| 1 | /* |
| 2 | * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGL2RenderingContext.h" |
| 28 | |
| 29 | #if ENABLE(WEBGL2) |
| 30 | |
| 31 | #include "CachedImage.h" |
| 32 | #include "EXTTextureFilterAnisotropic.h" |
| 33 | #include "Extensions3D.h" |
| 34 | #include "HTMLCanvasElement.h" |
| 35 | #include "HTMLImageElement.h" |
| 36 | #include "HTMLVideoElement.h" |
| 37 | #include "ImageData.h" |
| 38 | #include "InspectorInstrumentation.h" |
| 39 | #include "Logging.h" |
| 40 | #include "OESTextureFloat.h" |
| 41 | #include "OESTextureFloatLinear.h" |
| 42 | #include "OESTextureHalfFloat.h" |
| 43 | #include "OESTextureHalfFloatLinear.h" |
| 44 | #include "RenderBox.h" |
| 45 | #include "WebGLActiveInfo.h" |
| 46 | #include "WebGLCompressedTextureASTC.h" |
| 47 | #include "WebGLCompressedTextureATC.h" |
| 48 | #include "WebGLCompressedTexturePVRTC.h" |
| 49 | #include "WebGLCompressedTextureS3TC.h" |
| 50 | #include "WebGLDebugRendererInfo.h" |
| 51 | #include "WebGLDebugShaders.h" |
| 52 | #include "WebGLDepthTexture.h" |
| 53 | #include "WebGLLoseContext.h" |
| 54 | #include "WebGLQuery.h" |
| 55 | #include "WebGLSampler.h" |
| 56 | #include "WebGLSync.h" |
| 57 | #include "WebGLTransformFeedback.h" |
| 58 | #include "WebGLVertexArrayObject.h" |
| 59 | #include <JavaScriptCore/GenericTypedArrayViewInlines.h> |
| 60 | #include <JavaScriptCore/HeapInlines.h> |
| 61 | #include <JavaScriptCore/JSGenericTypedArrayViewInlines.h> |
| 62 | #include <wtf/IsoMallocInlines.h> |
| 63 | |
| 64 | namespace WebCore { |
| 65 | |
| 66 | WTF_MAKE_ISO_ALLOCATED_IMPL(WebGL2RenderingContext); |
| 67 | |
| 68 | std::unique_ptr<WebGL2RenderingContext> WebGL2RenderingContext::create(CanvasBase& canvas, GraphicsContext3DAttributes attributes) |
| 69 | { |
| 70 | auto renderingContext = std::unique_ptr<WebGL2RenderingContext>(new WebGL2RenderingContext(canvas, attributes)); |
| 71 | |
| 72 | InspectorInstrumentation::didCreateCanvasRenderingContext(*renderingContext); |
| 73 | |
| 74 | return renderingContext; |
| 75 | } |
| 76 | |
| 77 | std::unique_ptr<WebGL2RenderingContext> WebGL2RenderingContext::create(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes) |
| 78 | { |
| 79 | auto renderingContext = std::unique_ptr<WebGL2RenderingContext>(new WebGL2RenderingContext(canvas, WTFMove(context), attributes)); |
| 80 | |
| 81 | InspectorInstrumentation::didCreateCanvasRenderingContext(*renderingContext); |
| 82 | |
| 83 | return renderingContext; |
| 84 | } |
| 85 | |
| 86 | WebGL2RenderingContext::WebGL2RenderingContext(CanvasBase& canvas, GraphicsContext3DAttributes attributes) |
| 87 | : WebGLRenderingContextBase(canvas, attributes) |
| 88 | { |
| 89 | } |
| 90 | |
| 91 | WebGL2RenderingContext::WebGL2RenderingContext(CanvasBase& canvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes) |
| 92 | : WebGLRenderingContextBase(canvas, WTFMove(context), attributes) |
| 93 | { |
| 94 | initializeShaderExtensions(); |
| 95 | initializeVertexArrayObjects(); |
| 96 | } |
| 97 | |
| 98 | void WebGL2RenderingContext::initializeVertexArrayObjects() |
| 99 | { |
| 100 | m_defaultVertexArrayObject = WebGLVertexArrayObject::create(*this, WebGLVertexArrayObject::Type::Default); |
| 101 | addContextObject(*m_defaultVertexArrayObject); |
| 102 | #if USE(OPENGL_ES) |
| 103 | m_boundVertexArrayObject = m_defaultVertexArrayObject; |
| 104 | #else |
| 105 | bindVertexArray(nullptr); // The default VAO was removed in OpenGL 3.3 but not from WebGL 2; bind the default for WebGL to use. |
| 106 | #endif |
| 107 | if (!isGLES2Compliant()) |
| 108 | initVertexAttrib0(); |
| 109 | } |
| 110 | |
| 111 | void WebGL2RenderingContext::initializeShaderExtensions() |
| 112 | { |
| 113 | m_context->getExtensions().ensureEnabled("GL_OES_standard_derivatives" ); |
| 114 | m_context->getExtensions().ensureEnabled("GL_EXT_draw_buffers" ); |
| 115 | m_context->getExtensions().ensureEnabled("GL_EXT_shader_texture_lod" ); |
| 116 | m_context->getExtensions().ensureEnabled("GL_EXT_frag_depth" ); |
| 117 | } |
| 118 | |
| 119 | inline static Optional<unsigned> arrayBufferViewElementSize(const ArrayBufferView& data) |
| 120 | { |
| 121 | switch (data.getType()) { |
| 122 | case JSC::NotTypedArray: |
| 123 | case JSC::TypeDataView: |
| 124 | return WTF::nullopt; |
| 125 | case JSC::TypeInt8: |
| 126 | case JSC::TypeUint8: |
| 127 | case JSC::TypeUint8Clamped: |
| 128 | case JSC::TypeInt16: |
| 129 | case JSC::TypeUint16: |
| 130 | case JSC::TypeInt32: |
| 131 | case JSC::TypeUint32: |
| 132 | case JSC::TypeFloat32: |
| 133 | case JSC::TypeFloat64: |
| 134 | return elementSize(data.getType()); |
| 135 | } |
| 136 | RELEASE_ASSERT_NOT_REACHED(); |
| 137 | } |
| 138 | |
| 139 | void WebGL2RenderingContext::bufferData(GC3Denum target, const ArrayBufferView& data, GC3Denum usage, GC3Duint srcOffset, GC3Duint length) |
| 140 | { |
| 141 | auto optionalElementSize = arrayBufferViewElementSize(data); |
| 142 | if (!optionalElementSize) { |
| 143 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bufferData" , "Invalid type of Array Buffer View" ); |
| 144 | return; |
| 145 | } |
| 146 | auto elementSize = optionalElementSize.value(); |
| 147 | Checked<GC3Duint, RecordOverflow> checkedElementSize(elementSize); |
| 148 | |
| 149 | Checked<GC3Duint, RecordOverflow> checkedSrcOffset(srcOffset); |
| 150 | Checked<GC3Duint, RecordOverflow> checkedByteSrcOffset = checkedSrcOffset * checkedElementSize; |
| 151 | Checked<GC3Duint, RecordOverflow> checkedlength(length); |
| 152 | Checked<GC3Duint, RecordOverflow> checkedByteLength = checkedlength * checkedElementSize; |
| 153 | |
| 154 | if (checkedByteSrcOffset.hasOverflowed() |
| 155 | || checkedByteLength.hasOverflowed() |
| 156 | || checkedByteSrcOffset.unsafeGet() > data.byteLength() |
| 157 | || checkedByteLength.unsafeGet() > data.byteLength() - checkedByteSrcOffset.unsafeGet()) { |
| 158 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData" , "srcOffset or length is out of bounds" ); |
| 159 | return; |
| 160 | } |
| 161 | |
| 162 | auto slice = Uint8Array::tryCreate(data.possiblySharedBuffer(), data.byteOffset() + checkedByteSrcOffset.unsafeGet(), checkedByteLength.unsafeGet()); |
| 163 | if (!slice) { |
| 164 | synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "bufferData" , "Could not create intermediate ArrayBufferView" ); |
| 165 | return; |
| 166 | } |
| 167 | WebGLRenderingContextBase::bufferData(target, BufferDataSource(slice.get()), usage); |
| 168 | } |
| 169 | |
| 170 | void WebGL2RenderingContext::bufferSubData(GC3Denum target, long long offset, const ArrayBufferView& data, GC3Duint srcOffset, GC3Duint length) |
| 171 | { |
| 172 | auto optionalElementSize = arrayBufferViewElementSize(data); |
| 173 | if (!optionalElementSize) { |
| 174 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bufferSubData" , "Invalid type of Array Buffer View" ); |
| 175 | return; |
| 176 | } |
| 177 | auto elementSize = optionalElementSize.value(); |
| 178 | Checked<GC3Duint, RecordOverflow> checkedElementSize(elementSize); |
| 179 | |
| 180 | Checked<GC3Duint, RecordOverflow> checkedSrcOffset(srcOffset); |
| 181 | Checked<GC3Duint, RecordOverflow> checkedByteSrcOffset = checkedSrcOffset * checkedElementSize; |
| 182 | Checked<GC3Duint, RecordOverflow> checkedlength(length); |
| 183 | Checked<GC3Duint, RecordOverflow> checkedByteLength = checkedlength * checkedElementSize; |
| 184 | |
| 185 | if (checkedByteSrcOffset.hasOverflowed() |
| 186 | || checkedByteLength.hasOverflowed() |
| 187 | || checkedByteSrcOffset.unsafeGet() > data.byteLength() |
| 188 | || checkedByteLength.unsafeGet() > data.byteLength() - checkedByteSrcOffset.unsafeGet()) { |
| 189 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData" , "srcOffset or length is out of bounds" ); |
| 190 | return; |
| 191 | } |
| 192 | |
| 193 | auto slice = Uint8Array::tryCreate(data.possiblySharedBuffer(), data.byteOffset() + checkedByteSrcOffset.unsafeGet(), checkedByteLength.unsafeGet()); |
| 194 | if (!slice) { |
| 195 | synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "bufferSubData" , "Could not create intermediate ArrayBufferView" ); |
| 196 | return; |
| 197 | } |
| 198 | |
| 199 | WebGLRenderingContextBase::bufferSubData(target, offset, BufferDataSource(slice.get())); |
| 200 | } |
| 201 | |
| 202 | void WebGL2RenderingContext::copyBufferSubData(GC3Denum readTarget, GC3Denum writeTarget, GC3Dint64 readOffset, GC3Dint64 writeOffset, GC3Dint64 size) |
| 203 | { |
| 204 | if (isContextLostOrPending()) |
| 205 | return; |
| 206 | if ((readTarget == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && writeTarget != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
| 207 | || (writeTarget == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && readTarget != GraphicsContext3D::ELEMENT_ARRAY_BUFFER)) { |
| 208 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyBufferSubData" , "Either both targets need to be ELEMENT_ARRAY_BUFFER or neither should be ELEMENT_ARRAY_BUFFER." ); |
| 209 | return; |
| 210 | } |
| 211 | if (readOffset < 0 || writeOffset < 0 || size < 0) { |
| 212 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData" , "offset < 0" ); |
| 213 | return; |
| 214 | } |
| 215 | RefPtr<WebGLBuffer> readBuffer = validateBufferDataParameters("copyBufferSubData" , readTarget, GraphicsContext3D::STATIC_DRAW); |
| 216 | RefPtr<WebGLBuffer> writeBuffer = validateBufferDataParameters("copyBufferSubData" , writeTarget, GraphicsContext3D::STATIC_DRAW); |
| 217 | if (!readBuffer || !writeBuffer) { |
| 218 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData" , "Invalid readTarget or writeTarget" ); |
| 219 | return; |
| 220 | } |
| 221 | |
| 222 | Checked<GC3Dintptr, RecordOverflow> checkedReadOffset(readOffset); |
| 223 | Checked<GC3Dintptr, RecordOverflow> checkedWriteOffset(writeOffset); |
| 224 | Checked<GC3Dsizeiptr, RecordOverflow> checkedSize(size); |
| 225 | if (checkedReadOffset.hasOverflowed() || checkedWriteOffset.hasOverflowed() || checkedSize.hasOverflowed()) { |
| 226 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData" , "Offset or size is too big" ); |
| 227 | return; |
| 228 | } |
| 229 | |
| 230 | if (!writeBuffer->associateCopyBufferSubData(*readBuffer, checkedReadOffset.unsafeGet(), checkedWriteOffset.unsafeGet(), checkedSize.unsafeGet())) { |
| 231 | this->synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyBufferSubData" , "offset out of range" ); |
| 232 | return; |
| 233 | } |
| 234 | |
| 235 | m_context->moveErrorsToSyntheticErrorList(); |
| 236 | #if PLATFORM(COCOA) |
| 237 | m_context->copyBufferSubData(readTarget, writeTarget, checkedReadOffset.unsafeGet(), checkedWriteOffset.unsafeGet(), checkedSize.unsafeGet()); |
| 238 | #endif |
| 239 | if (m_context->moveErrorsToSyntheticErrorList()) { |
| 240 | // The bufferSubData function failed. Tell the buffer it doesn't have the data it thinks it does. |
| 241 | writeBuffer->disassociateBufferData(); |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | void WebGL2RenderingContext::getBufferSubData(GC3Denum target, long long srcByteOffset, RefPtr<ArrayBufferView>&& dstData, GC3Duint dstOffset, GC3Duint length) |
| 246 | { |
| 247 | if (isContextLostOrPending()) |
| 248 | return; |
| 249 | RefPtr<WebGLBuffer> buffer = validateBufferDataParameters("bufferSubData" , target, GraphicsContext3D::STATIC_DRAW); |
| 250 | if (!buffer) { |
| 251 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "No WebGLBuffer is bound to target" ); |
| 252 | return; |
| 253 | } |
| 254 | |
| 255 | // FIXME: Implement "If target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active, an INVALID_OPERATION error is generated." |
| 256 | |
| 257 | if (!dstData) { |
| 258 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "Null dstData" ); |
| 259 | return; |
| 260 | } |
| 261 | |
| 262 | auto optionalElementSize = arrayBufferViewElementSize(*dstData); |
| 263 | if (!optionalElementSize) { |
| 264 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "Invalid type of Array Buffer View" ); |
| 265 | return; |
| 266 | } |
| 267 | auto elementSize = optionalElementSize.value(); |
| 268 | auto dstDataLength = dstData->byteLength() / elementSize; |
| 269 | |
| 270 | if (dstOffset > dstDataLength) { |
| 271 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "dstOffset is larger than the length of the destination buffer." ); |
| 272 | return; |
| 273 | } |
| 274 | |
| 275 | GC3Duint copyLength = length ? length : dstDataLength - dstOffset; |
| 276 | |
| 277 | Checked<GC3Duint, RecordOverflow> checkedDstOffset(dstOffset); |
| 278 | Checked<GC3Duint, RecordOverflow> checkedCopyLength(copyLength); |
| 279 | auto checkedDestinationEnd = checkedDstOffset + checkedCopyLength; |
| 280 | if (checkedDestinationEnd.hasOverflowed()) { |
| 281 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "dstOffset + copyLength is too high" ); |
| 282 | return; |
| 283 | } |
| 284 | |
| 285 | if (checkedDestinationEnd.unsafeGet() > dstDataLength) { |
| 286 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "end of written destination is past the end of the buffer" ); |
| 287 | return; |
| 288 | } |
| 289 | |
| 290 | if (srcByteOffset < 0) { |
| 291 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "srcByteOffset is less than 0" ); |
| 292 | return; |
| 293 | } |
| 294 | |
| 295 | Checked<GC3Dintptr, RecordOverflow> checkedSrcByteOffset(srcByteOffset); |
| 296 | Checked<GC3Dintptr, RecordOverflow> checkedCopyLengthPtr(copyLength); |
| 297 | Checked<GC3Dintptr, RecordOverflow> checkedElementSize(elementSize); |
| 298 | auto checkedSourceEnd = checkedSrcByteOffset + checkedCopyLengthPtr * checkedElementSize; |
| 299 | if (checkedSourceEnd.hasOverflowed() || checkedSourceEnd.unsafeGet() > buffer->byteLength()) { |
| 300 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getBufferSubData" , "Parameters would read outside the bounds of the source buffer" ); |
| 301 | return; |
| 302 | } |
| 303 | |
| 304 | m_context->moveErrorsToSyntheticErrorList(); |
| 305 | #if PLATFORM(COCOA) |
| 306 | // FIXME: Coalesce multiple getBufferSubData() calls to use a single map() call |
| 307 | void* ptr = m_context->mapBufferRange(target, checkedSrcByteOffset.unsafeGet(), static_cast<GC3Dsizeiptr>(checkedCopyLengthPtr.unsafeGet() * checkedElementSize.unsafeGet()), GraphicsContext3D::MAP_READ_BIT); |
| 308 | memcpy(static_cast<char*>(dstData->baseAddress()) + dstData->byteOffset() + dstOffset * elementSize, ptr, copyLength * elementSize); |
| 309 | bool success = m_context->unmapBuffer(target); |
| 310 | ASSERT_UNUSED(success, success); |
| 311 | #endif |
| 312 | m_context->moveErrorsToSyntheticErrorList(); |
| 313 | } |
| 314 | |
| 315 | void WebGL2RenderingContext::blitFramebuffer(GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dbitfield, GC3Denum) |
| 316 | { |
| 317 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] blitFramebuffer()" ); |
| 318 | } |
| 319 | |
| 320 | void WebGL2RenderingContext::framebufferTextureLayer(GC3Denum, GC3Denum, WebGLTexture*, GC3Dint, GC3Dint) |
| 321 | { |
| 322 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] framebufferTextureLayer()" ); |
| 323 | } |
| 324 | |
| 325 | #if !USE(OPENGL_ES) |
| 326 | static bool isRenderableInternalformat(GC3Denum internalformat) |
| 327 | { |
| 328 | // OpenGL ES 3: internalformat must be a color-renderable, depth-renderable, or stencil-renderable format, as shown in Table 1 below. |
| 329 | switch (internalformat) { |
| 330 | case GraphicsContext3D::R8: |
| 331 | case GraphicsContext3D::R8UI: |
| 332 | case GraphicsContext3D::R16UI: |
| 333 | case GraphicsContext3D::R16I: |
| 334 | case GraphicsContext3D::R32UI: |
| 335 | case GraphicsContext3D::R32I: |
| 336 | case GraphicsContext3D::RG8: |
| 337 | case GraphicsContext3D::RG8UI: |
| 338 | case GraphicsContext3D::RG8I: |
| 339 | case GraphicsContext3D::RG16UI: |
| 340 | case GraphicsContext3D::RG16I: |
| 341 | case GraphicsContext3D::RG32UI: |
| 342 | case GraphicsContext3D::RG32I: |
| 343 | case GraphicsContext3D::RGB8: |
| 344 | case GraphicsContext3D::RGB565: |
| 345 | case GraphicsContext3D::RGBA8: |
| 346 | case GraphicsContext3D::SRGB8_ALPHA8: |
| 347 | case GraphicsContext3D::RGB5_A1: |
| 348 | case GraphicsContext3D::RGBA4: |
| 349 | case GraphicsContext3D::RGB10_A2: |
| 350 | case GraphicsContext3D::RGBA8UI: |
| 351 | case GraphicsContext3D::RGBA8I: |
| 352 | case GraphicsContext3D::RGB10_A2UI: |
| 353 | case GraphicsContext3D::RGBA16UI: |
| 354 | case GraphicsContext3D::RGBA16I: |
| 355 | case GraphicsContext3D::RGBA32I: |
| 356 | case GraphicsContext3D::RGBA32UI: |
| 357 | case GraphicsContext3D::DEPTH_COMPONENT16: |
| 358 | case GraphicsContext3D::DEPTH_COMPONENT24: |
| 359 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
| 360 | case GraphicsContext3D::DEPTH24_STENCIL8: |
| 361 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
| 362 | case GraphicsContext3D::STENCIL_INDEX8: |
| 363 | return true; |
| 364 | } |
| 365 | return false; |
| 366 | } |
| 367 | #endif |
| 368 | |
| 369 | WebGLAny WebGL2RenderingContext::getInternalformatParameter(GC3Denum target, GC3Denum internalformat, GC3Denum pname) |
| 370 | { |
| 371 | if (isContextLostOrPending()) |
| 372 | return nullptr; |
| 373 | |
| 374 | if (pname != GraphicsContext3D::SAMPLES) { |
| 375 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter" , "invalid parameter name" ); |
| 376 | return nullptr; |
| 377 | } |
| 378 | |
| 379 | int numValues = 0; |
| 380 | #if USE(OPENGL_ES) |
| 381 | m_context->getInternalformativ(target, internalformat, GraphicsContext3D::NUM_SAMPLE_COUNTS, 1, &numValues); |
| 382 | |
| 383 | GC3Dint params[numValues]; |
| 384 | m_context->getInternalformativ(target, internalformat, pname, numValues, params); |
| 385 | #else |
| 386 | // On desktop OpenGL 4.1 or below we must emulate glGetInternalformativ. |
| 387 | |
| 388 | // GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER. |
| 389 | if (target != GraphicsContext3D::RENDERBUFFER) { |
| 390 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter" , "invalid target" ); |
| 391 | return nullptr; |
| 392 | } |
| 393 | |
| 394 | // GL_INVALID_ENUM is generated if internalformat is not color-, depth-, or stencil-renderable. |
| 395 | if (!isRenderableInternalformat(internalformat)) { |
| 396 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getInternalformatParameter" , "invalid internal format" ); |
| 397 | return nullptr; |
| 398 | } |
| 399 | |
| 400 | Vector<GC3Dint> samples; |
| 401 | // The way I understand this is that this will return a MINIMUM numSamples for all accepeted internalformats. |
| 402 | // However, the true value of this on supported GL versions is gleaned via a getInternalformativ call that depends on internalformat. |
| 403 | int numSamplesMask = getIntParameter(GraphicsContext3D::MAX_SAMPLES); |
| 404 | |
| 405 | while (numSamplesMask > 0) { |
| 406 | samples.append(numSamplesMask); |
| 407 | numSamplesMask = numSamplesMask >> 1; |
| 408 | } |
| 409 | |
| 410 | // Since multisampling is not supported for signed and unsigned integer internal formats, |
| 411 | // the value of GL_NUM_SAMPLE_COUNTS will be zero for such formats. |
| 412 | numValues = isIntegerFormat(internalformat) ? 0 : samples.size(); |
| 413 | GC3Dint params[numValues]; |
| 414 | for (size_t i = 0; i < samples.size(); ++i) |
| 415 | params[i] = samples[i]; |
| 416 | #endif |
| 417 | |
| 418 | return Int32Array::tryCreate(params, numValues); |
| 419 | } |
| 420 | |
| 421 | void WebGL2RenderingContext::invalidateFramebuffer(GC3Denum, const Vector<GC3Denum>&) |
| 422 | { |
| 423 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] invalidateFramebuffer()" ); |
| 424 | } |
| 425 | |
| 426 | void WebGL2RenderingContext::invalidateSubFramebuffer(GC3Denum, const Vector<GC3Denum>&, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| 427 | { |
| 428 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] invalidateSubFramebuffer()" ); |
| 429 | } |
| 430 | |
| 431 | void WebGL2RenderingContext::readBuffer(GC3Denum) |
| 432 | { |
| 433 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] readBuffer()" ); |
| 434 | } |
| 435 | |
| 436 | void WebGL2RenderingContext::renderbufferStorageMultisample(GC3Denum target, GC3Dsizei samples, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) |
| 437 | { |
| 438 | // To be backward compatible with WebGL 1, also accepts internal format DEPTH_STENCIL, |
| 439 | // which should be mapped to DEPTH24_STENCIL8 by implementations. |
| 440 | if (internalformat == GraphicsContext3D::DEPTH_STENCIL) |
| 441 | internalformat = GraphicsContext3D::DEPTH24_STENCIL8; |
| 442 | |
| 443 | // ES 3: GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and samples is greater than 0. |
| 444 | if (isIntegerFormat(internalformat) && samples > 0) { |
| 445 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorageMultisample" , "multisampling not supported for this format" ); |
| 446 | return; |
| 447 | } |
| 448 | |
| 449 | switch (internalformat) { |
| 450 | case GraphicsContext3D::DEPTH_COMPONENT16: |
| 451 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
| 452 | case GraphicsContext3D::DEPTH_COMPONENT24: |
| 453 | case GraphicsContext3D::RGBA32I: |
| 454 | case GraphicsContext3D::RGBA32UI: |
| 455 | case GraphicsContext3D::RGBA16I: |
| 456 | case GraphicsContext3D::RGBA16UI: |
| 457 | case GraphicsContext3D::RGBA8: |
| 458 | case GraphicsContext3D::RGBA8I: |
| 459 | case GraphicsContext3D::RGBA8UI: |
| 460 | case GraphicsContext3D::RGB10_A2: |
| 461 | case GraphicsContext3D::RGB10_A2UI: |
| 462 | case GraphicsContext3D::RGBA4: |
| 463 | case GraphicsContext3D::RG32I: |
| 464 | case GraphicsContext3D::RG32UI: |
| 465 | case GraphicsContext3D::RG16I: |
| 466 | case GraphicsContext3D::RG16UI: |
| 467 | case GraphicsContext3D::RG8: |
| 468 | case GraphicsContext3D::RG8I: |
| 469 | case GraphicsContext3D::RG8UI: |
| 470 | case GraphicsContext3D::R32I: |
| 471 | case GraphicsContext3D::R32UI: |
| 472 | case GraphicsContext3D::R16I: |
| 473 | case GraphicsContext3D::R16UI: |
| 474 | case GraphicsContext3D::R8: |
| 475 | case GraphicsContext3D::R8I: |
| 476 | case GraphicsContext3D::R8UI: |
| 477 | case GraphicsContext3D::RGB5_A1: |
| 478 | case GraphicsContext3D::RGB565: |
| 479 | case GraphicsContext3D::RGB8: |
| 480 | case GraphicsContext3D::STENCIL_INDEX8: |
| 481 | case GraphicsContext3D::SRGB8_ALPHA8: |
| 482 | m_context->renderbufferStorageMultisample(target, samples, internalformat, width, height); |
| 483 | m_renderbufferBinding->setInternalFormat(internalformat); |
| 484 | m_renderbufferBinding->setIsValid(true); |
| 485 | m_renderbufferBinding->setSize(width, height); |
| 486 | break; |
| 487 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
| 488 | case GraphicsContext3D::DEPTH24_STENCIL8: |
| 489 | if (!isDepthStencilSupported()) { |
| 490 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid internalformat" ); |
| 491 | return; |
| 492 | } |
| 493 | m_context->renderbufferStorageMultisample(target, samples, internalformat, width, height); |
| 494 | m_renderbufferBinding->setSize(width, height); |
| 495 | m_renderbufferBinding->setIsValid(isDepthStencilSupported()); |
| 496 | m_renderbufferBinding->setInternalFormat(internalformat); |
| 497 | break; |
| 498 | default: |
| 499 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid internalformat" ); |
| 500 | return; |
| 501 | } |
| 502 | applyStencilTest(); |
| 503 | } |
| 504 | |
| 505 | bool WebGL2RenderingContext::validateTexStorageFuncParameters(GC3Denum target, GC3Dsizei levels, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, const char* functionName) |
| 506 | { |
| 507 | if (width < 0 || height < 0) { |
| 508 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0" ); |
| 509 | return false; |
| 510 | } |
| 511 | |
| 512 | if (width > m_maxTextureSize || height > m_maxTextureSize) { |
| 513 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "texture dimensions are larger than the maximum texture size" ); |
| 514 | return false; |
| 515 | } |
| 516 | |
| 517 | if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| 518 | if (width != height) { |
| 519 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map" ); |
| 520 | return false; |
| 521 | } |
| 522 | } else if (target != GraphicsContext3D::TEXTURE_2D) { |
| 523 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target" ); |
| 524 | return false; |
| 525 | } |
| 526 | |
| 527 | if (levels < 0 || levels > m_maxTextureLevel) { |
| 528 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "number of levels is out of bounds" ); |
| 529 | return false; |
| 530 | } |
| 531 | |
| 532 | switch (internalFormat) { |
| 533 | case GraphicsContext3D::R8: |
| 534 | case GraphicsContext3D::R8_SNORM: |
| 535 | case GraphicsContext3D::R16F: |
| 536 | case GraphicsContext3D::R32F: |
| 537 | case GraphicsContext3D::R8UI: |
| 538 | case GraphicsContext3D::R8I: |
| 539 | case GraphicsContext3D::R16UI: |
| 540 | case GraphicsContext3D::R16I: |
| 541 | case GraphicsContext3D::R32UI: |
| 542 | case GraphicsContext3D::R32I: |
| 543 | case GraphicsContext3D::RG8: |
| 544 | case GraphicsContext3D::RG8_SNORM: |
| 545 | case GraphicsContext3D::RG16F: |
| 546 | case GraphicsContext3D::RG32F: |
| 547 | case GraphicsContext3D::RG8UI: |
| 548 | case GraphicsContext3D::RG8I: |
| 549 | case GraphicsContext3D::RG16UI: |
| 550 | case GraphicsContext3D::RG16I: |
| 551 | case GraphicsContext3D::RG32UI: |
| 552 | case GraphicsContext3D::RG32I: |
| 553 | case GraphicsContext3D::RGB8: |
| 554 | case GraphicsContext3D::SRGB8: |
| 555 | case GraphicsContext3D::RGB565: |
| 556 | case GraphicsContext3D::RGB8_SNORM: |
| 557 | case GraphicsContext3D::R11F_G11F_B10F: |
| 558 | case GraphicsContext3D::RGB9_E5: |
| 559 | case GraphicsContext3D::RGB16F: |
| 560 | case GraphicsContext3D::RGB32F: |
| 561 | case GraphicsContext3D::RGB8UI: |
| 562 | case GraphicsContext3D::RGB8I: |
| 563 | case GraphicsContext3D::RGB16UI: |
| 564 | case GraphicsContext3D::RGB16I: |
| 565 | case GraphicsContext3D::RGB32UI: |
| 566 | case GraphicsContext3D::RGB32I: |
| 567 | case GraphicsContext3D::RGBA8: |
| 568 | case GraphicsContext3D::SRGB8_ALPHA8: |
| 569 | case GraphicsContext3D::RGBA8_SNORM: |
| 570 | case GraphicsContext3D::RGB5_A1: |
| 571 | case GraphicsContext3D::RGBA4: |
| 572 | case GraphicsContext3D::RGB10_A2: |
| 573 | case GraphicsContext3D::RGBA16F: |
| 574 | case GraphicsContext3D::RGBA32F: |
| 575 | case GraphicsContext3D::RGBA8UI: |
| 576 | case GraphicsContext3D::RGBA8I: |
| 577 | case GraphicsContext3D::RGB10_A2UI: |
| 578 | case GraphicsContext3D::RGBA16UI: |
| 579 | case GraphicsContext3D::RGBA16I: |
| 580 | case GraphicsContext3D::RGBA32I: |
| 581 | case GraphicsContext3D::RGBA32UI: |
| 582 | case GraphicsContext3D::DEPTH_COMPONENT16: |
| 583 | case GraphicsContext3D::DEPTH_COMPONENT24: |
| 584 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
| 585 | case GraphicsContext3D::DEPTH24_STENCIL8: |
| 586 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
| 587 | break; |
| 588 | default: |
| 589 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "Unknown internalFormat" ); |
| 590 | return false; |
| 591 | } |
| 592 | |
| 593 | return true; |
| 594 | } |
| 595 | |
| 596 | void WebGL2RenderingContext::texStorage2D(GC3Denum target, GC3Dsizei levels, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height) |
| 597 | { |
| 598 | if (isContextLostOrPending()) |
| 599 | return; |
| 600 | |
| 601 | auto texture = validateTextureBinding("texStorage2D" , target, false); |
| 602 | if (!texture) |
| 603 | return; |
| 604 | |
| 605 | if (!validateTexStorageFuncParameters(target, levels, internalFormat, width, height, "texStorage2D" )) |
| 606 | return; |
| 607 | |
| 608 | if (!validateNPOTTextureLevel(width, height, levels, "texStorage2D" )) |
| 609 | return; |
| 610 | |
| 611 | if (texture->immutable()) { |
| 612 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "texStorage2D" , "texStorage2D already called on this texture" ); |
| 613 | return; |
| 614 | } |
| 615 | texture->setImmutable(); |
| 616 | |
| 617 | m_context->texStorage2D(target, levels, internalFormat, width, height); |
| 618 | |
| 619 | { |
| 620 | GC3Denum format; |
| 621 | GC3Denum type; |
| 622 | if (!GraphicsContext3D::possibleFormatAndTypeForInternalFormat(internalFormat, format, type)) { |
| 623 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texStorage2D" , "Texture has unknown internal format" ); |
| 624 | return; |
| 625 | } |
| 626 | |
| 627 | GC3Dsizei levelWidth = width; |
| 628 | GC3Dsizei levelHeight = height; |
| 629 | |
| 630 | unsigned size; |
| 631 | GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, nullptr); |
| 632 | if (error != GraphicsContext3D::NO_ERROR) { |
| 633 | synthesizeGLError(error, "texStorage2D" , "bad dimensions" ); |
| 634 | return; |
| 635 | } |
| 636 | |
| 637 | Vector<char> data(size); |
| 638 | memset(data.data(), 0, size); |
| 639 | |
| 640 | for (GC3Dsizei level = 0; level < levels; ++level) { |
| 641 | if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| 642 | m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 643 | m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 644 | m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 645 | m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 646 | m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 647 | m_context->texSubImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 648 | } else |
| 649 | m_context->texSubImage2D(target, level, 0, 0, levelWidth, levelHeight, format, type, data.data()); |
| 650 | levelWidth = std::max(1, levelWidth / 2); |
| 651 | levelHeight = std::max(1, levelHeight / 2); |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | for (GC3Dsizei level = 0; level < levels; ++level) { |
| 656 | if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| 657 | texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 658 | texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 659 | texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 660 | texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 661 | texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 662 | texture->setLevelInfo(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 663 | } else |
| 664 | texture->setLevelInfo(target, level, internalFormat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | void WebGL2RenderingContext::texStorage3D(GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei) |
| 669 | { |
| 670 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texStorage3D()" ); |
| 671 | } |
| 672 | |
| 673 | void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, GC3Dint64) |
| 674 | { |
| 675 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()" ); |
| 676 | } |
| 677 | |
| 678 | void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&) |
| 679 | { |
| 680 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()" ); |
| 681 | } |
| 682 | |
| 683 | void WebGL2RenderingContext::texImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| 684 | { |
| 685 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage2D()" ); |
| 686 | } |
| 687 | |
| 688 | void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, GC3Dint64) |
| 689 | { |
| 690 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()" ); |
| 691 | } |
| 692 | |
| 693 | void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&) |
| 694 | { |
| 695 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()" ); |
| 696 | } |
| 697 | |
| 698 | void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&) |
| 699 | { |
| 700 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()" ); |
| 701 | } |
| 702 | |
| 703 | void WebGL2RenderingContext::texImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| 704 | { |
| 705 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texImage3D()" ); |
| 706 | } |
| 707 | |
| 708 | void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dint64) |
| 709 | { |
| 710 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()" ); |
| 711 | } |
| 712 | |
| 713 | void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, TexImageSource&&) |
| 714 | { |
| 715 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()" ); |
| 716 | } |
| 717 | |
| 718 | void WebGL2RenderingContext::texSubImage2D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| 719 | { |
| 720 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage2D()" ); |
| 721 | } |
| 722 | |
| 723 | void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Dint64) |
| 724 | { |
| 725 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()" ); |
| 726 | } |
| 727 | |
| 728 | void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, RefPtr<ArrayBufferView>&&, GC3Duint) |
| 729 | { |
| 730 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()" ); |
| 731 | } |
| 732 | |
| 733 | void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, TexImageSource&&) |
| 734 | { |
| 735 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] texSubImage3D()" ); |
| 736 | } |
| 737 | |
| 738 | void WebGL2RenderingContext::copyTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) |
| 739 | { |
| 740 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] copyTexSubImage3D()" ); |
| 741 | } |
| 742 | |
| 743 | void WebGL2RenderingContext::compressedTexImage2D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Dsizei, GC3Dint64) |
| 744 | { |
| 745 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage2D()" ); |
| 746 | } |
| 747 | |
| 748 | void WebGL2RenderingContext::compressedTexImage2D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, ArrayBufferView&, GC3Duint, GC3Duint) |
| 749 | { |
| 750 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage2D()" ); |
| 751 | } |
| 752 | |
| 753 | void WebGL2RenderingContext::compressedTexImage3D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Dsizei, GC3Dint64) |
| 754 | { |
| 755 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage3D()" ); |
| 756 | } |
| 757 | |
| 758 | void WebGL2RenderingContext::compressedTexImage3D(GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Dint, ArrayBufferView&, GC3Duint, GC3Duint) |
| 759 | { |
| 760 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexImage3D()" ); |
| 761 | } |
| 762 | |
| 763 | void WebGL2RenderingContext::compressedTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dint64) |
| 764 | { |
| 765 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexSubImage3D()" ); |
| 766 | } |
| 767 | |
| 768 | void WebGL2RenderingContext::compressedTexSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dsizei, GC3Denum, ArrayBufferView&, GC3Duint, GC3Duint) |
| 769 | { |
| 770 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] compressedTexSubImage3D()" ); |
| 771 | } |
| 772 | |
| 773 | GC3Dint WebGL2RenderingContext::getFragDataLocation(WebGLProgram&, const String&) |
| 774 | { |
| 775 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getFragDataLocation()" ); |
| 776 | return 0; |
| 777 | } |
| 778 | |
| 779 | void WebGL2RenderingContext::uniform1ui(WebGLUniformLocation*, GC3Duint) |
| 780 | { |
| 781 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform1ui()" ); |
| 782 | } |
| 783 | |
| 784 | void WebGL2RenderingContext::uniform2ui(WebGLUniformLocation*, GC3Duint, GC3Duint) |
| 785 | { |
| 786 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform2ui()" ); |
| 787 | } |
| 788 | |
| 789 | void WebGL2RenderingContext::uniform3ui(WebGLUniformLocation*, GC3Duint, GC3Duint, GC3Duint) |
| 790 | { |
| 791 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform3ui()" ); |
| 792 | } |
| 793 | |
| 794 | void WebGL2RenderingContext::uniform4ui(WebGLUniformLocation*, GC3Duint, GC3Duint, GC3Duint, GC3Duint) |
| 795 | { |
| 796 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform4ui()" ); |
| 797 | } |
| 798 | |
| 799 | void WebGL2RenderingContext::uniform1uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| 800 | { |
| 801 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform1uiv()" ); |
| 802 | } |
| 803 | |
| 804 | void WebGL2RenderingContext::uniform2uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| 805 | { |
| 806 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform2uiv()" ); |
| 807 | } |
| 808 | |
| 809 | void WebGL2RenderingContext::uniform3uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| 810 | { |
| 811 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform3uiv()" ); |
| 812 | } |
| 813 | |
| 814 | void WebGL2RenderingContext::uniform4uiv(WebGLUniformLocation*, Uint32List&&, GC3Duint, GC3Duint) |
| 815 | { |
| 816 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniform4uiv()" ); |
| 817 | } |
| 818 | |
| 819 | void WebGL2RenderingContext::uniformMatrix2x3fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| 820 | { |
| 821 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix2x3fv()" ); |
| 822 | } |
| 823 | |
| 824 | void WebGL2RenderingContext::uniformMatrix3x2fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| 825 | { |
| 826 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix3x2fv()" ); |
| 827 | } |
| 828 | |
| 829 | void WebGL2RenderingContext::uniformMatrix2x4fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| 830 | { |
| 831 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix2x4fv()" ); |
| 832 | } |
| 833 | |
| 834 | void WebGL2RenderingContext::uniformMatrix4x2fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| 835 | { |
| 836 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix4x2fv()" ); |
| 837 | } |
| 838 | |
| 839 | void WebGL2RenderingContext::uniformMatrix3x4fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| 840 | { |
| 841 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix3x4fv()" ); |
| 842 | } |
| 843 | |
| 844 | void WebGL2RenderingContext::uniformMatrix4x3fv(WebGLUniformLocation*, GC3Dboolean, Float32List&&, GC3Duint, GC3Duint) |
| 845 | { |
| 846 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformMatrix4x3fv()" ); |
| 847 | } |
| 848 | |
| 849 | void WebGL2RenderingContext::vertexAttribI4i(GC3Duint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) |
| 850 | { |
| 851 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4i()" ); |
| 852 | } |
| 853 | |
| 854 | void WebGL2RenderingContext::vertexAttribI4iv(GC3Duint, Int32List&&) |
| 855 | { |
| 856 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4iv()" ); |
| 857 | } |
| 858 | |
| 859 | void WebGL2RenderingContext::vertexAttribI4ui(GC3Duint, GC3Duint, GC3Duint, GC3Duint, GC3Duint) |
| 860 | { |
| 861 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4ui()" ); |
| 862 | } |
| 863 | |
| 864 | void WebGL2RenderingContext::vertexAttribI4uiv(GC3Duint, Uint32List&&) |
| 865 | { |
| 866 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribI4uiv()" ); |
| 867 | } |
| 868 | |
| 869 | void WebGL2RenderingContext::vertexAttribIPointer(GC3Duint, GC3Dint, GC3Denum, GC3Dsizei, GC3Dint64) |
| 870 | { |
| 871 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] vertexAttribIPointer()" ); |
| 872 | } |
| 873 | |
| 874 | void WebGL2RenderingContext::clear(GC3Dbitfield mask) |
| 875 | { |
| 876 | if (isContextLostOrPending()) |
| 877 | return; |
| 878 | if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { |
| 879 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear" , "invalid mask" ); |
| 880 | return; |
| 881 | } |
| 882 | if (m_framebufferBinding && (mask & GraphicsContext3D::COLOR_BUFFER_BIT) && isIntegerFormat(m_framebufferBinding->getColorBufferFormat())) { |
| 883 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clear" , "cannot clear an integer buffer" ); |
| 884 | return; |
| 885 | } |
| 886 | const char* reason = "framebuffer incomplete" ; |
| 887 | if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), &reason)) { |
| 888 | synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear" , reason); |
| 889 | return; |
| 890 | } |
| 891 | if (!clearIfComposited(mask)) |
| 892 | m_context->clear(mask); |
| 893 | markContextChangedAndNotifyCanvasObserver(); |
| 894 | } |
| 895 | |
| 896 | void WebGL2RenderingContext::vertexAttribDivisor(GC3Duint index, GC3Duint divisor) |
| 897 | { |
| 898 | if (isContextLostOrPending()) |
| 899 | return; |
| 900 | |
| 901 | WebGLRenderingContextBase::vertexAttribDivisor(index, divisor); |
| 902 | } |
| 903 | |
| 904 | void WebGL2RenderingContext::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei instanceCount) |
| 905 | { |
| 906 | if (isContextLostOrPending()) |
| 907 | return; |
| 908 | |
| 909 | WebGLRenderingContextBase::drawArraysInstanced(mode, first, count, instanceCount); |
| 910 | } |
| 911 | |
| 912 | void WebGL2RenderingContext::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dint64 offset, GC3Dsizei instanceCount) |
| 913 | { |
| 914 | if (isContextLostOrPending()) |
| 915 | return; |
| 916 | |
| 917 | WebGLRenderingContextBase::drawElementsInstanced(mode, count, type, offset, instanceCount); |
| 918 | } |
| 919 | |
| 920 | void WebGL2RenderingContext::drawRangeElements(GC3Denum, GC3Duint, GC3Duint, GC3Dsizei, GC3Denum, GC3Dint64) |
| 921 | { |
| 922 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] drawRangeElements()" ); |
| 923 | } |
| 924 | |
| 925 | void WebGL2RenderingContext::drawBuffers(const Vector<GC3Denum>& buffers) |
| 926 | { |
| 927 | if (isContextLost()) |
| 928 | return; |
| 929 | GC3Dsizei n = buffers.size(); |
| 930 | const GC3Denum* bufs = buffers.data(); |
| 931 | if (!m_framebufferBinding) { |
| 932 | if (n != 1) { |
| 933 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffers" , "more than one buffer" ); |
| 934 | return; |
| 935 | } |
| 936 | if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) { |
| 937 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffers" , "BACK or NONE" ); |
| 938 | return; |
| 939 | } |
| 940 | // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
| 941 | GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE; |
| 942 | graphicsContext3D()->getExtensions().drawBuffersEXT(1, &value); |
| 943 | setBackDrawBuffer(bufs[0]); |
| 944 | } else { |
| 945 | if (n > getMaxDrawBuffers()) { |
| 946 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffers" , "more than max draw buffers" ); |
| 947 | return; |
| 948 | } |
| 949 | for (GC3Dsizei i = 0; i < n; ++i) { |
| 950 | if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + i)) { |
| 951 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffers" , "COLOR_ATTACHMENTi or NONE" ); |
| 952 | return; |
| 953 | } |
| 954 | } |
| 955 | m_framebufferBinding->drawBuffers(buffers); |
| 956 | } |
| 957 | } |
| 958 | |
| 959 | void WebGL2RenderingContext::clearBufferiv(GC3Denum buffer, GC3Dint drawbuffer, Int32List&&, GC3Duint) |
| 960 | { |
| 961 | switch (buffer) { |
| 962 | case GraphicsContext3D::COLOR: |
| 963 | if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) { |
| 964 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferiv" , "buffer index out of range" ); |
| 965 | return; |
| 966 | } |
| 967 | // TODO: Call clearBufferiv, requires gl3.h and ES3/gl.h |
| 968 | break; |
| 969 | case GraphicsContext3D::STENCIL: |
| 970 | if (drawbuffer) { |
| 971 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferiv" , "buffer index must be 0" ); |
| 972 | return; |
| 973 | } |
| 974 | // TODO: Call clearBufferiv, requires gl3.h and ES3/gl.h |
| 975 | break; |
| 976 | case GraphicsContext3D::DEPTH: |
| 977 | case GraphicsContext3D::DEPTH_STENCIL: |
| 978 | default: |
| 979 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferiv" , "buffer argument must be COLOR or STENCIL" ); |
| 980 | break; |
| 981 | } |
| 982 | } |
| 983 | |
| 984 | void WebGL2RenderingContext::clearBufferuiv(GC3Denum buffer, GC3Dint drawbuffer, Uint32List&&, GC3Duint) |
| 985 | { |
| 986 | switch (buffer) { |
| 987 | case GraphicsContext3D::COLOR: |
| 988 | if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) { |
| 989 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferuiv" , "buffer index out of range" ); |
| 990 | return; |
| 991 | } |
| 992 | // TODO: Call clearBufferuiv, requires gl3.h and ES3/gl.h |
| 993 | break; |
| 994 | case GraphicsContext3D::DEPTH: |
| 995 | case GraphicsContext3D::STENCIL: |
| 996 | case GraphicsContext3D::DEPTH_STENCIL: |
| 997 | default: |
| 998 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferuiv" , "buffer argument must be COLOR" ); |
| 999 | break; |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | void WebGL2RenderingContext::clearBufferfv(GC3Denum buffer, GC3Dint drawbuffer, Float32List&&, GC3Duint) |
| 1004 | { |
| 1005 | switch (buffer) { |
| 1006 | case GraphicsContext3D::COLOR: |
| 1007 | if (drawbuffer < 0 || drawbuffer >= getMaxDrawBuffers()) { |
| 1008 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv" , "buffer index out of range" ); |
| 1009 | return; |
| 1010 | } |
| 1011 | // TODO: Call clearBufferfv, requires gl3.h and ES3/gl.h |
| 1012 | break; |
| 1013 | case GraphicsContext3D::DEPTH: |
| 1014 | if (drawbuffer) { |
| 1015 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv" , "buffer index must be 0" ); |
| 1016 | return; |
| 1017 | } |
| 1018 | // TODO: Call clearBufferfv, requires gl3.h and ES3/gl.h |
| 1019 | break; |
| 1020 | case GraphicsContext3D::STENCIL: |
| 1021 | case GraphicsContext3D::DEPTH_STENCIL: |
| 1022 | default: |
| 1023 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferfv" , "buffer argument must be COLOR OR DEPTH" ); |
| 1024 | break; |
| 1025 | } |
| 1026 | } |
| 1027 | |
| 1028 | void WebGL2RenderingContext::clearBufferfi(GC3Denum buffer, GC3Dint drawbuffer, GC3Dfloat, GC3Dint) |
| 1029 | { |
| 1030 | switch (buffer) { |
| 1031 | case GraphicsContext3D::DEPTH_STENCIL: |
| 1032 | if (drawbuffer) { |
| 1033 | synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clearBufferfv" , "buffer index must be 0" ); |
| 1034 | return; |
| 1035 | } |
| 1036 | // TODO: Call clearBufferfi, requires gl3.h and ES3/gl.h |
| 1037 | break; |
| 1038 | case GraphicsContext3D::COLOR: |
| 1039 | case GraphicsContext3D::DEPTH: |
| 1040 | case GraphicsContext3D::STENCIL: |
| 1041 | default: |
| 1042 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "clearBufferfv" , "buffer argument must be DEPTH_STENCIL" ); |
| 1043 | break; |
| 1044 | } |
| 1045 | } |
| 1046 | |
| 1047 | RefPtr<WebGLQuery> WebGL2RenderingContext::createQuery() |
| 1048 | { |
| 1049 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] createQuery()" ); |
| 1050 | return nullptr; |
| 1051 | } |
| 1052 | |
| 1053 | void WebGL2RenderingContext::deleteQuery(WebGLQuery*) |
| 1054 | { |
| 1055 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteQuery()" ); |
| 1056 | } |
| 1057 | |
| 1058 | GC3Dboolean WebGL2RenderingContext::isQuery(WebGLQuery*) |
| 1059 | { |
| 1060 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] isQuery()" ); |
| 1061 | return false; |
| 1062 | } |
| 1063 | |
| 1064 | void WebGL2RenderingContext::beginQuery(GC3Denum, WebGLQuery&) |
| 1065 | { |
| 1066 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] beginQuery()" ); |
| 1067 | } |
| 1068 | |
| 1069 | void WebGL2RenderingContext::endQuery(GC3Denum) |
| 1070 | { |
| 1071 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] endQuery()" ); |
| 1072 | } |
| 1073 | |
| 1074 | RefPtr<WebGLQuery> WebGL2RenderingContext::getQuery(GC3Denum, GC3Denum) |
| 1075 | { |
| 1076 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getquery()" ); |
| 1077 | return nullptr; |
| 1078 | } |
| 1079 | |
| 1080 | WebGLAny WebGL2RenderingContext::getQueryParameter(WebGLQuery&, GC3Denum) |
| 1081 | { |
| 1082 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getQueryParameter)" ); |
| 1083 | return nullptr; |
| 1084 | } |
| 1085 | |
| 1086 | RefPtr<WebGLSampler> WebGL2RenderingContext::createSampler() |
| 1087 | { |
| 1088 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] createSampler()" ); |
| 1089 | return nullptr; |
| 1090 | } |
| 1091 | |
| 1092 | void WebGL2RenderingContext::deleteSampler(WebGLSampler*) |
| 1093 | { |
| 1094 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteSampler()" ); |
| 1095 | } |
| 1096 | |
| 1097 | GC3Dboolean WebGL2RenderingContext::isSampler(WebGLSampler*) |
| 1098 | { |
| 1099 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] isSampler()" ); |
| 1100 | return false; |
| 1101 | } |
| 1102 | |
| 1103 | void WebGL2RenderingContext::bindSampler(GC3Duint, WebGLSampler*) |
| 1104 | { |
| 1105 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindSampler()" ); |
| 1106 | } |
| 1107 | |
| 1108 | void WebGL2RenderingContext::samplerParameteri(WebGLSampler&, GC3Denum, GC3Dint) |
| 1109 | { |
| 1110 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] samplerParameteri()" ); |
| 1111 | } |
| 1112 | |
| 1113 | void WebGL2RenderingContext::samplerParameterf(WebGLSampler&, GC3Denum, GC3Dfloat) |
| 1114 | { |
| 1115 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] samplerParameterf()" ); |
| 1116 | } |
| 1117 | |
| 1118 | WebGLAny WebGL2RenderingContext::getSamplerParameter(WebGLSampler&, GC3Denum) |
| 1119 | { |
| 1120 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getSamplerParameter()" ); |
| 1121 | return nullptr; |
| 1122 | } |
| 1123 | |
| 1124 | RefPtr<WebGLSync> WebGL2RenderingContext::fenceSync(GC3Denum, GC3Dbitfield) |
| 1125 | { |
| 1126 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] fenceSync()" ); |
| 1127 | return nullptr; |
| 1128 | } |
| 1129 | |
| 1130 | GC3Dboolean WebGL2RenderingContext::isSync(WebGLSync*) |
| 1131 | { |
| 1132 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] isSync()" ); |
| 1133 | return false; |
| 1134 | } |
| 1135 | |
| 1136 | void WebGL2RenderingContext::deleteSync(WebGLSync*) |
| 1137 | { |
| 1138 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteSync()" ); |
| 1139 | } |
| 1140 | |
| 1141 | GC3Denum WebGL2RenderingContext::clientWaitSync(WebGLSync&, GC3Dbitfield, GC3Duint64) |
| 1142 | { |
| 1143 | // Note: Do not implement this function without consulting webkit-dev and WebGL |
| 1144 | // reviewers beforehand. Apple folks, see <rdar://problem/36666458>. |
| 1145 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] clientWaitSync()" ); |
| 1146 | return 0; |
| 1147 | } |
| 1148 | |
| 1149 | void WebGL2RenderingContext::waitSync(WebGLSync&, GC3Dbitfield, GC3Dint64) |
| 1150 | { |
| 1151 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] waitSync()" ); |
| 1152 | } |
| 1153 | |
| 1154 | WebGLAny WebGL2RenderingContext::getSyncParameter(WebGLSync&, GC3Denum) |
| 1155 | { |
| 1156 | // Note: Do not implement this function without consulting webkit-dev and WebGL |
| 1157 | // reviewers beforehand. Apple folks, see <rdar://problem/36666458>. |
| 1158 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getSyncParameter()" ); |
| 1159 | return nullptr; |
| 1160 | } |
| 1161 | |
| 1162 | RefPtr<WebGLTransformFeedback> WebGL2RenderingContext::createTransformFeedback() |
| 1163 | { |
| 1164 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] createTransformFeedback()" ); |
| 1165 | return nullptr; |
| 1166 | } |
| 1167 | |
| 1168 | void WebGL2RenderingContext::deleteTransformFeedback(WebGLTransformFeedback*) |
| 1169 | { |
| 1170 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] deleteTransformFeedback()" ); |
| 1171 | } |
| 1172 | |
| 1173 | GC3Dboolean WebGL2RenderingContext::isTransformFeedback(WebGLTransformFeedback*) |
| 1174 | { |
| 1175 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] isTransformFeedback()" ); |
| 1176 | return false; |
| 1177 | } |
| 1178 | |
| 1179 | void WebGL2RenderingContext::bindTransformFeedback(GC3Denum, WebGLTransformFeedback*) |
| 1180 | { |
| 1181 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindTransformFeedback()" ); |
| 1182 | } |
| 1183 | |
| 1184 | void WebGL2RenderingContext::beginTransformFeedback(GC3Denum) |
| 1185 | { |
| 1186 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] beginTransformFeedback()" ); |
| 1187 | } |
| 1188 | |
| 1189 | void WebGL2RenderingContext::endTransformFeedback() |
| 1190 | { |
| 1191 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] endTransformFeedback()" ); |
| 1192 | } |
| 1193 | |
| 1194 | void WebGL2RenderingContext::transformFeedbackVaryings(WebGLProgram&, const Vector<String>&, GC3Denum) |
| 1195 | { |
| 1196 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] transformFeedbackVaryings()" ); |
| 1197 | } |
| 1198 | |
| 1199 | RefPtr<WebGLActiveInfo> WebGL2RenderingContext::getTransformFeedbackVarying(WebGLProgram&, GC3Duint) |
| 1200 | { |
| 1201 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getTransformFeedbackVarying()" ); |
| 1202 | return nullptr; |
| 1203 | } |
| 1204 | |
| 1205 | void WebGL2RenderingContext::pauseTransformFeedback() |
| 1206 | { |
| 1207 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] pauseTransformFeedback()" ); |
| 1208 | } |
| 1209 | |
| 1210 | void WebGL2RenderingContext::resumeTransformFeedback() |
| 1211 | { |
| 1212 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] resumeTransformFeedback()" ); |
| 1213 | } |
| 1214 | |
| 1215 | void WebGL2RenderingContext::bindBufferBase(GC3Denum, GC3Duint, WebGLBuffer*) |
| 1216 | { |
| 1217 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindBufferBase()" ); |
| 1218 | } |
| 1219 | |
| 1220 | void WebGL2RenderingContext::bindBufferRange(GC3Denum, GC3Duint, WebGLBuffer*, GC3Dint64, GC3Dint64) |
| 1221 | { |
| 1222 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] bindBufferRange()" ); |
| 1223 | } |
| 1224 | |
| 1225 | WebGLAny WebGL2RenderingContext::getIndexedParameter(GC3Denum target, GC3Duint) |
| 1226 | { |
| 1227 | switch (target) { |
| 1228 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| 1229 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_SIZE: |
| 1230 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_START: |
| 1231 | case GraphicsContext3D::UNIFORM_BUFFER_BINDING: |
| 1232 | case GraphicsContext3D::UNIFORM_BUFFER_SIZE: |
| 1233 | case GraphicsContext3D::UNIFORM_BUFFER_START: |
| 1234 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getIndexedParameter" , "parameter name not yet supported" ); |
| 1235 | return nullptr; |
| 1236 | default: |
| 1237 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getIndexedParameter" , "invalid parameter name" ); |
| 1238 | return nullptr; |
| 1239 | } |
| 1240 | } |
| 1241 | |
| 1242 | Optional<Vector<GC3Duint>> WebGL2RenderingContext::getUniformIndices(WebGLProgram&, const Vector<String>&) |
| 1243 | { |
| 1244 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getUniformIndices()" ); |
| 1245 | return WTF::nullopt; |
| 1246 | } |
| 1247 | |
| 1248 | WebGLAny WebGL2RenderingContext::getActiveUniforms(WebGLProgram& program, const Vector<GC3Duint>& uniformIndices, GC3Denum pname) |
| 1249 | { |
| 1250 | if (isContextLostOrPending() || !validateWebGLObject("getActiveUniforms" , &program)) |
| 1251 | return nullptr; |
| 1252 | |
| 1253 | switch (pname) { |
| 1254 | case GraphicsContext3D::UNIFORM_TYPE: |
| 1255 | case GraphicsContext3D::UNIFORM_SIZE: |
| 1256 | case GraphicsContext3D::UNIFORM_BLOCK_INDEX: |
| 1257 | case GraphicsContext3D::UNIFORM_OFFSET: |
| 1258 | case GraphicsContext3D::UNIFORM_ARRAY_STRIDE: |
| 1259 | case GraphicsContext3D::UNIFORM_MATRIX_STRIDE: |
| 1260 | case GraphicsContext3D::UNIFORM_IS_ROW_MAJOR: |
| 1261 | { |
| 1262 | Vector<GC3Dint> params(uniformIndices.size(), 0); |
| 1263 | m_context->getActiveUniforms(program.object(), uniformIndices, pname, params); |
| 1264 | return WTFMove(params); |
| 1265 | } |
| 1266 | default: |
| 1267 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getActiveUniforms" , "invalid parameter name" ); |
| 1268 | return nullptr; |
| 1269 | } |
| 1270 | } |
| 1271 | |
| 1272 | GC3Duint WebGL2RenderingContext::getUniformBlockIndex(WebGLProgram&, const String&) |
| 1273 | { |
| 1274 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getUniformBlockIndex()" ); |
| 1275 | return 0; |
| 1276 | } |
| 1277 | |
| 1278 | WebGLAny WebGL2RenderingContext::getActiveUniformBlockParameter(WebGLProgram&, GC3Duint, GC3Denum) |
| 1279 | { |
| 1280 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getActiveUniformBlockParameter()" ); |
| 1281 | return nullptr; |
| 1282 | } |
| 1283 | |
| 1284 | WebGLAny WebGL2RenderingContext::getActiveUniformBlockName(WebGLProgram&, GC3Duint) |
| 1285 | { |
| 1286 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] getActiveUniformBlockName()" ); |
| 1287 | return nullptr; |
| 1288 | } |
| 1289 | |
| 1290 | void WebGL2RenderingContext::uniformBlockBinding(WebGLProgram&, GC3Duint, GC3Duint) |
| 1291 | { |
| 1292 | LOG(WebGL, "[[ NOT IMPLEMENTED ]] uniformBlockBinding()" ); |
| 1293 | } |
| 1294 | |
| 1295 | RefPtr<WebGLVertexArrayObject> WebGL2RenderingContext::createVertexArray() |
| 1296 | { |
| 1297 | if (isContextLost()) |
| 1298 | return nullptr; |
| 1299 | |
| 1300 | auto object = WebGLVertexArrayObject::create(*this, WebGLVertexArrayObject::Type::User); |
| 1301 | addContextObject(object.get()); |
| 1302 | return WTFMove(object); |
| 1303 | } |
| 1304 | |
| 1305 | void WebGL2RenderingContext::deleteVertexArray(WebGLVertexArrayObject* arrayObject) |
| 1306 | { |
| 1307 | if (!arrayObject || isContextLost()) |
| 1308 | return; |
| 1309 | |
| 1310 | if (arrayObject->isDeleted()) |
| 1311 | return; |
| 1312 | |
| 1313 | if (!arrayObject->isDefaultObject() && arrayObject == m_boundVertexArrayObject) |
| 1314 | #if USE(OPENGL_ES) |
| 1315 | setBoundVertexArrayObject(nullptr); |
| 1316 | #else |
| 1317 | bindVertexArray(nullptr); // The default VAO was removed in OpenGL 3.3 but not from WebGL 2; bind the default for WebGL to use. |
| 1318 | #endif |
| 1319 | |
| 1320 | arrayObject->deleteObject(graphicsContext3D()); |
| 1321 | } |
| 1322 | |
| 1323 | GC3Dboolean WebGL2RenderingContext::isVertexArray(WebGLVertexArrayObject* arrayObject) |
| 1324 | { |
| 1325 | if (!arrayObject || isContextLost()) |
| 1326 | return false; |
| 1327 | |
| 1328 | if (!arrayObject->hasEverBeenBound() || !arrayObject->validate(0, *this)) |
| 1329 | return false; |
| 1330 | |
| 1331 | return m_context->isVertexArray(arrayObject->object()); |
| 1332 | } |
| 1333 | |
| 1334 | void WebGL2RenderingContext::bindVertexArray(WebGLVertexArrayObject* arrayObject) |
| 1335 | { |
| 1336 | if (isContextLost()) |
| 1337 | return; |
| 1338 | |
| 1339 | if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, *this) || !m_contextObjects.contains(arrayObject))) { |
| 1340 | m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| 1341 | return; |
| 1342 | } |
| 1343 | if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) { |
| 1344 | m_context->bindVertexArray(arrayObject->object()); |
| 1345 | |
| 1346 | arrayObject->setHasEverBeenBound(); |
| 1347 | setBoundVertexArrayObject(arrayObject); |
| 1348 | } else { |
| 1349 | m_context->bindVertexArray(m_defaultVertexArrayObject->object()); |
| 1350 | setBoundVertexArrayObject(m_defaultVertexArrayObject.get()); |
| 1351 | } |
| 1352 | } |
| 1353 | |
| 1354 | WebGLExtension* WebGL2RenderingContext::getExtension(const String& name) |
| 1355 | { |
| 1356 | if (isContextLostOrPending()) |
| 1357 | return nullptr; |
| 1358 | |
| 1359 | #define ENABLE_IF_REQUESTED(type, variable, nameLiteral, canEnable) \ |
| 1360 | if (equalIgnoringASCIICase(name, nameLiteral)) { \ |
| 1361 | if (!variable) { \ |
| 1362 | variable = (canEnable) ? std::make_unique<type>(*this) : nullptr; \ |
| 1363 | if (variable != nullptr) \ |
| 1364 | InspectorInstrumentation::didEnableExtension(*this, name); \ |
| 1365 | } \ |
| 1366 | return variable.get(); \ |
| 1367 | } |
| 1368 | |
| 1369 | ENABLE_IF_REQUESTED(EXTTextureFilterAnisotropic, m_extTextureFilterAnisotropic, "EXT_texture_filter_anisotropic" , enableSupportedExtension("GL_EXT_texture_filter_anisotropic"_s )); |
| 1370 | ENABLE_IF_REQUESTED(EXTTextureFilterAnisotropic, m_extTextureFilterAnisotropic, "WEBKIT_EXT_texture_filter_anisotropic" , enableSupportedExtension("GL_OES_texture_float"_s )); |
| 1371 | ENABLE_IF_REQUESTED(OESTextureFloat, m_oesTextureFloat, "OES_texture_float" , enableSupportedExtension("GL_OES_texture_float"_s )); |
| 1372 | ENABLE_IF_REQUESTED(OESTextureFloatLinear, m_oesTextureFloatLinear, "OES_texture_float_linear" , enableSupportedExtension("GL_OES_texture_float_linear"_s )); |
| 1373 | ENABLE_IF_REQUESTED(OESTextureHalfFloat, m_oesTextureHalfFloat, "OES_texture_half_float" , enableSupportedExtension("GL_OES_texture_half_float"_s )); |
| 1374 | ENABLE_IF_REQUESTED(OESTextureHalfFloatLinear, m_oesTextureHalfFloatLinear, "OES_texture_half_float_linear" , enableSupportedExtension("GL_OES_texture_half_float_linear"_s )); |
| 1375 | ENABLE_IF_REQUESTED(WebGLLoseContext, m_webglLoseContext, "WEBGL_lose_context" , true); |
| 1376 | ENABLE_IF_REQUESTED(WebGLCompressedTextureATC, m_webglCompressedTextureATC, "WEBKIT_WEBGL_compressed_texture_atc" , WebGLCompressedTextureATC::supported(*this)); |
| 1377 | ENABLE_IF_REQUESTED(WebGLCompressedTexturePVRTC, m_webglCompressedTexturePVRTC, "WEBKIT_WEBGL_compressed_texture_pvrtc" , WebGLCompressedTexturePVRTC::supported(*this)); |
| 1378 | ENABLE_IF_REQUESTED(WebGLCompressedTextureS3TC, m_webglCompressedTextureS3TC, "WEBGL_compressed_texture_s3tc" , WebGLCompressedTextureS3TC::supported(*this)); |
| 1379 | ENABLE_IF_REQUESTED(WebGLCompressedTextureASTC, m_webglCompressedTextureASTC, "WEBGL_compressed_texture_astc" , WebGLCompressedTextureASTC::supported(*this)); |
| 1380 | ENABLE_IF_REQUESTED(WebGLDepthTexture, m_webglDepthTexture, "WEBGL_depth_texture" , WebGLDepthTexture::supported(*graphicsContext3D())); |
| 1381 | ENABLE_IF_REQUESTED(WebGLDebugRendererInfo, m_webglDebugRendererInfo, "WEBGL_debug_renderer_info" , true); |
| 1382 | ENABLE_IF_REQUESTED(WebGLDebugShaders, m_webglDebugShaders, "WEBGL_debug_shaders" , m_context->getExtensions().supports("GL_ANGLE_translated_shader_source"_s )); |
| 1383 | return nullptr; |
| 1384 | } |
| 1385 | |
| 1386 | Optional<Vector<String>> WebGL2RenderingContext::getSupportedExtensions() |
| 1387 | { |
| 1388 | if (isContextLost()) |
| 1389 | return WTF::nullopt; |
| 1390 | |
| 1391 | Vector<String> result; |
| 1392 | |
| 1393 | if (m_isPendingPolicyResolution) |
| 1394 | return result; |
| 1395 | |
| 1396 | auto& extensions = m_context->getExtensions(); |
| 1397 | if (extensions.supports("GL_OES_texture_float"_s )) |
| 1398 | result.append("OES_texture_float"_s ); |
| 1399 | if (extensions.supports("GL_OES_texture_float_linear"_s )) |
| 1400 | result.append("OES_texture_float_linear"_s ); |
| 1401 | if (extensions.supports("GL_OES_texture_half_float"_s )) |
| 1402 | result.append("OES_texture_half_float"_s ); |
| 1403 | if (extensions.supports("GL_OES_texture_half_float_linear"_s )) |
| 1404 | result.append("OES_texture_half_float_linear"_s ); |
| 1405 | if (extensions.supports("GL_EXT_texture_filter_anisotropic"_s )) |
| 1406 | result.append("WEBKIT_EXT_texture_filter_anisotropic"_s ); |
| 1407 | if (WebGLCompressedTextureATC::supported(*this)) |
| 1408 | result.append("WEBKIT_WEBGL_compressed_texture_atc"_s ); |
| 1409 | if (WebGLCompressedTexturePVRTC::supported(*this)) |
| 1410 | result.append("WEBKIT_WEBGL_compressed_texture_pvrtc"_s ); |
| 1411 | if (WebGLCompressedTextureS3TC::supported(*this)) |
| 1412 | result.append("WEBGL_compressed_texture_s3tc"_s ); |
| 1413 | if (WebGLCompressedTextureASTC::supported(*this)) |
| 1414 | result.append("WEBGL_compressed_texture_astc"_s ); |
| 1415 | if (WebGLDepthTexture::supported(*graphicsContext3D())) |
| 1416 | result.append("WEBGL_depth_texture"_s ); |
| 1417 | result.append("WEBGL_lose_context"_s ); |
| 1418 | if (extensions.supports("GL_ANGLE_translated_shader_source"_s )) |
| 1419 | result.append("WEBGL_debug_shaders"_s ); |
| 1420 | result.append("WEBGL_debug_renderer_info"_s ); |
| 1421 | |
| 1422 | return result; |
| 1423 | } |
| 1424 | |
| 1425 | static bool validateDefaultFramebufferAttachment(GC3Denum& attachment) |
| 1426 | { |
| 1427 | switch (attachment) { |
| 1428 | case GraphicsContext3D::BACK: |
| 1429 | // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
| 1430 | attachment = GraphicsContext3D::COLOR_ATTACHMENT0; |
| 1431 | return true; |
| 1432 | case GraphicsContext3D::DEPTH: |
| 1433 | case GraphicsContext3D::STENCIL: |
| 1434 | return true; |
| 1435 | } |
| 1436 | |
| 1437 | return false; |
| 1438 | } |
| 1439 | |
| 1440 | WebGLAny WebGL2RenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname) |
| 1441 | { |
| 1442 | const char* functionName = "getFramebufferAttachmentParameter" ; |
| 1443 | if (isContextLostOrPending() || !validateFramebufferTarget(functionName, target)) |
| 1444 | return nullptr; |
| 1445 | |
| 1446 | auto targetFramebuffer = (target == GraphicsContext3D::READ_FRAMEBUFFER) ? m_readFramebufferBinding : m_framebufferBinding; |
| 1447 | |
| 1448 | if (!targetFramebuffer) { |
| 1449 | // OpenGL ES 3: Default framebuffer is bound. |
| 1450 | if (!validateDefaultFramebufferAttachment(attachment)) { |
| 1451 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment" ); |
| 1452 | return nullptr; |
| 1453 | } |
| 1454 | GC3Dint value = 0; |
| 1455 | m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| 1456 | return value; |
| 1457 | } |
| 1458 | if (!validateNonDefaultFramebufferAttachment(functionName, attachment)) |
| 1459 | return nullptr; |
| 1460 | |
| 1461 | auto object = makeRefPtr(targetFramebuffer->getAttachmentObject(attachment)); |
| 1462 | if (!object) { |
| 1463 | if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
| 1464 | return static_cast<unsigned>(GraphicsContext3D::NONE); |
| 1465 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid parameter name" ); |
| 1466 | return nullptr; |
| 1467 | } |
| 1468 | |
| 1469 | switch (pname) { |
| 1470 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
| 1471 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
| 1472 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
| 1473 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
| 1474 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
| 1475 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
| 1476 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: { |
| 1477 | GC3Dint value = 0; |
| 1478 | m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| 1479 | return value; |
| 1480 | } |
| 1481 | } |
| 1482 | |
| 1483 | if (object->isTexture()) { |
| 1484 | switch (pname) { |
| 1485 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| 1486 | return static_cast<unsigned>(GraphicsContext3D::TEXTURE); |
| 1487 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| 1488 | return makeRefPtr(reinterpret_cast<WebGLTexture&>(*object)); |
| 1489 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| 1490 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| 1491 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: { |
| 1492 | GC3Dint value = 0; |
| 1493 | m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| 1494 | return value; |
| 1495 | } |
| 1496 | default: |
| 1497 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid parameter name for texture attachment" ); |
| 1498 | return nullptr; |
| 1499 | } |
| 1500 | } else { |
| 1501 | ASSERT(object->isRenderbuffer()); |
| 1502 | switch (pname) { |
| 1503 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| 1504 | return static_cast<unsigned>(GraphicsContext3D::RENDERBUFFER); |
| 1505 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| 1506 | return makeRefPtr(reinterpret_cast<WebGLRenderbuffer&>(*object)); |
| 1507 | case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : { |
| 1508 | auto& renderBuffer = reinterpret_cast<WebGLRenderbuffer&>(*object); |
| 1509 | auto format = renderBuffer.getInternalFormat(); |
| 1510 | if (format == GraphicsContext3D::SRGB8_ALPHA8 |
| 1511 | || format == GraphicsContext3D::COMPRESSED_SRGB8_ETC2 |
| 1512 | || format == GraphicsContext3D::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
| 1513 | || format == GraphicsContext3D::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) { |
| 1514 | return static_cast<unsigned>(GraphicsContext3D::SRGB); |
| 1515 | } |
| 1516 | return static_cast<unsigned>(GraphicsContext3D::LINEAR); |
| 1517 | } |
| 1518 | default: |
| 1519 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid parameter name for renderbuffer attachment" ); |
| 1520 | return nullptr; |
| 1521 | } |
| 1522 | } |
| 1523 | } |
| 1524 | |
| 1525 | bool WebGL2RenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment) |
| 1526 | { |
| 1527 | return validateFramebufferTarget(functionName, target) && validateNonDefaultFramebufferAttachment(functionName, attachment); |
| 1528 | } |
| 1529 | |
| 1530 | bool WebGL2RenderingContext::validateFramebufferTarget(const char* functionName, GC3Denum target) |
| 1531 | { |
| 1532 | switch (target) { |
| 1533 | case GraphicsContext3D::FRAMEBUFFER: |
| 1534 | case GraphicsContext3D::DRAW_FRAMEBUFFER: |
| 1535 | case GraphicsContext3D::READ_FRAMEBUFFER: |
| 1536 | return true; |
| 1537 | } |
| 1538 | |
| 1539 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target" ); |
| 1540 | return false; |
| 1541 | } |
| 1542 | |
| 1543 | bool WebGL2RenderingContext::validateNonDefaultFramebufferAttachment(const char* functionName, GC3Denum attachment) |
| 1544 | { |
| 1545 | switch (attachment) { |
| 1546 | case GraphicsContext3D::DEPTH_ATTACHMENT: |
| 1547 | case GraphicsContext3D::STENCIL_ATTACHMENT: |
| 1548 | case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| 1549 | return true; |
| 1550 | default: |
| 1551 | if (attachment >= GraphicsContext3D::COLOR_ATTACHMENT0 && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + getMaxColorAttachments())) |
| 1552 | return true; |
| 1553 | } |
| 1554 | |
| 1555 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment" ); |
| 1556 | return false; |
| 1557 | } |
| 1558 | |
| 1559 | GC3Dint WebGL2RenderingContext::getMaxDrawBuffers() |
| 1560 | { |
| 1561 | if (!m_maxDrawBuffers) |
| 1562 | m_context->getIntegerv(GraphicsContext3D::MAX_DRAW_BUFFERS, &m_maxDrawBuffers); |
| 1563 | return m_maxDrawBuffers; |
| 1564 | } |
| 1565 | |
| 1566 | GC3Dint WebGL2RenderingContext::getMaxColorAttachments() |
| 1567 | { |
| 1568 | // DrawBuffers requires MAX_COLOR_ATTACHMENTS == MAX_DRAW_BUFFERS |
| 1569 | if (!m_maxColorAttachments) |
| 1570 | m_context->getIntegerv(GraphicsContext3D::MAX_DRAW_BUFFERS, &m_maxColorAttachments); |
| 1571 | return m_maxColorAttachments; |
| 1572 | } |
| 1573 | |
| 1574 | void WebGL2RenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) |
| 1575 | { |
| 1576 | if (isContextLostOrPending()) |
| 1577 | return; |
| 1578 | if (target != GraphicsContext3D::RENDERBUFFER) { |
| 1579 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid target" ); |
| 1580 | return; |
| 1581 | } |
| 1582 | if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
| 1583 | synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage" , "no bound renderbuffer" ); |
| 1584 | return; |
| 1585 | } |
| 1586 | if (!validateSize("renderbufferStorage" , width, height)) |
| 1587 | return; |
| 1588 | switch (internalformat) { |
| 1589 | case GraphicsContext3D::DEPTH_COMPONENT16: |
| 1590 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
| 1591 | case GraphicsContext3D::DEPTH_COMPONENT24: |
| 1592 | case GraphicsContext3D::RGBA32I: |
| 1593 | case GraphicsContext3D::RGBA32UI: |
| 1594 | case GraphicsContext3D::RGBA16I: |
| 1595 | case GraphicsContext3D::RGBA16UI: |
| 1596 | case GraphicsContext3D::RGBA8: |
| 1597 | case GraphicsContext3D::RGBA8I: |
| 1598 | case GraphicsContext3D::RGBA8UI: |
| 1599 | case GraphicsContext3D::RGB10_A2: |
| 1600 | case GraphicsContext3D::RGB10_A2UI: |
| 1601 | case GraphicsContext3D::RGBA4: |
| 1602 | case GraphicsContext3D::RG32I: |
| 1603 | case GraphicsContext3D::RG32UI: |
| 1604 | case GraphicsContext3D::RG16I: |
| 1605 | case GraphicsContext3D::RG16UI: |
| 1606 | case GraphicsContext3D::RG8: |
| 1607 | case GraphicsContext3D::RG8I: |
| 1608 | case GraphicsContext3D::RG8UI: |
| 1609 | case GraphicsContext3D::R32I: |
| 1610 | case GraphicsContext3D::R32UI: |
| 1611 | case GraphicsContext3D::R16I: |
| 1612 | case GraphicsContext3D::R16UI: |
| 1613 | case GraphicsContext3D::R8: |
| 1614 | case GraphicsContext3D::R8I: |
| 1615 | case GraphicsContext3D::R8UI: |
| 1616 | case GraphicsContext3D::RGB5_A1: |
| 1617 | case GraphicsContext3D::RGB565: |
| 1618 | case GraphicsContext3D::RGB8: |
| 1619 | case GraphicsContext3D::STENCIL_INDEX8: |
| 1620 | case GraphicsContext3D::SRGB8_ALPHA8: |
| 1621 | m_context->renderbufferStorage(target, internalformat, width, height); |
| 1622 | m_renderbufferBinding->setInternalFormat(internalformat); |
| 1623 | m_renderbufferBinding->setIsValid(true); |
| 1624 | m_renderbufferBinding->setSize(width, height); |
| 1625 | break; |
| 1626 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
| 1627 | case GraphicsContext3D::DEPTH24_STENCIL8: |
| 1628 | if (!isDepthStencilSupported()) { |
| 1629 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid internalformat" ); |
| 1630 | return; |
| 1631 | } |
| 1632 | m_context->renderbufferStorage(target, internalformat, width, height); |
| 1633 | m_renderbufferBinding->setSize(width, height); |
| 1634 | m_renderbufferBinding->setIsValid(isDepthStencilSupported()); |
| 1635 | m_renderbufferBinding->setInternalFormat(internalformat); |
| 1636 | break; |
| 1637 | default: |
| 1638 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage" , "invalid internalformat" ); |
| 1639 | return; |
| 1640 | } |
| 1641 | applyStencilTest(); |
| 1642 | } |
| 1643 | |
| 1644 | void WebGL2RenderingContext::hint(GC3Denum target, GC3Denum mode) |
| 1645 | { |
| 1646 | if (isContextLostOrPending()) |
| 1647 | return; |
| 1648 | bool isValid = false; |
| 1649 | switch (target) { |
| 1650 | case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| 1651 | case GraphicsContext3D::FRAGMENT_SHADER_DERIVATIVE_HINT: |
| 1652 | isValid = true; |
| 1653 | break; |
| 1654 | } |
| 1655 | if (!isValid) { |
| 1656 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint" , "invalid target" ); |
| 1657 | return; |
| 1658 | } |
| 1659 | m_context->hint(target, mode); |
| 1660 | } |
| 1661 | |
| 1662 | GC3Denum WebGL2RenderingContext::baseInternalFormatFromInternalFormat(GC3Denum internalformat) |
| 1663 | { |
| 1664 | // Handles sized, unsized, and compressed internal formats. |
| 1665 | switch (internalformat) { |
| 1666 | case GraphicsContext3D::R8: |
| 1667 | case GraphicsContext3D::R8_SNORM: |
| 1668 | case GraphicsContext3D::R16F: |
| 1669 | case GraphicsContext3D::R32F: |
| 1670 | case GraphicsContext3D::COMPRESSED_R11_EAC: |
| 1671 | case GraphicsContext3D::COMPRESSED_SIGNED_R11_EAC: |
| 1672 | return GraphicsContext3D::RED; |
| 1673 | case GraphicsContext3D::R8I: |
| 1674 | case GraphicsContext3D::R8UI: |
| 1675 | case GraphicsContext3D::R16I: |
| 1676 | case GraphicsContext3D::R16UI: |
| 1677 | case GraphicsContext3D::R32I: |
| 1678 | case GraphicsContext3D::R32UI: |
| 1679 | return GraphicsContext3D::RED_INTEGER; |
| 1680 | case GraphicsContext3D::RG8: |
| 1681 | case GraphicsContext3D::RG8_SNORM: |
| 1682 | case GraphicsContext3D::RG16F: |
| 1683 | case GraphicsContext3D::RG32F: |
| 1684 | case GraphicsContext3D::COMPRESSED_RG11_EAC: |
| 1685 | case GraphicsContext3D::COMPRESSED_SIGNED_RG11_EAC: |
| 1686 | return GraphicsContext3D::RG; |
| 1687 | case GraphicsContext3D::RG8I: |
| 1688 | case GraphicsContext3D::RG8UI: |
| 1689 | case GraphicsContext3D::RG16I: |
| 1690 | case GraphicsContext3D::RG16UI: |
| 1691 | case GraphicsContext3D::RG32I: |
| 1692 | case GraphicsContext3D::RG32UI: |
| 1693 | return GraphicsContext3D::RG_INTEGER; |
| 1694 | case GraphicsContext3D::RGB8: |
| 1695 | case GraphicsContext3D::RGB8_SNORM: |
| 1696 | case GraphicsContext3D::RGB565: |
| 1697 | case GraphicsContext3D::SRGB8: |
| 1698 | case GraphicsContext3D::RGB16F: |
| 1699 | case GraphicsContext3D::RGB32F: |
| 1700 | case GraphicsContext3D::RGB: |
| 1701 | case GraphicsContext3D::COMPRESSED_RGB8_ETC2: |
| 1702 | case GraphicsContext3D::COMPRESSED_SRGB8_ETC2: |
| 1703 | return GraphicsContext3D::RGB; |
| 1704 | case GraphicsContext3D::RGB8I: |
| 1705 | case GraphicsContext3D::RGB8UI: |
| 1706 | case GraphicsContext3D::RGB16I: |
| 1707 | case GraphicsContext3D::RGB16UI: |
| 1708 | case GraphicsContext3D::RGB32I: |
| 1709 | case GraphicsContext3D::RGB32UI: |
| 1710 | return GraphicsContext3D::RGB_INTEGER; |
| 1711 | case GraphicsContext3D::RGBA4: |
| 1712 | case GraphicsContext3D::RGB5_A1: |
| 1713 | case GraphicsContext3D::RGBA8: |
| 1714 | case GraphicsContext3D::RGBA8_SNORM: |
| 1715 | case GraphicsContext3D::RGB10_A2: |
| 1716 | case GraphicsContext3D::SRGB8_ALPHA8: |
| 1717 | case GraphicsContext3D::RGBA16F: |
| 1718 | case GraphicsContext3D::RGBA32F: |
| 1719 | case GraphicsContext3D::RGBA: |
| 1720 | case GraphicsContext3D::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| 1721 | case GraphicsContext3D::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: |
| 1722 | case GraphicsContext3D::COMPRESSED_RGBA8_ETC2_EAC: |
| 1723 | case GraphicsContext3D::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: |
| 1724 | return GraphicsContext3D::RGBA; |
| 1725 | case GraphicsContext3D::RGBA8I: |
| 1726 | case GraphicsContext3D::RGBA8UI: |
| 1727 | case GraphicsContext3D::RGB10_A2UI: |
| 1728 | case GraphicsContext3D::RGBA16I: |
| 1729 | case GraphicsContext3D::RGBA16UI: |
| 1730 | case GraphicsContext3D::RGBA32I: |
| 1731 | case GraphicsContext3D::RGBA32UI: |
| 1732 | return GraphicsContext3D::RGBA_INTEGER; |
| 1733 | case GraphicsContext3D::DEPTH_COMPONENT16: |
| 1734 | case GraphicsContext3D::DEPTH_COMPONENT24: |
| 1735 | case GraphicsContext3D::DEPTH_COMPONENT32F: |
| 1736 | return GraphicsContext3D::DEPTH_COMPONENT; |
| 1737 | case GraphicsContext3D::DEPTH24_STENCIL8: |
| 1738 | case GraphicsContext3D::DEPTH32F_STENCIL8: |
| 1739 | return GraphicsContext3D::DEPTH_STENCIL; |
| 1740 | case GraphicsContext3D::LUMINANCE: |
| 1741 | case GraphicsContext3D::LUMINANCE_ALPHA: |
| 1742 | case GraphicsContext3D::ALPHA: |
| 1743 | return internalformat; |
| 1744 | default: |
| 1745 | ASSERT_NOT_REACHED(); |
| 1746 | return GraphicsContext3D::NONE; |
| 1747 | } |
| 1748 | } |
| 1749 | |
| 1750 | bool WebGL2RenderingContext::isIntegerFormat(GC3Denum internalformat) |
| 1751 | { |
| 1752 | switch (baseInternalFormatFromInternalFormat(internalformat)) { |
| 1753 | case GraphicsContext3D::RED_INTEGER: |
| 1754 | case GraphicsContext3D::RG_INTEGER: |
| 1755 | case GraphicsContext3D::RGB_INTEGER: |
| 1756 | case GraphicsContext3D::RGBA_INTEGER: |
| 1757 | return true; |
| 1758 | } |
| 1759 | return false; |
| 1760 | } |
| 1761 | |
| 1762 | WebGLAny WebGL2RenderingContext::getParameter(GC3Denum pname) |
| 1763 | { |
| 1764 | if (isContextLostOrPending()) |
| 1765 | return nullptr; |
| 1766 | switch (pname) { |
| 1767 | case GraphicsContext3D::ACTIVE_TEXTURE: |
| 1768 | return getUnsignedIntParameter(pname); |
| 1769 | case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
| 1770 | return getWebGLFloatArrayParameter(pname); |
| 1771 | case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
| 1772 | return getWebGLFloatArrayParameter(pname); |
| 1773 | case GraphicsContext3D::ALPHA_BITS: |
| 1774 | return getIntParameter(pname); |
| 1775 | case GraphicsContext3D::ARRAY_BUFFER_BINDING: |
| 1776 | return m_boundArrayBuffer; |
| 1777 | case GraphicsContext3D::BLEND: |
| 1778 | return getBooleanParameter(pname); |
| 1779 | case GraphicsContext3D::BLEND_COLOR: |
| 1780 | return getWebGLFloatArrayParameter(pname); |
| 1781 | case GraphicsContext3D::BLEND_DST_ALPHA: |
| 1782 | return getUnsignedIntParameter(pname); |
| 1783 | case GraphicsContext3D::BLEND_DST_RGB: |
| 1784 | return getUnsignedIntParameter(pname); |
| 1785 | case GraphicsContext3D::BLEND_EQUATION_ALPHA: |
| 1786 | return getUnsignedIntParameter(pname); |
| 1787 | case GraphicsContext3D::BLEND_EQUATION_RGB: |
| 1788 | return getUnsignedIntParameter(pname); |
| 1789 | case GraphicsContext3D::BLEND_SRC_ALPHA: |
| 1790 | return getUnsignedIntParameter(pname); |
| 1791 | case GraphicsContext3D::BLEND_SRC_RGB: |
| 1792 | return getUnsignedIntParameter(pname); |
| 1793 | case GraphicsContext3D::BLUE_BITS: |
| 1794 | return getIntParameter(pname); |
| 1795 | case GraphicsContext3D::COLOR_CLEAR_VALUE: |
| 1796 | return getWebGLFloatArrayParameter(pname); |
| 1797 | case GraphicsContext3D::COLOR_WRITEMASK: |
| 1798 | return getBooleanArrayParameter(pname); |
| 1799 | case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: |
| 1800 | return Uint32Array::tryCreate(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()); |
| 1801 | case GraphicsContext3D::CULL_FACE: |
| 1802 | return getBooleanParameter(pname); |
| 1803 | case GraphicsContext3D::CULL_FACE_MODE: |
| 1804 | return getUnsignedIntParameter(pname); |
| 1805 | case GraphicsContext3D::CURRENT_PROGRAM: |
| 1806 | return m_currentProgram; |
| 1807 | case GraphicsContext3D::DEPTH_BITS: |
| 1808 | if (!m_framebufferBinding && !m_attributes.depth) |
| 1809 | return 0; |
| 1810 | return getIntParameter(pname); |
| 1811 | case GraphicsContext3D::DEPTH_CLEAR_VALUE: |
| 1812 | return getFloatParameter(pname); |
| 1813 | case GraphicsContext3D::DEPTH_FUNC: |
| 1814 | return getUnsignedIntParameter(pname); |
| 1815 | case GraphicsContext3D::DEPTH_RANGE: |
| 1816 | return getWebGLFloatArrayParameter(pname); |
| 1817 | case GraphicsContext3D::DEPTH_TEST: |
| 1818 | return getBooleanParameter(pname); |
| 1819 | case GraphicsContext3D::DEPTH_WRITEMASK: |
| 1820 | return getBooleanParameter(pname); |
| 1821 | case GraphicsContext3D::DITHER: |
| 1822 | return getBooleanParameter(pname); |
| 1823 | case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: |
| 1824 | return makeRefPtr(m_boundVertexArrayObject->getElementArrayBuffer()); |
| 1825 | case GraphicsContext3D::FRAMEBUFFER_BINDING: |
| 1826 | return m_framebufferBinding; |
| 1827 | case GraphicsContext3D::FRONT_FACE: |
| 1828 | return getUnsignedIntParameter(pname); |
| 1829 | case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| 1830 | return getUnsignedIntParameter(pname); |
| 1831 | case GraphicsContext3D::GREEN_BITS: |
| 1832 | return getIntParameter(pname); |
| 1833 | case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1834 | return getIntParameter(pname); |
| 1835 | case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE: |
| 1836 | return getIntParameter(pname); |
| 1837 | case GraphicsContext3D::LINE_WIDTH: |
| 1838 | return getFloatParameter(pname); |
| 1839 | case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1840 | return getIntParameter(pname); |
| 1841 | case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1842 | return getIntParameter(pname); |
| 1843 | case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1844 | return getIntParameter(pname); |
| 1845 | case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: |
| 1846 | return getIntParameter(pname); |
| 1847 | case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: |
| 1848 | return getIntParameter(pname); |
| 1849 | case GraphicsContext3D::MAX_TEXTURE_SIZE: |
| 1850 | return getIntParameter(pname); |
| 1851 | case GraphicsContext3D::MAX_VARYING_VECTORS: |
| 1852 | return getIntParameter(pname); |
| 1853 | case GraphicsContext3D::MAX_VERTEX_ATTRIBS: |
| 1854 | return getIntParameter(pname); |
| 1855 | case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1856 | return getIntParameter(pname); |
| 1857 | case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: |
| 1858 | return getIntParameter(pname); |
| 1859 | case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
| 1860 | return getWebGLIntArrayParameter(pname); |
| 1861 | case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: |
| 1862 | return getIntParameter(pname); |
| 1863 | case GraphicsContext3D::PACK_ALIGNMENT: |
| 1864 | return getIntParameter(pname); |
| 1865 | case GraphicsContext3D::POLYGON_OFFSET_FACTOR: |
| 1866 | return getFloatParameter(pname); |
| 1867 | case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| 1868 | return getBooleanParameter(pname); |
| 1869 | case GraphicsContext3D::POLYGON_OFFSET_UNITS: |
| 1870 | return getFloatParameter(pname); |
| 1871 | case GraphicsContext3D::RED_BITS: |
| 1872 | return getIntParameter(pname); |
| 1873 | case GraphicsContext3D::RENDERBUFFER_BINDING: |
| 1874 | return m_renderbufferBinding; |
| 1875 | case GraphicsContext3D::RENDERER: |
| 1876 | return "WebKit WebGL"_str ; |
| 1877 | case GraphicsContext3D::SAMPLE_BUFFERS: |
| 1878 | return getIntParameter(pname); |
| 1879 | case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: |
| 1880 | return getBooleanParameter(pname); |
| 1881 | case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: |
| 1882 | return getFloatParameter(pname); |
| 1883 | case GraphicsContext3D::SAMPLES: |
| 1884 | return getIntParameter(pname); |
| 1885 | case GraphicsContext3D::SCISSOR_BOX: |
| 1886 | return getWebGLIntArrayParameter(pname); |
| 1887 | case GraphicsContext3D::SCISSOR_TEST: |
| 1888 | return getBooleanParameter(pname); |
| 1889 | case GraphicsContext3D::SHADING_LANGUAGE_VERSION: |
| 1890 | return "WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")" ; |
| 1891 | case GraphicsContext3D::STENCIL_BACK_FAIL: |
| 1892 | return getUnsignedIntParameter(pname); |
| 1893 | case GraphicsContext3D::STENCIL_BACK_FUNC: |
| 1894 | return getUnsignedIntParameter(pname); |
| 1895 | case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1896 | return getUnsignedIntParameter(pname); |
| 1897 | case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: |
| 1898 | return getUnsignedIntParameter(pname); |
| 1899 | case GraphicsContext3D::STENCIL_BACK_REF: |
| 1900 | return getIntParameter(pname); |
| 1901 | case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: |
| 1902 | return getUnsignedIntParameter(pname); |
| 1903 | case GraphicsContext3D::STENCIL_BACK_WRITEMASK: |
| 1904 | return getUnsignedIntParameter(pname); |
| 1905 | case GraphicsContext3D::STENCIL_BITS: |
| 1906 | if (!m_framebufferBinding && !m_attributes.stencil) |
| 1907 | return 0; |
| 1908 | return getIntParameter(pname); |
| 1909 | case GraphicsContext3D::STENCIL_CLEAR_VALUE: |
| 1910 | return getIntParameter(pname); |
| 1911 | case GraphicsContext3D::STENCIL_FAIL: |
| 1912 | return getUnsignedIntParameter(pname); |
| 1913 | case GraphicsContext3D::STENCIL_FUNC: |
| 1914 | return getUnsignedIntParameter(pname); |
| 1915 | case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: |
| 1916 | return getUnsignedIntParameter(pname); |
| 1917 | case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: |
| 1918 | return getUnsignedIntParameter(pname); |
| 1919 | case GraphicsContext3D::STENCIL_REF: |
| 1920 | return getIntParameter(pname); |
| 1921 | case GraphicsContext3D::STENCIL_TEST: |
| 1922 | return getBooleanParameter(pname); |
| 1923 | case GraphicsContext3D::STENCIL_VALUE_MASK: |
| 1924 | return getUnsignedIntParameter(pname); |
| 1925 | case GraphicsContext3D::STENCIL_WRITEMASK: |
| 1926 | return getUnsignedIntParameter(pname); |
| 1927 | case GraphicsContext3D::SUBPIXEL_BITS: |
| 1928 | return getIntParameter(pname); |
| 1929 | case GraphicsContext3D::TEXTURE_BINDING_2D: |
| 1930 | return m_textureUnits[m_activeTextureUnit].texture2DBinding; |
| 1931 | case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: |
| 1932 | return m_textureUnits[m_activeTextureUnit].textureCubeMapBinding; |
| 1933 | case GraphicsContext3D::UNPACK_ALIGNMENT: |
| 1934 | return getIntParameter(pname); |
| 1935 | case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
| 1936 | return m_unpackFlipY; |
| 1937 | case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
| 1938 | return m_unpackPremultiplyAlpha; |
| 1939 | case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
| 1940 | return m_unpackColorspaceConversion; |
| 1941 | case GraphicsContext3D::VENDOR: |
| 1942 | return "WebKit"_str ; |
| 1943 | case GraphicsContext3D::VERSION: |
| 1944 | return "WebGL 2.0"_str ; |
| 1945 | case GraphicsContext3D::VIEWPORT: |
| 1946 | return getWebGLIntArrayParameter(pname); |
| 1947 | case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: |
| 1948 | if (m_webglDebugRendererInfo) { |
| 1949 | #if PLATFORM(IOS_FAMILY) |
| 1950 | return "Apple GPU"_str ; |
| 1951 | #else |
| 1952 | return m_context->getString(GraphicsContext3D::RENDERER); |
| 1953 | #endif |
| 1954 | } |
| 1955 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter" , "invalid parameter name, WEBGL_debug_renderer_info not enabled" ); |
| 1956 | return nullptr; |
| 1957 | case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: |
| 1958 | if (m_webglDebugRendererInfo) |
| 1959 | return m_context->getString(GraphicsContext3D::VENDOR); |
| 1960 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter" , "invalid parameter name, WEBGL_debug_renderer_info not enabled" ); |
| 1961 | return nullptr; |
| 1962 | case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
| 1963 | if (m_extTextureFilterAnisotropic) |
| 1964 | return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT); |
| 1965 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter" , "invalid parameter name, EXT_texture_filter_anisotropic not enabled" ); |
| 1966 | return nullptr; |
| 1967 | case GraphicsContext3D::FRAGMENT_SHADER_DERIVATIVE_HINT: |
| 1968 | return getIntParameter(pname); |
| 1969 | case GraphicsContext3D::MAX_3D_TEXTURE_SIZE: |
| 1970 | return getIntParameter(pname); |
| 1971 | case GraphicsContext3D::MAX_ARRAY_TEXTURE_LAYERS: |
| 1972 | return getIntParameter(pname); |
| 1973 | case GraphicsContext3D::MAX_COLOR_ATTACHMENTS: |
| 1974 | return getIntParameter(pname); |
| 1975 | case GraphicsContext3D::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
| 1976 | return getInt64Parameter(pname); |
| 1977 | case GraphicsContext3D::MAX_COMBINED_UNIFORM_BLOCKS: |
| 1978 | return getIntParameter(pname); |
| 1979 | case GraphicsContext3D::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
| 1980 | return getInt64Parameter(pname); |
| 1981 | case GraphicsContext3D::MAX_DRAW_BUFFERS: |
| 1982 | return getIntParameter(pname); |
| 1983 | case GraphicsContext3D::MAX_ELEMENT_INDEX: |
| 1984 | return getInt64Parameter(pname); |
| 1985 | case GraphicsContext3D::MAX_ELEMENTS_INDICES: |
| 1986 | return getIntParameter(pname); |
| 1987 | case GraphicsContext3D::MAX_ELEMENTS_VERTICES: |
| 1988 | return getIntParameter(pname); |
| 1989 | case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| 1990 | return getIntParameter(pname); |
| 1991 | case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_BLOCKS: |
| 1992 | return getIntParameter(pname); |
| 1993 | case GraphicsContext3D::MAX_PROGRAM_TEXEL_OFFSET: |
| 1994 | return getIntParameter(pname); |
| 1995 | case GraphicsContext3D::MAX_SAMPLES: |
| 1996 | return getIntParameter(pname); |
| 1997 | case GraphicsContext3D::MAX_SERVER_WAIT_TIMEOUT: |
| 1998 | return getInt64Parameter(pname); |
| 1999 | case GraphicsContext3D::MAX_TEXTURE_LOD_BIAS: |
| 2000 | return getIntParameter(pname); |
| 2001 | case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| 2002 | return getIntParameter(pname); |
| 2003 | case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| 2004 | return getIntParameter(pname); |
| 2005 | case GraphicsContext3D::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| 2006 | return getIntParameter(pname); |
| 2007 | case GraphicsContext3D::MAX_UNIFORM_BLOCK_SIZE: |
| 2008 | return getInt64Parameter(pname); |
| 2009 | case GraphicsContext3D::MAX_UNIFORM_BUFFER_BINDINGS: |
| 2010 | return getIntParameter(pname); |
| 2011 | case GraphicsContext3D::MAX_VARYING_COMPONENTS: |
| 2012 | return getIntParameter(pname); |
| 2013 | case GraphicsContext3D::MAX_VERTEX_OUTPUT_COMPONENTS: |
| 2014 | return getIntParameter(pname); |
| 2015 | case GraphicsContext3D::MAX_VERTEX_UNIFORM_BLOCKS: |
| 2016 | return getIntParameter(pname); |
| 2017 | case GraphicsContext3D::MAX_VERTEX_UNIFORM_COMPONENTS: |
| 2018 | return getIntParameter(pname); |
| 2019 | case GraphicsContext3D::MIN_PROGRAM_TEXEL_OFFSET: |
| 2020 | return getIntParameter(pname); |
| 2021 | case GraphicsContext3D::PACK_ROW_LENGTH: |
| 2022 | return getIntParameter(pname); |
| 2023 | case GraphicsContext3D::PACK_SKIP_PIXELS: |
| 2024 | return getIntParameter(pname); |
| 2025 | case GraphicsContext3D::PACK_SKIP_ROWS: |
| 2026 | return getIntParameter(pname); |
| 2027 | case GraphicsContext3D::UNPACK_IMAGE_HEIGHT: |
| 2028 | return getIntParameter(pname); |
| 2029 | case GraphicsContext3D::UNPACK_ROW_LENGTH: |
| 2030 | return getIntParameter(pname); |
| 2031 | case GraphicsContext3D::UNPACK_SKIP_IMAGES: |
| 2032 | return getIntParameter(pname); |
| 2033 | case GraphicsContext3D::UNPACK_SKIP_PIXELS: |
| 2034 | return getIntParameter(pname); |
| 2035 | case GraphicsContext3D::UNPACK_SKIP_ROWS: |
| 2036 | return getIntParameter(pname); |
| 2037 | case GraphicsContext3D::RASTERIZER_DISCARD: |
| 2038 | return getBooleanParameter(pname); |
| 2039 | case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: |
| 2040 | return getBooleanParameter(pname); |
| 2041 | case GraphicsContext3D::SAMPLE_COVERAGE: |
| 2042 | return getBooleanParameter(pname); |
| 2043 | case GraphicsContext3D::TRANSFORM_FEEDBACK_ACTIVE: |
| 2044 | return getBooleanParameter(pname); |
| 2045 | case GraphicsContext3D::TRANSFORM_FEEDBACK_PAUSED: |
| 2046 | return getBooleanParameter(pname); |
| 2047 | case GraphicsContext3D::UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| 2048 | return getIntParameter(pname); |
| 2049 | case GraphicsContext3D::VERTEX_ARRAY_BINDING: |
| 2050 | if (m_boundVertexArrayObject->isDefaultObject()) |
| 2051 | return nullptr; |
| 2052 | return makeRefPtr(static_cast<WebGLVertexArrayObject&>(*m_boundVertexArrayObject)); |
| 2053 | case GraphicsContext3D::DRAW_BUFFER0: |
| 2054 | case GraphicsContext3D::DRAW_BUFFER1: |
| 2055 | case GraphicsContext3D::DRAW_BUFFER2: |
| 2056 | case GraphicsContext3D::DRAW_BUFFER3: |
| 2057 | case GraphicsContext3D::DRAW_BUFFER4: |
| 2058 | case GraphicsContext3D::DRAW_BUFFER5: |
| 2059 | case GraphicsContext3D::DRAW_BUFFER6: |
| 2060 | case GraphicsContext3D::DRAW_BUFFER7: |
| 2061 | case GraphicsContext3D::DRAW_BUFFER8: |
| 2062 | case GraphicsContext3D::DRAW_BUFFER9: |
| 2063 | case GraphicsContext3D::DRAW_BUFFER10: |
| 2064 | case GraphicsContext3D::DRAW_BUFFER11: |
| 2065 | case GraphicsContext3D::DRAW_BUFFER12: |
| 2066 | case GraphicsContext3D::DRAW_BUFFER13: |
| 2067 | case GraphicsContext3D::DRAW_BUFFER14: |
| 2068 | case GraphicsContext3D::DRAW_BUFFER15: |
| 2069 | if (m_framebufferBinding) |
| 2070 | return m_framebufferBinding->getDrawBuffer(pname); |
| 2071 | return m_backDrawBuffer; // emulated backbuffer |
| 2072 | case GraphicsContext3D::READ_FRAMEBUFFER_BINDING: |
| 2073 | return m_readFramebufferBinding; |
| 2074 | case GraphicsContext3D::COPY_READ_BUFFER: |
| 2075 | case GraphicsContext3D::COPY_WRITE_BUFFER: |
| 2076 | case GraphicsContext3D::PIXEL_PACK_BUFFER_BINDING: |
| 2077 | case GraphicsContext3D::PIXEL_UNPACK_BUFFER_BINDING: |
| 2078 | case GraphicsContext3D::READ_BUFFER: |
| 2079 | case GraphicsContext3D::SAMPLER_BINDING: |
| 2080 | case GraphicsContext3D::TEXTURE_BINDING_2D_ARRAY: |
| 2081 | case GraphicsContext3D::TEXTURE_BINDING_3D: |
| 2082 | case GraphicsContext3D::TRANSFORM_FEEDBACK_BUFFER_BINDING: |
| 2083 | case GraphicsContext3D::UNIFORM_BUFFER_BINDING: |
| 2084 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter" , "parameter name not yet supported" ); |
| 2085 | return nullptr; |
| 2086 | default: |
| 2087 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter" , "invalid parameter name" ); |
| 2088 | return nullptr; |
| 2089 | } |
| 2090 | } |
| 2091 | |
| 2092 | bool WebGL2RenderingContext::validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired) |
| 2093 | { |
| 2094 | // Performs conservative validation by caching a maximum index of |
| 2095 | // the given type per element array buffer. If all of the bound |
| 2096 | // array buffers have enough elements to satisfy that maximum |
| 2097 | // index, skips the expensive per-draw-call iteration in |
| 2098 | // validateIndexArrayPrecise. |
| 2099 | |
| 2100 | RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
| 2101 | |
| 2102 | if (!elementArrayBuffer) |
| 2103 | return false; |
| 2104 | |
| 2105 | GC3Dsizeiptr numElements = elementArrayBuffer->byteLength(); |
| 2106 | // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative. |
| 2107 | if (!numElements) |
| 2108 | return false; |
| 2109 | auto buffer = elementArrayBuffer->elementArrayBuffer(); |
| 2110 | ASSERT(buffer); |
| 2111 | |
| 2112 | Optional<unsigned> maxIndex = elementArrayBuffer->getCachedMaxIndex(type); |
| 2113 | if (!maxIndex) { |
| 2114 | // Compute the maximum index in the entire buffer for the given type of index. |
| 2115 | switch (type) { |
| 2116 | case GraphicsContext3D::UNSIGNED_BYTE: |
| 2117 | maxIndex = getMaxIndex<GC3Dubyte>(buffer, 0, numElements); |
| 2118 | break; |
| 2119 | case GraphicsContext3D::UNSIGNED_SHORT: |
| 2120 | maxIndex = getMaxIndex<GC3Dushort>(buffer, 0, numElements / sizeof(GC3Dushort)); |
| 2121 | break; |
| 2122 | case GraphicsContext3D::UNSIGNED_INT: |
| 2123 | maxIndex = getMaxIndex<GC3Duint>(buffer, 0, numElements / sizeof(GC3Duint)); |
| 2124 | break; |
| 2125 | default: |
| 2126 | return false; |
| 2127 | } |
| 2128 | if (maxIndex) |
| 2129 | elementArrayBuffer->setCachedMaxIndex(type, maxIndex.value()); |
| 2130 | } |
| 2131 | |
| 2132 | if (!maxIndex) |
| 2133 | return false; |
| 2134 | |
| 2135 | // The number of required elements is one more than the maximum |
| 2136 | // index that will be accessed. |
| 2137 | auto checkedNumElementsRequired = checkedAddAndMultiply<unsigned>(maxIndex.value(), 1, 1); |
| 2138 | if (!checkedNumElementsRequired) |
| 2139 | return false; |
| 2140 | numElementsRequired = checkedNumElementsRequired.value(); |
| 2141 | |
| 2142 | return true; |
| 2143 | } |
| 2144 | |
| 2145 | bool WebGL2RenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode) |
| 2146 | { |
| 2147 | switch (mode) { |
| 2148 | case GraphicsContext3D::FUNC_ADD: |
| 2149 | case GraphicsContext3D::FUNC_SUBTRACT: |
| 2150 | case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: |
| 2151 | case GraphicsContext3D::MIN: |
| 2152 | case GraphicsContext3D::MAX: |
| 2153 | return true; |
| 2154 | default: |
| 2155 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode" ); |
| 2156 | return false; |
| 2157 | } |
| 2158 | } |
| 2159 | |
| 2160 | bool WebGL2RenderingContext::validateCapability(const char* functionName, GC3Denum cap) |
| 2161 | { |
| 2162 | switch (cap) { |
| 2163 | case GraphicsContext3D::BLEND: |
| 2164 | case GraphicsContext3D::CULL_FACE: |
| 2165 | case GraphicsContext3D::DEPTH_TEST: |
| 2166 | case GraphicsContext3D::DITHER: |
| 2167 | case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| 2168 | case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: |
| 2169 | case GraphicsContext3D::SAMPLE_COVERAGE: |
| 2170 | case GraphicsContext3D::SCISSOR_TEST: |
| 2171 | case GraphicsContext3D::STENCIL_TEST: |
| 2172 | case GraphicsContext3D::RASTERIZER_DISCARD: |
| 2173 | return true; |
| 2174 | default: |
| 2175 | synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability" ); |
| 2176 | return false; |
| 2177 | } |
| 2178 | } |
| 2179 | |
| 2180 | } // namespace WebCore |
| 2181 | |
| 2182 | #endif // ENABLE(WEBGL) |
| 2183 | |