| 1 | /* |
| 2 | * Copyright (C) 2018 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| 14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| 17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| 23 | * THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "WebGPURenderPassEncoder.h" |
| 28 | |
| 29 | #if ENABLE(WEBGPU) |
| 30 | |
| 31 | #include "GPUColor.h" |
| 32 | #include "GPULimits.h" |
| 33 | #include "GPUProgrammablePassEncoder.h" |
| 34 | #include "GPURenderPassEncoder.h" |
| 35 | #include "Logging.h" |
| 36 | #include "WebGPUBuffer.h" |
| 37 | #include "WebGPURenderPipeline.h" |
| 38 | |
| 39 | namespace WebCore { |
| 40 | |
| 41 | Ref<WebGPURenderPassEncoder> WebGPURenderPassEncoder::create(RefPtr<GPURenderPassEncoder>&& encoder) |
| 42 | { |
| 43 | return adoptRef(*new WebGPURenderPassEncoder(WTFMove(encoder))); |
| 44 | } |
| 45 | |
| 46 | WebGPURenderPassEncoder::WebGPURenderPassEncoder(RefPtr<GPURenderPassEncoder>&& encoder) |
| 47 | : m_passEncoder { WTFMove(encoder) } |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | void WebGPURenderPassEncoder::setPipeline(const WebGPURenderPipeline& pipeline) |
| 52 | { |
| 53 | if (!m_passEncoder) { |
| 54 | LOG(WebGPU, "GPURenderPassEncoder::setPipeline(): Invalid operation!" ); |
| 55 | return; |
| 56 | } |
| 57 | if (!pipeline.renderPipeline()) { |
| 58 | LOG(WebGPU, "GPURenderPassEncoder::setPipeline(): Invalid pipeline!" ); |
| 59 | return; |
| 60 | } |
| 61 | m_passEncoder->setPipeline(makeRef(*pipeline.renderPipeline())); |
| 62 | } |
| 63 | |
| 64 | void WebGPURenderPassEncoder::setBlendColor(const GPUColor& color) |
| 65 | { |
| 66 | if (!m_passEncoder) { |
| 67 | LOG(WebGPU, "GPURenderPassEncoder::setBlendColor(): Invalid operation!" ); |
| 68 | return; |
| 69 | } |
| 70 | m_passEncoder->setBlendColor(color); |
| 71 | } |
| 72 | |
| 73 | void WebGPURenderPassEncoder::setViewport(float x, float y, float width, float height, float minDepth, float maxDepth) |
| 74 | { |
| 75 | if (!m_passEncoder) { |
| 76 | LOG(WebGPU, "GPURenderPassEncoder::setViewport(): Invalid operation!" ); |
| 77 | return; |
| 78 | } |
| 79 | m_passEncoder->setViewport(x, y, width, height, minDepth, maxDepth); |
| 80 | } |
| 81 | |
| 82 | void WebGPURenderPassEncoder::setScissorRect(unsigned x, unsigned y, unsigned width, unsigned height) |
| 83 | { |
| 84 | if (!m_passEncoder) { |
| 85 | LOG(WebGPU, "GPURenderPassEncoder::setScissorRect(): Invalid operation!" ); |
| 86 | return; |
| 87 | } |
| 88 | if (!width || !height) { |
| 89 | LOG(WebGPU, "GPURenderPassEncoder::setScissorRect(): Width or height must be greater than 0!" ); |
| 90 | return; |
| 91 | } |
| 92 | m_passEncoder->setScissorRect(x, y, width, height); |
| 93 | } |
| 94 | |
| 95 | void WebGPURenderPassEncoder::setIndexBuffer(WebGPUBuffer& buffer, uint64_t offset) |
| 96 | { |
| 97 | if (!m_passEncoder) { |
| 98 | LOG(WebGPU, "GPURenderPassEncoder::setIndexBuffer(): Invalid operation!" ); |
| 99 | return; |
| 100 | } |
| 101 | if (!buffer.buffer() || !buffer.buffer()->isIndex()) { |
| 102 | LOG(WebGPU, "GPURenderPassEncoder::setIndexBuffer(): Invalid GPUBuffer!" ); |
| 103 | return; |
| 104 | } |
| 105 | |
| 106 | m_passEncoder->setIndexBuffer(*buffer.buffer(), offset); |
| 107 | } |
| 108 | |
| 109 | void WebGPURenderPassEncoder::setVertexBuffers(unsigned startSlot, const Vector<RefPtr<WebGPUBuffer>>& buffers, const Vector<uint64_t>& offsets) |
| 110 | { |
| 111 | #if !LOG_DISABLED |
| 112 | const char* const functionName = "GPURenderPassEncoder::setVertexBuffers()" ; |
| 113 | #endif |
| 114 | if (!m_passEncoder) { |
| 115 | LOG(WebGPU, "%s: Invalid operation!" , functionName); |
| 116 | return; |
| 117 | } |
| 118 | if (buffers.isEmpty() || buffers.size() != offsets.size()) { |
| 119 | LOG(WebGPU, "%s: Invalid number of buffers or offsets!" , functionName); |
| 120 | return; |
| 121 | } |
| 122 | if (startSlot + buffers.size() > maxVertexBuffers) { |
| 123 | LOG(WebGPU, "%s: Invalid startSlot %u for %lu buffers!" , functionName, startSlot, buffers.size()); |
| 124 | return; |
| 125 | } |
| 126 | |
| 127 | Vector<Ref<GPUBuffer>> gpuBuffers; |
| 128 | gpuBuffers.reserveCapacity(buffers.size()); |
| 129 | |
| 130 | for (auto& buffer : buffers) { |
| 131 | if (!buffer || !buffer->buffer()) { |
| 132 | LOG(WebGPU, "%s: Invalid or destroyed buffer in list!" , functionName); |
| 133 | return; |
| 134 | } |
| 135 | |
| 136 | if (!buffer->buffer()->isVertex()) { |
| 137 | LOG(WebGPU, "%s: Buffer was not created with VERTEX usage!" , functionName); |
| 138 | return; |
| 139 | } |
| 140 | |
| 141 | gpuBuffers.uncheckedAppend(makeRef(*buffer->buffer())); |
| 142 | } |
| 143 | |
| 144 | m_passEncoder->setVertexBuffers(startSlot, gpuBuffers, offsets); |
| 145 | } |
| 146 | |
| 147 | void WebGPURenderPassEncoder::draw(unsigned vertexCount, unsigned instanceCount, unsigned firstVertex, unsigned firstInstance) |
| 148 | { |
| 149 | if (!m_passEncoder) { |
| 150 | LOG(WebGPU, "GPURenderPassEncoder::draw(): Invalid operation!" ); |
| 151 | return; |
| 152 | } |
| 153 | // FIXME: What kind of validation do we need to handle here? |
| 154 | m_passEncoder->draw(vertexCount, instanceCount, firstVertex, firstInstance); |
| 155 | } |
| 156 | |
| 157 | void WebGPURenderPassEncoder::drawIndexed(unsigned indexCount, unsigned instanceCount, unsigned firstIndex, int baseVertex, unsigned firstInstance) |
| 158 | { |
| 159 | if (!m_passEncoder) { |
| 160 | LOG(WebGPU, "GPURenderPassEncoder::draw(): Invalid operation!" ); |
| 161 | return; |
| 162 | } |
| 163 | // FIXME: Add Web GPU validation. |
| 164 | m_passEncoder->drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance); |
| 165 | } |
| 166 | |
| 167 | GPUProgrammablePassEncoder* WebGPURenderPassEncoder::passEncoder() |
| 168 | { |
| 169 | return m_passEncoder.get(); |
| 170 | } |
| 171 | |
| 172 | const GPUProgrammablePassEncoder* WebGPURenderPassEncoder::passEncoder() const |
| 173 | { |
| 174 | return m_passEncoder.get(); |
| 175 | } |
| 176 | |
| 177 | } // namespace WebCore |
| 178 | |
| 179 | #endif // ENABLE(WEBGPU) |
| 180 | |