1/*
2 * Copyright (C) 2015-2017 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27#include "WebGLVertexArrayObject.h"
28
29#if ENABLE(WEBGL2)
30
31#include "WebGL2RenderingContext.h"
32#include "WebGLContextGroup.h"
33
34namespace WebCore {
35
36Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(WebGLRenderingContextBase& context, Type type)
37{
38 return adoptRef(*new WebGLVertexArrayObject(context, type));
39}
40
41WebGLVertexArrayObject::~WebGLVertexArrayObject()
42{
43 deleteObject(nullptr);
44}
45
46WebGLVertexArrayObject::WebGLVertexArrayObject(WebGLRenderingContextBase& context, Type type)
47 : WebGLVertexArrayObjectBase(context, type)
48{
49#if USE(OPENGL_ES)
50 if (m_type != Type::User)
51 return;
52#else
53 ASSERT(type != Type::Default || !(this->context()->m_defaultVertexArrayObject));
54#endif
55 setObject(this->context()->graphicsContext3D()->createVertexArray());
56}
57
58void WebGLVertexArrayObject::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
59{
60 switch (m_type) {
61 case Type::Default:
62 break;
63 case Type::User:
64 context3d->deleteVertexArray(object);
65 break;
66 }
67
68 if (m_boundElementArrayBuffer)
69 m_boundElementArrayBuffer->onDetached(context3d);
70
71 for (auto& state : m_vertexAttribState) {
72 if (state.bufferBinding)
73 state.bufferBinding->onDetached(context3d);
74 }
75}
76
77}
78
79#endif // ENABLE(WEBGL)
80