| 1 | /* |
| 2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGLVertexArrayObject.h" |
| 28 | |
| 29 | #if ENABLE(WEBGL2) |
| 30 | |
| 31 | #include "WebGL2RenderingContext.h" |
| 32 | #include "WebGLContextGroup.h" |
| 33 | |
| 34 | namespace WebCore { |
| 35 | |
| 36 | Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(WebGLRenderingContextBase& context, Type type) |
| 37 | { |
| 38 | return adoptRef(*new WebGLVertexArrayObject(context, type)); |
| 39 | } |
| 40 | |
| 41 | WebGLVertexArrayObject::~WebGLVertexArrayObject() |
| 42 | { |
| 43 | deleteObject(nullptr); |
| 44 | } |
| 45 | |
| 46 | WebGLVertexArrayObject::WebGLVertexArrayObject(WebGLRenderingContextBase& context, Type type) |
| 47 | : WebGLVertexArrayObjectBase(context, type) |
| 48 | { |
| 49 | #if USE(OPENGL_ES) |
| 50 | if (m_type != Type::User) |
| 51 | return; |
| 52 | #else |
| 53 | ASSERT(type != Type::Default || !(this->context()->m_defaultVertexArrayObject)); |
| 54 | #endif |
| 55 | setObject(this->context()->graphicsContext3D()->createVertexArray()); |
| 56 | } |
| 57 | |
| 58 | void WebGLVertexArrayObject::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) |
| 59 | { |
| 60 | switch (m_type) { |
| 61 | case Type::Default: |
| 62 | break; |
| 63 | case Type::User: |
| 64 | context3d->deleteVertexArray(object); |
| 65 | break; |
| 66 | } |
| 67 | |
| 68 | if (m_boundElementArrayBuffer) |
| 69 | m_boundElementArrayBuffer->onDetached(context3d); |
| 70 | |
| 71 | for (auto& state : m_vertexAttribState) { |
| 72 | if (state.bufferBinding) |
| 73 | state.bufferBinding->onDetached(context3d); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | } |
| 78 | |
| 79 | #endif // ENABLE(WEBGL) |
| 80 | |