| 1 | // |
| 2 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ValidateOutputs validates fragment shader outputs. It checks for conflicting locations, |
| 7 | // out-of-range locations, that locations are specified when using multiple outputs, and YUV output |
| 8 | // validity. |
| 9 | // |
| 10 | |
| 11 | #ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ |
| 12 | #define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ |
| 13 | |
| 14 | #include "compiler/translator/ExtensionBehavior.h" |
| 15 | |
| 16 | namespace sh |
| 17 | { |
| 18 | |
| 19 | class TIntermBlock; |
| 20 | class TDiagnostics; |
| 21 | |
| 22 | // Returns true if the shader has no conflicting or otherwise erroneous fragment outputs. |
| 23 | bool ValidateOutputs(TIntermBlock *root, |
| 24 | const TExtensionBehavior &extBehavior, |
| 25 | int maxDrawBuffers, |
| 26 | TDiagnostics *diagnostics); |
| 27 | |
| 28 | } // namespace sh |
| 29 | |
| 30 | #endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_ |
| 31 | |