1/*
2 * Copyright (C) 2018 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#include "Color.h"
29#include "FloatSize.h"
30#include <wtf/RetainPtr.h>
31
32#if PLATFORM(COCOA)
33OBJC_CLASS NSShadow;
34#endif
35
36namespace WebCore {
37
38struct FontShadow {
39 template<class Encoder> void encode(Encoder&) const;
40 template<class Decoder> static bool decode(Decoder&, FontShadow&);
41
42#if PLATFORM(COCOA)
43 RetainPtr<NSShadow> createShadow() const;
44#endif
45
46 Color color;
47 FloatSize offset;
48 double blurRadius { 0 };
49};
50
51template<class Encoder>
52void FontShadow::encode(Encoder& encoder) const
53{
54 encoder << color << offset << blurRadius;
55}
56
57template<class Decoder>
58bool FontShadow::decode(Decoder& decoder, FontShadow& shadow)
59{
60 if (!decoder.decode(shadow.color))
61 return false;
62
63 if (!decoder.decode(shadow.offset))
64 return false;
65
66 if (!decoder.decode(shadow.blurRadius))
67 return false;
68
69 return true;
70}
71
72} // namespace WebCore
73