant = 0.050f; |
38 | |
39 | namespace WebCore { |
40 | |
41 | EqualPowerPanner::EqualPowerPanner(float sampleRate) |
42 | : Panner(PanningModelType::Equalpower) |
43 | , m_isFirstRender(true) |
44 | , m_gainL(0.0) |
45 | , m_gainR(0.0) |
46 | { |
47 | m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate); |
48 | } |
49 | |
50 | void EqualPowerPanner::pan(double azimuth, double /*elevation*/, const AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess) |
51 | { |
52 | bool isInputSafe = inputBus && (inputBus->numberOfChannels() == 1 || inputBus->numberOfChannels() == 2) && framesToProcess <= inputBus->length(); |
53 | ASSERT(isInputSafe); |
54 | if (!isInputSafe) |
55 | return; |
56 | |
57 | unsigned numberOfInputChannels = inputBus->numberOfChannels(); |
58 | |
59 | bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length(); |
60 | ASSERT(isOutputSafe); |
61 | if (!isOutputSafe) |
62 | return; |
63 | |
64 | const float* sourceL = inputBus->channel(0)->data(); |
65 | const float* sourceR = numberOfInputChannels > 1 ? inputBus->channel(1)->data() : sourceL; |
66 | float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->mutableData(); |
67 | float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->mutableData(); |
68 | |
69 | if (!sourceL || !sourceR || !destinationL || !destinationR) |
70 | return; |
71 | |
72 | // Clamp azimuth to allowed range of -180 -> +180. |
73 | azimuth = std::max(-180.0, azimuth); |
74 | azimuth = std::min(180.0, azimuth); |
75 | |
76 | // Alias the azimuth ranges behind us to in front of us: |
77 | // -90 -> -180 to -90 -> 0 and 90 -> 180 to 90 -> 0 |
78 | if (azimuth < -90) |
79 | azimuth = -180 - azimuth; |
80 | else if (azimuth > 90) |
81 | azimuth = 180 - azimuth; |
82 | |
83 | double desiredPanPosition; |
84 | double desiredGainL; |
85 | double desiredGainR; |
86 | |
87 | if (numberOfInputChannels == 1) { // For mono source case. |
88 | // Pan smoothly from left to right with azimuth going from -90 -> +90 degrees. |
89 | desiredPanPosition = (azimuth + 90) / 180; |
90 | } else { // For stereo source case. |
91 | if (azimuth <= 0) { // from -90 -> 0 |
92 | // sourceL -> destL and "equal-power pan" sourceR as in mono case |
93 | // by transforming the "azimuth" value from -90 -> 0 degrees into the range -90 -> +90. |
94 | desiredPanPosition = (azimuth + 90) / 90; |
95 | } else { // from 0 -> +90 |
96 | // sourceR -> destR and "equal-power pan" sourceL as in mono case |
97 | // by transforming the "azimuth" value from 0 -> +90 degrees into the range -90 -> +90. |
98 | desiredPanPosition = azimuth / 90; |
99 | } |
100 | } |
101 | |
102 | desiredGainL = cos(0.5 * piDouble * desiredPanPosition); |
103 | desiredGainR = sin(0.5 * piDouble * desiredPanPosition); |
104 | |
105 | // Don't de-zipper on first render call. |
106 | if (m_isFirstRender) { |
107 | m_isFirstRender = false; |
108 | m_gainL = desiredGainL; |
109 | m_gainR = desiredGainR; |
110 | } |
111 | |
112 | // Cache in local variables. |
113 | double gainL = m_gainL; |
114 | double gainR = m_gainR; |
115 | |
116 | // Get local copy of smoothing constant. |
117 | const double SmoothingConstant = m_smoothingConstant; |
118 | |
119 | int n = framesToProcess; |
120 | |
121 | if (numberOfInputChannels == 1) { // For mono source case. |
122 | while (n--) { |
123 | float inputL = *sourceL++; |
124 | gainL += (desiredGainL - gainL) * SmoothingConstant; |
125 | gainR += (desiredGainR - gainR) * SmoothingConstant; |
126 | *destinationL++ = static_cast<float>(inputL * gainL); |
127 | *destinationR++ = static_cast<float>(inputL * gainR); |
128 | } |
129 | } else { // For stereo source case. |
130 | if (azimuth <= 0) { // from -90 -> 0 |
131 | while (n--) { |
132 | float inputL = *sourceL++; |
133 | float inputR = *sourceR++; |
134 | gainL += (desiredGainL - gainL) * SmoothingConstant; |
135 | gainR += (desiredGainR - gainR) * SmoothingConstant; |
136 | *destinationL++ = static_cast<float>(inputL + inputR * gainL); |
137 | *destinationR++ = static_cast<float>(inputR * gainR); |
138 | } |
139 | } else { // from 0 -> +90 |
140 | while (n--) { |
141 | float inputL = *sourceL++; |
142 | float inputR = *sourceR++; |
143 | gainL += (desiredGainL - gainL) * SmoothingConstant; |
144 | gainR += (desiredGainR - gainR) * SmoothingConstant; |
145 | *destinationL++ = static_cast<float>(inputL * gainL); |
146 | *destinationR++ = static_cast<float>(inputR + inputL * gainR); |
147 | } |
148 | } |
149 | } |
150 | |
151 | m_gainL = gainL; |
152 | m_gainR = gainR; |
153 | } |
154 | |
155 | } // namespace WebCore |
156 | |
157 | #endif // ENABLE(WEB_AUDIO) |
158 | |