1 | /* |
2 | * Copyright (C) 2019 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
14 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
15 | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
17 | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
18 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
19 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
20 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
21 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
22 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
23 | * THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #include "config.h" |
27 | #include "WHLSLBuiltInSemantic.h" |
28 | |
29 | #if ENABLE(WEBGPU) |
30 | |
31 | #include "WHLSLFunctionDefinition.h" |
32 | #include "WHLSLInferTypes.h" |
33 | #include "WHLSLIntrinsics.h" |
34 | #include "WHLSLTypeReference.h" |
35 | |
36 | namespace WebCore { |
37 | |
38 | namespace WHLSL { |
39 | |
40 | namespace AST { |
41 | |
42 | bool BuiltInSemantic::isAcceptableType(const UnnamedType& unnamedType, const Intrinsics& intrinsics) const |
43 | { |
44 | switch (m_variable) { |
45 | case Variable::SVInstanceID: |
46 | return matches(unnamedType, intrinsics.uintType()); |
47 | case Variable::SVVertexID: |
48 | return matches(unnamedType, intrinsics.uintType()); |
49 | case Variable::PSize: |
50 | return matches(unnamedType, intrinsics.floatType()); |
51 | case Variable::SVPosition: |
52 | return matches(unnamedType, intrinsics.float4Type()); |
53 | case Variable::SVIsFrontFace: |
54 | return matches(unnamedType, intrinsics.boolType()); |
55 | case Variable::SVSampleIndex: |
56 | return matches(unnamedType, intrinsics.uintType()); |
57 | case Variable::SVInnerCoverage: |
58 | return matches(unnamedType, intrinsics.uintType()); |
59 | case Variable::SVTarget: |
60 | return matches(unnamedType, intrinsics.float4Type()); |
61 | case Variable::SVDepth: |
62 | return matches(unnamedType, intrinsics.floatType()); |
63 | case Variable::SVCoverage: |
64 | return matches(unnamedType, intrinsics.uintType()); |
65 | case Variable::SVDispatchThreadID: |
66 | return matches(unnamedType, intrinsics.float3Type()); |
67 | case Variable::SVGroupID: |
68 | return matches(unnamedType, intrinsics.float3Type()); |
69 | case Variable::SVGroupIndex: |
70 | return matches(unnamedType, intrinsics.uintType()); |
71 | case Variable::SVGroupThreadID: |
72 | return matches(unnamedType, intrinsics.float3Type()); |
73 | } |
74 | } |
75 | |
76 | bool BuiltInSemantic::isAcceptableForShaderItemDirection(ShaderItemDirection direction, const Optional<EntryPointType>& entryPointType) const |
77 | { |
78 | switch (*entryPointType) { |
79 | case EntryPointType::Vertex: |
80 | switch (direction) { |
81 | case ShaderItemDirection::Input: |
82 | switch (m_variable) { |
83 | case Variable::SVInstanceID: |
84 | case Variable::SVVertexID: |
85 | return true; |
86 | default: |
87 | return false; |
88 | } |
89 | case ShaderItemDirection::Output: |
90 | switch (m_variable) { |
91 | case Variable::PSize: |
92 | case Variable::SVPosition: |
93 | return true; |
94 | default: |
95 | return false; |
96 | } |
97 | } |
98 | case EntryPointType::Fragment: |
99 | switch (direction) { |
100 | case ShaderItemDirection::Input: |
101 | switch (m_variable) { |
102 | case Variable::SVIsFrontFace: |
103 | case Variable::SVPosition: |
104 | case Variable::SVSampleIndex: |
105 | case Variable::SVInnerCoverage: |
106 | return true; |
107 | default: |
108 | return false; |
109 | } |
110 | case ShaderItemDirection::Output: |
111 | switch (m_variable) { |
112 | case Variable::SVTarget: |
113 | case Variable::SVDepth: |
114 | case Variable::SVCoverage: |
115 | return true; |
116 | default: |
117 | return false; |
118 | } |
119 | } |
120 | case EntryPointType::Compute: |
121 | switch (direction) { |
122 | case ShaderItemDirection::Input: |
123 | switch (m_variable) { |
124 | case Variable::SVDispatchThreadID: |
125 | case Variable::SVGroupID: |
126 | case Variable::SVGroupIndex: |
127 | case Variable::SVGroupThreadID: |
128 | return true; |
129 | default: |
130 | return false; |
131 | } |
132 | case ShaderItemDirection::Output: |
133 | return false; |
134 | } |
135 | } |
136 | } |
137 | |
138 | } // namespace AST |
139 | |
140 | } |
141 | |
142 | } |
143 | |
144 | #endif |
145 | |