| 1 | /* |
| 2 | * Copyright (C) 2012-2019 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * |
| 8 | * 1. Redistributions of source code must retain the above copyright |
| 9 | * notice, this list of conditions and the following disclaimer. |
| 10 | * 2. Redistributions in binary form must reproduce the above copyright |
| 11 | * notice, this list of conditions and the following disclaimer in the |
| 12 | * documentation and/or other materials provided with the distribution. |
| 13 | * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| 14 | * its contributors may be used to endorse or promote products derived |
| 15 | * from this software without specific prior written permission. |
| 16 | * |
| 17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | #pragma once |
| 30 | |
| 31 | #include "ConcurrentJSLock.h" |
| 32 | #include "JSObject.h" |
| 33 | #include "JSSymbolTableObject.h" |
| 34 | #include "SymbolTable.h" |
| 35 | #include <wtf/SegmentedVector.h> |
| 36 | |
| 37 | namespace JSC { |
| 38 | |
| 39 | class ; |
| 40 | |
| 41 | // This is a mostly drop-in replacement for JSLexicalEnvironment, except that it preserves |
| 42 | // the invariant that after a variable is created, its address in memory will not change |
| 43 | // so long as the JSSegmentedVariableObject is alive. This allows optimizations based |
| 44 | // on getting the address of the variable and remembering it. As well, unlike a |
| 45 | // JSLexicalEnvironment, this will manage the memory for the registers itself and neither |
| 46 | // requires nor allows for the subclasses to manage that memory. Finally, |
| 47 | // JSSegmentedVariableObject has its own GC tracing functionality, since it knows the |
| 48 | // exact dimensions of the variables array at all times. |
| 49 | |
| 50 | class JSSegmentedVariableObject : public JSSymbolTableObject { |
| 51 | friend class JIT; |
| 52 | friend class LLIntOffsetsExtractor; |
| 53 | |
| 54 | public: |
| 55 | using Base = JSSymbolTableObject; |
| 56 | |
| 57 | DECLARE_INFO; |
| 58 | |
| 59 | static const bool needsDestruction = true; |
| 60 | |
| 61 | template<typename CellType, SubspaceAccess> |
| 62 | static CompleteSubspace* subspaceFor(VM& vm) |
| 63 | { |
| 64 | return &vm.cellSpace; |
| 65 | } |
| 66 | |
| 67 | bool isValidScopeOffset(ScopeOffset offset) |
| 68 | { |
| 69 | return !!offset && offset.offset() < m_variables.size(); |
| 70 | } |
| 71 | |
| 72 | // This is not thread-safe, since m_variables is a segmented vector, and its spine can resize with |
| 73 | // malloc/free if new variables - unrelated to the one you are accessing - are added. You can get |
| 74 | // around this by grabbing m_lock, or finding some other way to get to the variable pointer (global |
| 75 | // variable access bytecode instructions will have a direct pointer already). |
| 76 | WriteBarrier<Unknown>& variableAt(ScopeOffset offset) { return m_variables[offset.offset()]; } |
| 77 | |
| 78 | // This is a slow method call, which searches the register bank to find the index |
| 79 | // given a pointer. It will CRASH() if it does not find the register. Only use this |
| 80 | // in debug code (like bytecode dumping). |
| 81 | JS_EXPORT_PRIVATE ScopeOffset findVariableIndex(void*); |
| 82 | |
| 83 | WriteBarrier<Unknown>* assertVariableIsInThisObject(WriteBarrier<Unknown>* variablePointer) |
| 84 | { |
| 85 | if (!ASSERT_DISABLED) |
| 86 | findVariableIndex(variablePointer); |
| 87 | return variablePointer; |
| 88 | } |
| 89 | |
| 90 | // Adds numberOfRegistersToAdd registers, initializes them to Undefined, and returns |
| 91 | // the index of the first one added. |
| 92 | JS_EXPORT_PRIVATE ScopeOffset addVariables(unsigned numberOfVariablesToAdd, JSValue); |
| 93 | |
| 94 | JS_EXPORT_PRIVATE static void visitChildren(JSCell*, SlotVisitor&); |
| 95 | JS_EXPORT_PRIVATE static void heapSnapshot(JSCell*, HeapSnapshotBuilder&); |
| 96 | |
| 97 | static void destroy(JSCell*); |
| 98 | |
| 99 | const ClassInfo* classInfo() const { return m_classInfo; } |
| 100 | |
| 101 | protected: |
| 102 | JSSegmentedVariableObject(VM&, Structure*, JSScope*); |
| 103 | |
| 104 | ~JSSegmentedVariableObject(); |
| 105 | |
| 106 | void finishCreation(VM&); |
| 107 | |
| 108 | private: |
| 109 | SegmentedVector<WriteBarrier<Unknown>, 16> m_variables; |
| 110 | const ClassInfo* m_classInfo; |
| 111 | #ifndef NDEBUG |
| 112 | bool m_alreadyDestroyed { false }; // We use these assertions to check that we aren't doing ancient hacks that result in this being destroyed more than once. |
| 113 | #endif |
| 114 | }; |
| 115 | |
| 116 | } // namespace JSC |
| 117 | |