1 | /* |
2 | * Copyright (C) 2015 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #include "RenderTreeUpdater.h" |
29 | #include "ShadowRoot.h" |
30 | #include <wtf/HashMap.h> |
31 | #include <wtf/HashSet.h> |
32 | #include <wtf/Vector.h> |
33 | #include <wtf/WeakPtr.h> |
34 | #include <wtf/text/AtomicString.h> |
35 | #include <wtf/text/AtomicStringHash.h> |
36 | |
37 | namespace WebCore { |
38 | |
39 | class Element; |
40 | class HTMLSlotElement; |
41 | class Node; |
42 | |
43 | class SlotAssignment { |
44 | WTF_MAKE_NONCOPYABLE(SlotAssignment); WTF_MAKE_FAST_ALLOCATED; |
45 | public: |
46 | SlotAssignment(); |
47 | virtual ~SlotAssignment(); |
48 | |
49 | static const AtomicString& defaultSlotName() { return emptyAtom(); } |
50 | |
51 | HTMLSlotElement* findAssignedSlot(const Node&, ShadowRoot&); |
52 | |
53 | void renameSlotElement(HTMLSlotElement&, const AtomicString& oldName, const AtomicString& newName, ShadowRoot&); |
54 | void addSlotElementByName(const AtomicString&, HTMLSlotElement&, ShadowRoot&); |
55 | void removeSlotElementByName(const AtomicString&, HTMLSlotElement&, ContainerNode* oldParentOfRemovedTreeForRemoval, ShadowRoot&); |
56 | void slotFallbackDidChange(HTMLSlotElement&, ShadowRoot&); |
57 | void resolveSlotsBeforeNodeInsertionOrRemoval(ShadowRoot&); |
58 | void willRemoveAllChildren(ShadowRoot&); |
59 | |
60 | void didChangeSlot(const AtomicString&, ShadowRoot&); |
61 | void enqueueSlotChangeEvent(const AtomicString&, ShadowRoot&); |
62 | |
63 | const Vector<Node*>* assignedNodesForSlot(const HTMLSlotElement&, ShadowRoot&); |
64 | |
65 | virtual void hostChildElementDidChange(const Element&, ShadowRoot&); |
66 | |
67 | private: |
68 | struct Slot { |
69 | WTF_MAKE_FAST_ALLOCATED; |
70 | public: |
71 | Slot() { } |
72 | |
73 | bool hasSlotElements() { return !!elementCount; } |
74 | bool hasDuplicatedSlotElements() { return elementCount > 1; } |
75 | bool shouldResolveSlotElement() { return !element && elementCount; } |
76 | |
77 | WeakPtr<HTMLSlotElement> element; |
78 | WeakPtr<HTMLSlotElement> oldElement; |
79 | unsigned elementCount { 0 }; |
80 | bool seenFirstElement { false }; |
81 | Vector<Node*> assignedNodes; |
82 | }; |
83 | |
84 | bool hasAssignedNodes(ShadowRoot&, Slot&); |
85 | enum class SlotMutationType { Insertion, Removal }; |
86 | void resolveSlotsAfterSlotMutation(ShadowRoot&, SlotMutationType, ContainerNode* oldParentOfRemovedTree = nullptr); |
87 | |
88 | virtual const AtomicString& slotNameForHostChild(const Node&) const; |
89 | |
90 | HTMLSlotElement* findFirstSlotElement(Slot&, ShadowRoot&); |
91 | void resolveAllSlotElements(ShadowRoot&); |
92 | |
93 | void assignSlots(ShadowRoot&); |
94 | void assignToSlot(Node& child, const AtomicString& slotName); |
95 | |
96 | HashMap<AtomicString, std::unique_ptr<Slot>> m_slots; |
97 | |
98 | #ifndef NDEBUG |
99 | HashSet<HTMLSlotElement*> m_slotElementsForConsistencyCheck; |
100 | #endif |
101 | |
102 | bool m_needsToResolveSlotElements { false }; |
103 | bool m_slotAssignmentsIsValid { false }; |
104 | bool m_willBeRemovingAllChildren { false }; |
105 | unsigned m_slotMutationVersion { 0 }; |
106 | unsigned m_slotResolutionVersion { 0 }; |
107 | }; |
108 | |
109 | inline void ShadowRoot::resolveSlotsBeforeNodeInsertionOrRemoval() |
110 | { |
111 | if (UNLIKELY(shouldFireSlotchangeEvent() && m_slotAssignment)) |
112 | m_slotAssignment->resolveSlotsBeforeNodeInsertionOrRemoval(*this); |
113 | } |
114 | |
115 | inline void ShadowRoot::willRemoveAllChildren(ContainerNode&) |
116 | { |
117 | if (UNLIKELY(shouldFireSlotchangeEvent() && m_slotAssignment)) |
118 | m_slotAssignment->willRemoveAllChildren(*this); |
119 | } |
120 | |
121 | inline void ShadowRoot::didRemoveAllChildrenOfShadowHost() |
122 | { |
123 | if (m_slotAssignment) // FIXME: This is incorrect when there were no elements or text nodes removed. |
124 | m_slotAssignment->didChangeSlot(nullAtom(), *this); |
125 | } |
126 | |
127 | inline void ShadowRoot::didChangeDefaultSlot() |
128 | { |
129 | if (m_slotAssignment) |
130 | m_slotAssignment->didChangeSlot(nullAtom(), *this); |
131 | } |
132 | |
133 | inline void ShadowRoot::hostChildElementDidChange(const Element& childElement) |
134 | { |
135 | if (m_slotAssignment) |
136 | m_slotAssignment->hostChildElementDidChange(childElement, *this); |
137 | } |
138 | |
139 | inline void ShadowRoot::hostChildElementDidChangeSlotAttribute(Element& element, const AtomicString& oldValue, const AtomicString& newValue) |
140 | { |
141 | if (!m_slotAssignment) |
142 | return; |
143 | m_slotAssignment->didChangeSlot(oldValue, *this); |
144 | m_slotAssignment->didChangeSlot(newValue, *this); |
145 | RenderTreeUpdater::tearDownRenderers(element); |
146 | } |
147 | |
148 | } // namespace WebCore |
149 | |