| 1 | /* |
| 2 | * Copyright (C) 2015 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #include "RenderTreeUpdater.h" |
| 29 | #include "ShadowRoot.h" |
| 30 | #include <wtf/HashMap.h> |
| 31 | #include <wtf/HashSet.h> |
| 32 | #include <wtf/Vector.h> |
| 33 | #include <wtf/WeakPtr.h> |
| 34 | #include <wtf/text/AtomicString.h> |
| 35 | #include <wtf/text/AtomicStringHash.h> |
| 36 | |
| 37 | namespace WebCore { |
| 38 | |
| 39 | class Element; |
| 40 | class HTMLSlotElement; |
| 41 | class Node; |
| 42 | |
| 43 | class SlotAssignment { |
| 44 | WTF_MAKE_NONCOPYABLE(SlotAssignment); WTF_MAKE_FAST_ALLOCATED; |
| 45 | public: |
| 46 | SlotAssignment(); |
| 47 | virtual ~SlotAssignment(); |
| 48 | |
| 49 | static const AtomicString& defaultSlotName() { return emptyAtom(); } |
| 50 | |
| 51 | HTMLSlotElement* findAssignedSlot(const Node&, ShadowRoot&); |
| 52 | |
| 53 | void renameSlotElement(HTMLSlotElement&, const AtomicString& oldName, const AtomicString& newName, ShadowRoot&); |
| 54 | void addSlotElementByName(const AtomicString&, HTMLSlotElement&, ShadowRoot&); |
| 55 | void removeSlotElementByName(const AtomicString&, HTMLSlotElement&, ContainerNode* oldParentOfRemovedTreeForRemoval, ShadowRoot&); |
| 56 | void slotFallbackDidChange(HTMLSlotElement&, ShadowRoot&); |
| 57 | void resolveSlotsBeforeNodeInsertionOrRemoval(ShadowRoot&); |
| 58 | void willRemoveAllChildren(ShadowRoot&); |
| 59 | |
| 60 | void didChangeSlot(const AtomicString&, ShadowRoot&); |
| 61 | void enqueueSlotChangeEvent(const AtomicString&, ShadowRoot&); |
| 62 | |
| 63 | const Vector<Node*>* assignedNodesForSlot(const HTMLSlotElement&, ShadowRoot&); |
| 64 | |
| 65 | virtual void hostChildElementDidChange(const Element&, ShadowRoot&); |
| 66 | |
| 67 | private: |
| 68 | struct Slot { |
| 69 | WTF_MAKE_FAST_ALLOCATED; |
| 70 | public: |
| 71 | Slot() { } |
| 72 | |
| 73 | bool hasSlotElements() { return !!elementCount; } |
| 74 | bool hasDuplicatedSlotElements() { return elementCount > 1; } |
| 75 | bool shouldResolveSlotElement() { return !element && elementCount; } |
| 76 | |
| 77 | WeakPtr<HTMLSlotElement> element; |
| 78 | WeakPtr<HTMLSlotElement> oldElement; |
| 79 | unsigned elementCount { 0 }; |
| 80 | bool seenFirstElement { false }; |
| 81 | Vector<Node*> assignedNodes; |
| 82 | }; |
| 83 | |
| 84 | bool hasAssignedNodes(ShadowRoot&, Slot&); |
| 85 | enum class SlotMutationType { Insertion, Removal }; |
| 86 | void resolveSlotsAfterSlotMutation(ShadowRoot&, SlotMutationType, ContainerNode* oldParentOfRemovedTree = nullptr); |
| 87 | |
| 88 | virtual const AtomicString& slotNameForHostChild(const Node&) const; |
| 89 | |
| 90 | HTMLSlotElement* findFirstSlotElement(Slot&, ShadowRoot&); |
| 91 | void resolveAllSlotElements(ShadowRoot&); |
| 92 | |
| 93 | void assignSlots(ShadowRoot&); |
| 94 | void assignToSlot(Node& child, const AtomicString& slotName); |
| 95 | |
| 96 | HashMap<AtomicString, std::unique_ptr<Slot>> m_slots; |
| 97 | |
| 98 | #ifndef NDEBUG |
| 99 | HashSet<HTMLSlotElement*> m_slotElementsForConsistencyCheck; |
| 100 | #endif |
| 101 | |
| 102 | bool m_needsToResolveSlotElements { false }; |
| 103 | bool m_slotAssignmentsIsValid { false }; |
| 104 | bool m_willBeRemovingAllChildren { false }; |
| 105 | unsigned m_slotMutationVersion { 0 }; |
| 106 | unsigned m_slotResolutionVersion { 0 }; |
| 107 | }; |
| 108 | |
| 109 | inline void ShadowRoot::resolveSlotsBeforeNodeInsertionOrRemoval() |
| 110 | { |
| 111 | if (UNLIKELY(shouldFireSlotchangeEvent() && m_slotAssignment)) |
| 112 | m_slotAssignment->resolveSlotsBeforeNodeInsertionOrRemoval(*this); |
| 113 | } |
| 114 | |
| 115 | inline void ShadowRoot::willRemoveAllChildren(ContainerNode&) |
| 116 | { |
| 117 | if (UNLIKELY(shouldFireSlotchangeEvent() && m_slotAssignment)) |
| 118 | m_slotAssignment->willRemoveAllChildren(*this); |
| 119 | } |
| 120 | |
| 121 | inline void ShadowRoot::didRemoveAllChildrenOfShadowHost() |
| 122 | { |
| 123 | if (m_slotAssignment) // FIXME: This is incorrect when there were no elements or text nodes removed. |
| 124 | m_slotAssignment->didChangeSlot(nullAtom(), *this); |
| 125 | } |
| 126 | |
| 127 | inline void ShadowRoot::didChangeDefaultSlot() |
| 128 | { |
| 129 | if (m_slotAssignment) |
| 130 | m_slotAssignment->didChangeSlot(nullAtom(), *this); |
| 131 | } |
| 132 | |
| 133 | inline void ShadowRoot::hostChildElementDidChange(const Element& childElement) |
| 134 | { |
| 135 | if (m_slotAssignment) |
| 136 | m_slotAssignment->hostChildElementDidChange(childElement, *this); |
| 137 | } |
| 138 | |
| 139 | inline void ShadowRoot::hostChildElementDidChangeSlotAttribute(Element& element, const AtomicString& oldValue, const AtomicString& newValue) |
| 140 | { |
| 141 | if (!m_slotAssignment) |
| 142 | return; |
| 143 | m_slotAssignment->didChangeSlot(oldValue, *this); |
| 144 | m_slotAssignment->didChangeSlot(newValue, *this); |
| 145 | RenderTreeUpdater::tearDownRenderers(element); |
| 146 | } |
| 147 | |
| 148 | } // namespace WebCore |
| 149 | |