1 | /* |
2 | * Copyright (C) 2010 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
14 | * its contributors may be used to endorse or promote products derived |
15 | * from this software without specific prior written permission. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #include "config.h" |
30 | |
31 | #if ENABLE(WEB_AUDIO) |
32 | |
33 | #include "Cone.h" |
34 | #include <wtf/MathExtras.h> |
35 | |
36 | namespace WebCore { |
37 | |
38 | ConeEffect::ConeEffect() |
39 | : m_innerAngle(360.0) |
40 | , m_outerAngle(360.0) |
41 | , m_outerGain(0.0) |
42 | { |
43 | } |
44 | |
45 | double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition) |
46 | { |
47 | if (sourceOrientation.isZero() || ((m_innerAngle == 360.0) && (m_outerAngle == 360.0))) |
48 | return 1.0; // no cone specified - unity gain |
49 | |
50 | // Normalized source-listener vector |
51 | FloatPoint3D sourceToListener = listenerPosition - sourcePosition; |
52 | sourceToListener.normalize(); |
53 | |
54 | FloatPoint3D normalizedSourceOrientation = sourceOrientation; |
55 | normalizedSourceOrientation.normalize(); |
56 | |
57 | // Angle between the source orientation vector and the source-listener vector |
58 | double dotProduct = sourceToListener.dot(normalizedSourceOrientation); |
59 | double angle = 180.0 * acos(dotProduct) / piDouble; |
60 | double absAngle = fabs(angle); |
61 | |
62 | // Divide by 2.0 here since API is entire angle (not half-angle) |
63 | double absInnerAngle = fabs(m_innerAngle) / 2.0; |
64 | double absOuterAngle = fabs(m_outerAngle) / 2.0; |
65 | double gain = 1.0; |
66 | |
67 | if (absAngle <= absInnerAngle) |
68 | // No attenuation |
69 | gain = 1.0; |
70 | else if (absAngle >= absOuterAngle) |
71 | // Max attenuation |
72 | gain = m_outerGain; |
73 | else { |
74 | // Between inner and outer cones |
75 | // inner -> outer, x goes from 0 -> 1 |
76 | double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle); |
77 | gain = (1.0 - x) + m_outerGain * x; |
78 | } |
79 | |
80 | return gain; |
81 | } |
82 | |
83 | } // namespace WebCore |
84 | |
85 | #endif // ENABLE(WEB_AUDIO) |
86 | |