| 1 | /* |
| 2 | * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #pragma once |
| 27 | |
| 28 | #if ENABLE(DFG_JIT) |
| 29 | |
| 30 | #include "DFGCommon.h" |
| 31 | #include "FPRInfo.h" |
| 32 | #include "GPRInfo.h" |
| 33 | |
| 34 | namespace JSC { namespace DFG { |
| 35 | |
| 36 | // === RegisterBank === |
| 37 | // |
| 38 | // This class is used to implement the GPR and FPR register banks. |
| 39 | // All registers have two pieces of state associated with them: |
| 40 | // a lock count (used to indicate this register is already in use |
| 41 | // in code generation of the current node, and cannot be spilled or |
| 42 | // allocated as a temporary), and VirtualRegister 'name', recording |
| 43 | // which value (if any) a machine register currently holds. |
| 44 | // Either or both of these pieces of information may be valid for a |
| 45 | // given register. A register may be: |
| 46 | // |
| 47 | // - unlocked, and unnamed: Available for allocation. |
| 48 | // - locked, but unnamed: Already allocated as a temporary or |
| 49 | // result for the current node. |
| 50 | // - unlocked, but named: Contains the result of a prior operation, |
| 51 | // not yet in use for this node, |
| 52 | // - locked, but named: Contains the result of a prior operation, |
| 53 | // already allocated as a operand to the |
| 54 | // current operation. |
| 55 | // |
| 56 | // For every named register we also record a hint value indicating |
| 57 | // the order in which registers should be selected to be spilled; |
| 58 | // registers that can be more cheaply spilled and/or filled should |
| 59 | // be selected first. |
| 60 | // |
| 61 | // Locking register is a strong retention mechanism; a locked register |
| 62 | // will never be reallocated (this is used to ensure the operands to |
| 63 | // the current node are in registers). Naming, conversely, in a weak |
| 64 | // retention mechanism - allocating a register may force a named value |
| 65 | // to be spilled. |
| 66 | // |
| 67 | // All named values must be given a hint that is greater than Min and |
| 68 | // less than Max. |
| 69 | template<class BankInfo> |
| 70 | class RegisterBank { |
| 71 | typedef typename BankInfo::RegisterType RegID; |
| 72 | static const size_t NUM_REGS = BankInfo::numberOfRegisters; |
| 73 | |
| 74 | typedef uint32_t SpillHint; |
| 75 | static const SpillHint SpillHintInvalid = 0xffffffff; |
| 76 | |
| 77 | public: |
| 78 | RegisterBank() |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | // Attempt to allocate a register - this function finds an unlocked |
| 83 | // register, locks it, and returns it. If none can be found, this |
| 84 | // returns -1 (InvalidGPRReg or InvalidFPRReg). |
| 85 | RegID tryAllocate() |
| 86 | { |
| 87 | VirtualRegister ignored = VirtualRegister(); |
| 88 | |
| 89 | for (uint32_t i = 0; i < NUM_REGS; ++i) { |
| 90 | if (!m_data[i].lockCount && !m_data[i].name.isValid()) |
| 91 | return allocateInternal(i, ignored); |
| 92 | } |
| 93 | |
| 94 | return (RegID)-1; |
| 95 | } |
| 96 | |
| 97 | // Allocate a register - this function finds an unlocked register, |
| 98 | // locks it, and returns it. If any named registers exist, one |
| 99 | // of these should be selected to be allocated. If all unlocked |
| 100 | // registers are named, then one of the named registers will need |
| 101 | // to be spilled. In this case the register selected to be spilled |
| 102 | // will be one of the registers that has the lowest 'spillOrder' |
| 103 | // cost associated with it. |
| 104 | // |
| 105 | // This method select the register to be allocated, and calls the |
| 106 | // private 'allocateInternal' method to update internal data |
| 107 | // structures accordingly. |
| 108 | RegID allocate(VirtualRegister &spillMe) |
| 109 | { |
| 110 | uint32_t currentLowest = NUM_REGS; |
| 111 | SpillHint currentSpillOrder = SpillHintInvalid; |
| 112 | |
| 113 | // This loop is broken into two halves, looping from the last allocated |
| 114 | // register (the register returned last time this method was called) to |
| 115 | // the maximum register value, then from 0 to the last allocated. |
| 116 | // This implements a simple round-robin like approach to try to reduce |
| 117 | // thrash, and minimize time spent scanning locked registers in allocation. |
| 118 | // If a unlocked and unnamed register is found return it immediately. |
| 119 | // Otherwise, find the first unlocked register with the lowest spillOrder. |
| 120 | for (uint32_t i = 0 ; i < NUM_REGS; ++i) { |
| 121 | // (1) If the current register is locked, it is not a candidate. |
| 122 | if (m_data[i].lockCount) |
| 123 | continue; |
| 124 | // (2) If the current register's spill order is 0, pick this! – unassigned registers have spill order 0. |
| 125 | SpillHint spillOrder = m_data[i].spillOrder; |
| 126 | if (spillOrder == SpillHintInvalid) |
| 127 | return allocateInternal(i, spillMe); |
| 128 | // If this register is better (has a lower spill order value) than any prior |
| 129 | // candidate, then record it. |
| 130 | if (spillOrder < currentSpillOrder) { |
| 131 | currentSpillOrder = spillOrder; |
| 132 | currentLowest = i; |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | // Deadlock check - this could only occur is all registers are locked! |
| 137 | ASSERT(currentLowest != NUM_REGS && currentSpillOrder != SpillHintInvalid); |
| 138 | // There were no available registers; currentLowest will need to be spilled. |
| 139 | return allocateInternal(currentLowest, spillMe); |
| 140 | } |
| 141 | |
| 142 | uint32_t lockedCount() const |
| 143 | { |
| 144 | uint32_t count = 0; |
| 145 | for (uint32_t i = 0 ; i < NUM_REGS; ++i) { |
| 146 | if (m_data[i].lockCount) |
| 147 | ++count; |
| 148 | } |
| 149 | return count; |
| 150 | } |
| 151 | |
| 152 | // Allocates the given register, even if this will force a spill. |
| 153 | VirtualRegister allocateSpecific(RegID reg) |
| 154 | { |
| 155 | unsigned index = BankInfo::toIndex(reg); |
| 156 | |
| 157 | ++m_data[index].lockCount; |
| 158 | VirtualRegister name = nameAtIndex(index); |
| 159 | if (name.isValid()) |
| 160 | releaseAtIndex(index); |
| 161 | |
| 162 | return name; |
| 163 | } |
| 164 | |
| 165 | // retain/release - these methods are used to associate/disassociate names |
| 166 | // with values in registers. retain should only be called on locked registers. |
| 167 | void retain(RegID reg, VirtualRegister name, SpillHint spillOrder) |
| 168 | { |
| 169 | unsigned index = BankInfo::toIndex(reg); |
| 170 | |
| 171 | // SpillHint must be valid. |
| 172 | ASSERT(spillOrder != SpillHintInvalid); |
| 173 | // 'index' must be a valid, locked register. |
| 174 | ASSERT(index < NUM_REGS); |
| 175 | ASSERT(m_data[index].lockCount); |
| 176 | // 'index' should not currently be named, the new name must be valid. |
| 177 | ASSERT(!m_data[index].name.isValid()); |
| 178 | ASSERT(name.isValid()); |
| 179 | // 'index' should not currently have a spillOrder. |
| 180 | ASSERT(m_data[index].spillOrder == SpillHintInvalid); |
| 181 | |
| 182 | m_data[index].name = name; |
| 183 | m_data[index].spillOrder = spillOrder; |
| 184 | } |
| 185 | void release(RegID reg) |
| 186 | { |
| 187 | releaseAtIndex(BankInfo::toIndex(reg)); |
| 188 | } |
| 189 | |
| 190 | // lock/unlock register, ensures that they are not spilled. |
| 191 | void lock(RegID reg) |
| 192 | { |
| 193 | unsigned index = BankInfo::toIndex(reg); |
| 194 | |
| 195 | ASSERT(index < NUM_REGS); |
| 196 | ++m_data[index].lockCount; |
| 197 | ASSERT(m_data[index].lockCount); |
| 198 | } |
| 199 | void unlock(RegID reg) |
| 200 | { |
| 201 | unsigned index = BankInfo::toIndex(reg); |
| 202 | |
| 203 | ASSERT(index < NUM_REGS); |
| 204 | ASSERT(m_data[index].lockCount); |
| 205 | --m_data[index].lockCount; |
| 206 | } |
| 207 | bool isLocked(RegID reg) const |
| 208 | { |
| 209 | return isLockedAtIndex(BankInfo::toIndex(reg)); |
| 210 | } |
| 211 | |
| 212 | // Get the name (VirtualRegister) associated with the |
| 213 | // given register (or default VirtualRegister() for none). |
| 214 | VirtualRegister name(RegID reg) const |
| 215 | { |
| 216 | return nameAtIndex(BankInfo::toIndex(reg)); |
| 217 | } |
| 218 | |
| 219 | bool isInUse(RegID reg) const |
| 220 | { |
| 221 | return isLocked(reg) || name(reg).isValid(); |
| 222 | } |
| 223 | |
| 224 | void dump() |
| 225 | { |
| 226 | // For each register, print the VirtualRegister 'name'. |
| 227 | for (uint32_t i =0; i < NUM_REGS; ++i) { |
| 228 | if (m_data[i].name.isValid()) |
| 229 | dataLogF("[%02d]" , m_data[i].name.offset()); |
| 230 | else |
| 231 | dataLogF("[--]" ); |
| 232 | } |
| 233 | dataLogF("\n" ); |
| 234 | } |
| 235 | |
| 236 | class iterator { |
| 237 | friend class RegisterBank<BankInfo>; |
| 238 | public: |
| 239 | VirtualRegister name() const |
| 240 | { |
| 241 | return m_bank->nameAtIndex(m_index); |
| 242 | } |
| 243 | |
| 244 | bool isLocked() const |
| 245 | { |
| 246 | return m_bank->isLockedAtIndex(m_index); |
| 247 | } |
| 248 | |
| 249 | void release() const |
| 250 | { |
| 251 | m_bank->releaseAtIndex(m_index); |
| 252 | } |
| 253 | |
| 254 | RegID regID() const |
| 255 | { |
| 256 | return BankInfo::toRegister(m_index); |
| 257 | } |
| 258 | |
| 259 | #ifndef NDEBUG |
| 260 | const char* debugName() const |
| 261 | { |
| 262 | return BankInfo::debugName(regID()); |
| 263 | } |
| 264 | #endif |
| 265 | |
| 266 | iterator& operator++() |
| 267 | { |
| 268 | ++m_index; |
| 269 | return *this; |
| 270 | } |
| 271 | |
| 272 | bool operator!=(const iterator& other) const |
| 273 | { |
| 274 | ASSERT(m_bank == other.m_bank); |
| 275 | return m_index != other.m_index; |
| 276 | } |
| 277 | |
| 278 | unsigned index() const |
| 279 | { |
| 280 | return m_index; |
| 281 | } |
| 282 | |
| 283 | private: |
| 284 | iterator(RegisterBank<BankInfo>* bank, unsigned index) |
| 285 | : m_bank(bank) |
| 286 | , m_index(index) |
| 287 | { |
| 288 | } |
| 289 | |
| 290 | RegisterBank<BankInfo>* m_bank; |
| 291 | unsigned m_index; |
| 292 | }; |
| 293 | |
| 294 | iterator begin() |
| 295 | { |
| 296 | return iterator(this, 0); |
| 297 | } |
| 298 | |
| 299 | iterator end() |
| 300 | { |
| 301 | return iterator(this, NUM_REGS); |
| 302 | } |
| 303 | |
| 304 | private: |
| 305 | bool isLockedAtIndex(unsigned index) const |
| 306 | { |
| 307 | ASSERT(index < NUM_REGS); |
| 308 | return m_data[index].lockCount; |
| 309 | } |
| 310 | |
| 311 | VirtualRegister nameAtIndex(unsigned index) const |
| 312 | { |
| 313 | ASSERT(index < NUM_REGS); |
| 314 | return m_data[index].name; |
| 315 | } |
| 316 | |
| 317 | void releaseAtIndex(unsigned index) |
| 318 | { |
| 319 | // 'index' must be a valid register. |
| 320 | ASSERT(index < NUM_REGS); |
| 321 | // 'index' should currently be named. |
| 322 | ASSERT(m_data[index].name.isValid()); |
| 323 | // 'index' should currently have a valid spill order. |
| 324 | ASSERT(m_data[index].spillOrder != SpillHintInvalid); |
| 325 | |
| 326 | m_data[index].name = VirtualRegister(); |
| 327 | m_data[index].spillOrder = SpillHintInvalid; |
| 328 | } |
| 329 | |
| 330 | // Used by 'allocate', above, to update inforamtion in the map. |
| 331 | RegID allocateInternal(uint32_t i, VirtualRegister &spillMe) |
| 332 | { |
| 333 | // 'i' must be a valid, unlocked register. |
| 334 | ASSERT(i < NUM_REGS && !m_data[i].lockCount); |
| 335 | |
| 336 | // Return the VirtualRegister of the named value currently stored in |
| 337 | // the register being returned - or default VirtualRegister() if none. |
| 338 | spillMe = m_data[i].name; |
| 339 | |
| 340 | // Clear any name/spillOrder currently associated with the register, |
| 341 | m_data[i] = MapEntry(); |
| 342 | // Mark the register as locked (with a lock count of 1). |
| 343 | m_data[i].lockCount = 1; |
| 344 | |
| 345 | return BankInfo::toRegister(i); |
| 346 | } |
| 347 | |
| 348 | // === MapEntry === |
| 349 | // |
| 350 | // This structure provides information for an individual machine register |
| 351 | // being managed by the RegisterBank. For each register we track a lock |
| 352 | // count, name and spillOrder hint. |
| 353 | struct MapEntry { |
| 354 | MapEntry() |
| 355 | : name(VirtualRegister()) |
| 356 | , spillOrder(SpillHintInvalid) |
| 357 | , lockCount(0) |
| 358 | { |
| 359 | } |
| 360 | |
| 361 | VirtualRegister name; |
| 362 | SpillHint spillOrder; |
| 363 | uint32_t lockCount; |
| 364 | }; |
| 365 | |
| 366 | // Holds the current status of all registers. |
| 367 | MapEntry m_data[NUM_REGS]; |
| 368 | }; |
| 369 | |
| 370 | typedef RegisterBank<GPRInfo>::iterator gpr_iterator; |
| 371 | typedef RegisterBank<FPRInfo>::iterator fpr_iterator; |
| 372 | |
| 373 | } } // namespace JSC::DFG |
| 374 | |
| 375 | #endif |
| 376 | |