| 1 | /* |
| 2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #include "config.h" |
| 30 | |
| 31 | #if ENABLE(WEB_AUDIO) |
| 32 | |
| 33 | #include "Cone.h" |
| 34 | #include <wtf/MathExtras.h> |
| 35 | |
| 36 | namespace WebCore { |
| 37 | |
| 38 | ConeEffect::ConeEffect() |
| 39 | : m_innerAngle(360.0) |
| 40 | , m_outerAngle(360.0) |
| 41 | , m_outerGain(0.0) |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition) |
| 46 | { |
| 47 | if (sourceOrientation.isZero() || ((m_innerAngle == 360.0) && (m_outerAngle == 360.0))) |
| 48 | return 1.0; // no cone specified - unity gain |
| 49 | |
| 50 | // Normalized source-listener vector |
| 51 | FloatPoint3D sourceToListener = listenerPosition - sourcePosition; |
| 52 | sourceToListener.normalize(); |
| 53 | |
| 54 | FloatPoint3D normalizedSourceOrientation = sourceOrientation; |
| 55 | normalizedSourceOrientation.normalize(); |
| 56 | |
| 57 | // Angle between the source orientation vector and the source-listener vector |
| 58 | double dotProduct = sourceToListener.dot(normalizedSourceOrientation); |
| 59 | double angle = 180.0 * acos(dotProduct) / piDouble; |
| 60 | double absAngle = fabs(angle); |
| 61 | |
| 62 | // Divide by 2.0 here since API is entire angle (not half-angle) |
| 63 | double absInnerAngle = fabs(m_innerAngle) / 2.0; |
| 64 | double absOuterAngle = fabs(m_outerAngle) / 2.0; |
| 65 | double gain = 1.0; |
| 66 | |
| 67 | if (absAngle <= absInnerAngle) |
| 68 | // No attenuation |
| 69 | gain = 1.0; |
| 70 | else if (absAngle >= absOuterAngle) |
| 71 | // Max attenuation |
| 72 | gain = m_outerGain; |
| 73 | else { |
| 74 | // Between inner and outer cones |
| 75 | // inner -> outer, x goes from 0 -> 1 |
| 76 | double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle); |
| 77 | gain = (1.0 - x) + m_outerGain * x; |
| 78 | } |
| 79 | |
| 80 | return gain; |
| 81 | } |
| 82 | |
| 83 | } // namespace WebCore |
| 84 | |
| 85 | #endif // ENABLE(WEB_AUDIO) |
| 86 | |