1 | /* |
2 | * Copyright (C) 2012 Google Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * |
8 | * 1. Redistributions of source code must retain the above copyright |
9 | * notice, this list of conditions and the following disclaimer. |
10 | * 2. Redistributions in binary form must reproduce the above copyright |
11 | * notice, this list of conditions and the following disclaimer in the |
12 | * documentation and/or other materials provided with the distribution. |
13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
14 | * its contributors may be used to endorse or promote products derived |
15 | * from this software without specific prior written permission. |
16 | * |
17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | */ |
28 | |
29 | #pragma once |
30 | |
31 | #include "AudioNode.h" |
32 | |
33 | namespace WebCore { |
34 | |
35 | class AudioScheduledSourceNode : public AudioNode { |
36 | WTF_MAKE_ISO_ALLOCATED(AudioScheduledSourceNode); |
37 | public: |
38 | // These are the possible states an AudioScheduledSourceNode can be in: |
39 | // |
40 | // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled. |
41 | // SCHEDULED_STATE - Scheduled to play but not yet playing. |
42 | // PLAYING_STATE - Generating sound. |
43 | // FINISHED_STATE - Finished generating sound. |
44 | // |
45 | // The state can only transition to the next state, except for the FINISHED_STATE which can |
46 | // never be changed. |
47 | enum PlaybackState { |
48 | // These must be defined with the same names and values as in the .idl file. |
49 | UNSCHEDULED_STATE = 0, |
50 | SCHEDULED_STATE = 1, |
51 | PLAYING_STATE = 2, |
52 | FINISHED_STATE = 3 |
53 | }; |
54 | |
55 | AudioScheduledSourceNode(AudioContext&, float sampleRate); |
56 | |
57 | ExceptionOr<void> start(double when); |
58 | ExceptionOr<void> stop(double when); |
59 | |
60 | unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); } |
61 | bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; } |
62 | bool hasFinished() const { return m_playbackState == FINISHED_STATE; } |
63 | |
64 | protected: |
65 | // Get frame information for the current time quantum. |
66 | // We handle the transition into PLAYING_STATE and FINISHED_STATE here, |
67 | // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame. |
68 | // Each frame time is relative to the context's currentSampleFrame(). |
69 | // quantumFrameOffset: Offset frame in this time quantum to start rendering. |
70 | // nonSilentFramesToProcess: Number of frames rendering non-silence (will be <= quantumFrameSize). |
71 | void updateSchedulingInfo(size_t quantumFrameSize, AudioBus& outputBus, size_t& quantumFrameOffset, size_t& nonSilentFramesToProcess); |
72 | |
73 | // Called when we have no more sound to play or the noteOff() time has been reached. |
74 | virtual void finish(); |
75 | |
76 | PlaybackState m_playbackState { UNSCHEDULED_STATE }; |
77 | |
78 | // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
79 | double m_startTime { 0 }; // in seconds |
80 | |
81 | // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now"). |
82 | // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer |
83 | // has been reached. |
84 | double m_endTime; // in seconds |
85 | |
86 | bool m_hasEndedListener { false }; |
87 | |
88 | static const double UnknownTime; |
89 | |
90 | private: |
91 | bool addEventListener(const AtomicString& eventType, Ref<EventListener>&&, const AddEventListenerOptions&) override; |
92 | bool removeEventListener(const AtomicString& eventType, EventListener&, const ListenerOptions&) override; |
93 | void removeAllEventListeners() override; |
94 | }; |
95 | |
96 | } // namespace WebCore |
97 | |