| 1 | /* |
| 2 | * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 | * Copyright (C) 2017 Sony Interactive Entertainment Inc. |
| 4 | * |
| 5 | * Redistribution and use in source and binary forms, with or without |
| 6 | * modification, are permitted provided that the following conditions |
| 7 | * are met: |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * |
| 14 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 16 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 18 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 24 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | */ |
| 26 | |
| 27 | #pragma once |
| 28 | |
| 29 | #include <memory> |
| 30 | |
| 31 | namespace PAL { |
| 32 | |
| 33 | class Clock { |
| 34 | WTF_MAKE_FAST_ALLOCATED; |
| 35 | public: |
| 36 | static std::unique_ptr<Clock> create(); |
| 37 | virtual ~Clock() = default; |
| 38 | |
| 39 | virtual void setCurrentTime(double) = 0; |
| 40 | virtual double currentTime() const = 0; |
| 41 | |
| 42 | virtual void setPlayRate(double) = 0; |
| 43 | virtual double playRate() const = 0; |
| 44 | |
| 45 | virtual void start() = 0; |
| 46 | virtual void stop() = 0; |
| 47 | virtual bool isRunning() const = 0; |
| 48 | |
| 49 | protected: |
| 50 | Clock() = default; |
| 51 | }; |
| 52 | |
| 53 | } |
| 54 | |