1/*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
6 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public License
19 * along with this library; see the file COPYING.LIB. If not, write to
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 *
23 */
24
25#pragma once
26
27#include "Animation.h"
28#include <wtf/Vector.h>
29
30namespace WebCore {
31
32class AnimationList {
33 WTF_MAKE_FAST_ALLOCATED;
34public:
35 AnimationList() { }
36 AnimationList(const AnimationList&);
37 AnimationList(AnimationList&&) = default;
38
39 void fillUnsetProperties();
40 bool operator==(const AnimationList&) const;
41 bool operator!=(const AnimationList& other) const
42 {
43 return !(*this == other);
44 }
45
46 size_t size() const { return m_animations.size(); }
47 bool isEmpty() const { return m_animations.isEmpty(); }
48
49 void resize(size_t n) { m_animations.resize(n); }
50 void remove(size_t i) { m_animations.remove(i); }
51 void append(Ref<Animation>&& animation) { m_animations.append(WTFMove(animation)); }
52
53 Animation& animation(size_t i) { return m_animations[i].get(); }
54 const Animation& animation(size_t i) const { return m_animations[i].get(); }
55
56private:
57 AnimationList& operator=(const AnimationList&);
58 AnimationList& operator=(AnimationList&&) = default;
59
60 Vector<Ref<Animation>, 0, CrashOnOverflow, 0> m_animations;
61};
62
63
64} // namespace WebCore
65