| 1 | /* |
| 2 | * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #pragma once |
| 30 | |
| 31 | #include "AudioNode.h" |
| 32 | |
| 33 | namespace WebCore { |
| 34 | |
| 35 | class AudioScheduledSourceNode : public AudioNode { |
| 36 | WTF_MAKE_ISO_ALLOCATED(AudioScheduledSourceNode); |
| 37 | public: |
| 38 | // These are the possible states an AudioScheduledSourceNode can be in: |
| 39 | // |
| 40 | // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled. |
| 41 | // SCHEDULED_STATE - Scheduled to play but not yet playing. |
| 42 | // PLAYING_STATE - Generating sound. |
| 43 | // FINISHED_STATE - Finished generating sound. |
| 44 | // |
| 45 | // The state can only transition to the next state, except for the FINISHED_STATE which can |
| 46 | // never be changed. |
| 47 | enum PlaybackState { |
| 48 | // These must be defined with the same names and values as in the .idl file. |
| 49 | UNSCHEDULED_STATE = 0, |
| 50 | SCHEDULED_STATE = 1, |
| 51 | PLAYING_STATE = 2, |
| 52 | FINISHED_STATE = 3 |
| 53 | }; |
| 54 | |
| 55 | AudioScheduledSourceNode(AudioContext&, float sampleRate); |
| 56 | |
| 57 | ExceptionOr<void> start(double when); |
| 58 | ExceptionOr<void> stop(double when); |
| 59 | |
| 60 | unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); } |
| 61 | bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; } |
| 62 | bool hasFinished() const { return m_playbackState == FINISHED_STATE; } |
| 63 | |
| 64 | protected: |
| 65 | // Get frame information for the current time quantum. |
| 66 | // We handle the transition into PLAYING_STATE and FINISHED_STATE here, |
| 67 | // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame. |
| 68 | // Each frame time is relative to the context's currentSampleFrame(). |
| 69 | // quantumFrameOffset: Offset frame in this time quantum to start rendering. |
| 70 | // nonSilentFramesToProcess: Number of frames rendering non-silence (will be <= quantumFrameSize). |
| 71 | void updateSchedulingInfo(size_t quantumFrameSize, AudioBus& outputBus, size_t& quantumFrameOffset, size_t& nonSilentFramesToProcess); |
| 72 | |
| 73 | // Called when we have no more sound to play or the noteOff() time has been reached. |
| 74 | virtual void finish(); |
| 75 | |
| 76 | PlaybackState m_playbackState { UNSCHEDULED_STATE }; |
| 77 | |
| 78 | // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
| 79 | double m_startTime { 0 }; // in seconds |
| 80 | |
| 81 | // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
| 82 | // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer |
| 83 | // has been reached. |
| 84 | double m_endTime; // in seconds |
| 85 | |
| 86 | bool m_hasEndedListener { false }; |
| 87 | |
| 88 | static const double UnknownTime; |
| 89 | |
| 90 | private: |
| 91 | bool addEventListener(const AtomicString& eventType, Ref<EventListener>&&, const AddEventListenerOptions&) override; |
| 92 | bool removeEventListener(const AtomicString& eventType, EventListener&, const ListenerOptions&) override; |
| 93 | void removeAllEventListeners() override; |
| 94 | }; |
| 95 | |
| 96 | } // namespace WebCore |
| 97 | |